Player Matchup

Pele
Pele
Agtorange29
Pele
Level 124
God Stats
4W - 1L
1,520 SR
Queue Stats
259W - 218L
1,627 Elo+
Party 1
Discordia
Discordia
DirtyDramaKing
Discordia
Level 117
God Stats
8W - 6L
1,566 SR
Queue Stats
234W - 224L
1,588 Elo+
Party 1
Neith
Neith
Mei人
Neith
Level 117
God Stats
32W - 24L
1,540 SR
Queue Stats
245W - 197L
1,544 Elo+
Solo
Charon
Charon
Nebey
Charon
Level 98
God Stats
2W - 2L
1,579 SR
Queue Stats
127W - 126L
1,540 Elo+
Solo
King Arthur
King Arthur
T0nyTw0Sh0T
King Arthur
Level 149
God Stats
6W - 4L
1,527 SR
Queue Stats
153W - 143L
1,481 Elo+
Solo
Team Averages
Level 121
1,546 SR
1,556 Elo+

VS

Team Averages
Level 154
1,601 SR
1,567 Elo+
Anhur
Anhur
AntonyOz1700
Anhur
Level 157
God Stats
7W - 7L
1,646 SR
Queue Stats
83W - 73L
1,533 Elo+
Solo
Vulcan
Vulcan
DiabolusMortem
Vulcan
Level 155
God Stats
21W - 18L
1,582 SR
Queue Stats
89W - 109L
1,541 Elo+
Solo
Ares
Ares
DoctorZzz
Ares
Level 190
God Stats
1W - 1L
1,728 SR
Queue Stats
81W - 66L
1,622 Elo+
Solo
Bastet
Bastet
Kursed26
Bastet
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 82L
1,610 Elo+
Solo
Mulan
Mulan
MightySchmeckle
Mulan
Level 154
God Stats
6W - 7L
1,547 SR
Queue Stats
220W - 195L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 0 / 1
6,985
699
6,937
8,699
3,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Discordia
DirtyDramaKing
Discordia
11
2 / 1 / 4
6,258
626
5,546
4,589
1,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Neith
Mei人
Neith
10
0 / 2 / 5
5,511
551
4,786
6,678
2,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Charon
Nebey
Charon
8
1 / 2 / 4
5,350
535
3,750
8,555
6,062
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

King Arthur
T0nyTw0Sh0T
King Arthur
11
0 / 1 / 1
5,416
542
3,161
9,606
5,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
5,074
507
2,943
6,573
2,060
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

9
0 / 5 / 1
5,144
514
2,296
6,453
1,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ares
10
4 / 1 / 1
6,086
609
4,732
8,242
6,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
Kursed26
Bastet
11
1 / 2 / 3
5,674
567
5,341
8,786
2,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 1 / 0
6,782
678
5,665
7,897
4,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
12
Kills
6
6
Deaths
12
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
9
0
1
9.5
L
0
3
1
0.17
L
0
5
1
0.1
W
Discordia
DirtyDramaKing
Discordia
2
1
4
4
L
Ares
4
1
1
4.5
L
Bastet
Kursed26
Bastet
1
2
3
1.25
W
Neith
Mei人
Neith
0
2
5
1.25
L
1
1
0
1
W
Charon
Nebey
Charon
1
2
4
1.5
W
King Arthur
T0nyTw0Sh0T
King Arthur
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,180
Damage
20,977
38,127
Taken
37,951
18,798
Mitigated
17,506
11,957
Healing
14,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,937
1,744
0
2,932
8,699
3,643
0
882
7,783
0
49,656
L
2,943
1,899
0
1,935
6,573
2,060
0
1,288
5,285
0
32,673
L
2,296
718
0
674
6,453
1,858
0
3,728
2,104
31,852
0
W
Discordia
DirtyDramaKing
Discordia
5,546
270
0
670
4,589
1,516
0
1,584
2,897
42,786
1,389
L
Ares
4,732
577
0
2,133
8,242
6,265
0
2,332
5,879
18,848
3,626
L
Bastet
Kursed26
Bastet
5,341
1,648
0
6,086
8,786
2,978
0
1,079
7,582
0
42,483
W
Neith
Mei人
Neith
4,786
2,281
0
3,653
6,678
2,166
0
1,360
5,318
0
46,723
L
5,665
1,570
0
3,617
7,897
4,345
0
0
7,897
0
58,628
W
Charon
Nebey
Charon
3,750
1,204
0
1,882
8,555
6,062
0
2,498
6,017
18,945
0
W
King Arthur
T0nyTw0Sh0T
King Arthur
3,161
446
0
2,820
9,606
5,411
0
0
9,606
0
39,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,520
Gold Earned
28,760
332
Minions Killed
337
0
Camps Cleared
0
966,374
Distance Traveled
989,510
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,985
699
69
7
0
208,829
0
L
Anhur
5,074
507
70
7
0
157,491
2
L
Vulcan
5,144
514
60
6
0
193,806
0
W
Discordia
6,258
626
89
9
0
186,187
0
L
Ares
6,086
609
24
2
0
209,865
0
L
Bastet
5,674
567
81
8
0
246,747
1
W
Neith
5,511
551
95
10
0
184,711
0
L
Mulan
6,782
678
102
10
0
181,601
2
W
Charon
5,350
535
14
1
0
191,130
2
W
King Arthur
5,416
542
65
7
0
195,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role