Player Matchup

Chang'e
Chang'e
H2ONjerdo
Chang'e
Level 163
God Stats
4W - 2L
1,767 SR
Queue Stats
59W - 47L
1,588 Elo+
Party 1
Artemis
Artemis
SprucePrism
Artemis
Level 154
God Stats
49W - 42L
1,567 SR
Queue Stats
99W - 100L
1,539 Elo+
Solo
Pele
Pele
StarGazer0122
Pele
Level 169
God Stats
1W - 6L
1,169 SR
Queue Stats
245W - 231L
1,543 Elo+
Solo
Hercules
Hercules
TheGanMan
Hercules
Level 156
God Stats
7W - 6L
1,603 SR
Queue Stats
67W - 54L
1,575 Elo+
Party 1
Atlas
Atlas
WrinkledPrincess
Atlas
Level 149
God Stats
1W - 0L
1,381 SR
Queue Stats
21W - 21L
1,534 Elo+
Party 1
Team Averages
Level 158
1,498 SR
1,556 Elo+

VS

Team Averages
Level 130
1,436 SR
1,549 Elo+
Kukulkan
Kukulkan
Basick
Kukulkan
Level 139
God Stats
1W - 4L
1,324 SR
Queue Stats
175W - 201L
1,495 Elo+
Solo
Hun Batz
Hun Batz
Survivor381
Hun Batz
Level 129
God Stats
2W - 2L
1,725 SR
Queue Stats
109W - 109L
1,531 Elo+
Solo
Rama
Rama
Wally A1
Rama
Level 156
God Stats
12W - 10L
1,652 SR
Queue Stats
346W - 305L
1,551 Elo+
Solo
King Arthur
King Arthur
XzerorequiemX
King Arthur
Level 87
God Stats
0W - 3L
1,205 SR
Queue Stats
30W - 27L
1,572 Elo+
Solo
Horus
Horus
aLilGabeItch
Horus
Level 137
God Stats
2W - 2L
1,270 SR
Queue Stats
100W - 66L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
H2ONjerdo
Chang'e
14
2 / 0 / 5
8,570
536
11,879
7,619
3,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
SprucePrism
Artemis
15
3 / 1 / 5
9,424
589
8,921
12,555
5,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
0 / 4 / 3
9,440
590
7,922
16,879
10,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Hercules
TheGanMan
Hercules
16
8 / 0 / 2
9,276
580
16,880
11,419
6,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

12
2 / 2 / 6
8,088
506
6,094
15,153
12,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Basick
Kukulkan
13
0 / 2 / 0
7,306
457
5,918
9,474
3,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
Survivor381
Hun Batz
14
4 / 2 / 0
7,828
489
8,125
16,193
6,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
15
0 / 5 / 1
8,670
542
6,200
12,051
5,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

King Arthur
XzerorequiemX
King Arthur
15
2 / 3 / 1
8,961
560
13,530
18,234
16,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 3 / 1
7,189
449
3,459
16,312
12,307
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
15
Kills
7
7
Deaths
15
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Basick
Kukulkan
0
2
0
0
W
Chang'e
H2ONjerdo
Chang'e
2
0
5
4.5
W
Artemis
SprucePrism
Artemis
3
1
5
5.5
W
0
4
3
0.38
L
Hun Batz
Survivor381
Hun Batz
4
2
0
2
W
Hercules
TheGanMan
Hercules
8
0
2
9
L
Rama
0
5
1
0.1
W
2
2
6
2.5
L
King Arthur
XzerorequiemX
King Arthur
2
3
1
0.83
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,696
Damage
37,232
63,625
Taken
72,264
37,422
Mitigated
43,623
25,444
Healing
21,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Basick
Kukulkan
5,918
335
0
1,775
9,474
3,663
0
5,062
4,030
64,462
1,636
W
Chang'e
H2ONjerdo
Chang'e
11,879
1,160
2,653
4,752
7,619
3,074
308
1,423
6,196
68,168
3,123
W
Artemis
SprucePrism
Artemis
8,921
3,131
0
4,175
12,555
5,214
929
1,170
11,385
0
68,095
W
7,922
1,742
0
7,409
16,879
10,092
265
276
15,431
0
78,009
L
Hun Batz
Survivor381
Hun Batz
8,125
1,645
0
7,054
16,193
6,401
0
2,211
13,764
0
69,899
W
Hercules
TheGanMan
Hercules
16,880
5,371
0
4,233
11,419
6,426
100
1,213
10,168
0
83,030
L
Rama
6,200
4,526
0
3,468
12,051
5,002
0
1,030
11,021
0
75,659
W
6,094
2,314
0
2,222
15,153
12,616
66
3,363
11,696
24,953
2,628
L
King Arthur
XzerorequiemX
King Arthur
13,530
1,054
0
5,304
18,234
16,250
0
1,097
15,977
1,150
78,532
L
3,459
1,537
503
3,004
16,312
12,307
0
6,774
9,068
0
12,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,798
Gold Earned
39,954
478
Minions Killed
482
0
Camps Cleared
0
1,654,770
Distance Traveled
1,651,298
14
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,306
457
120
8
0
326,063
6
W
Chang'e
8,570
536
118
7
0
338,167
0
W
Artemis
9,424
589
106
7
0
293,991
1
W
Pele
9,440
590
125
8
0
290,766
9
L
Hun Batz
7,828
489
101
6
0
375,015
2
W
Hercules
9,276
580
89
6
0
378,687
0
L
Rama
8,670
542
139
9
0
284,507
3
W
Atlas
8,088
506
40
3
0
353,159
4
L
King Arthur
8,961
560
105
7
0
316,631
3
L
Horus
7,189
449
17
1
0
349,082
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role