Player Matchup

Izanami
Izanami
Silver II
AetherMenma
Izanami
Silver II
Level 128
God Stats
1W - 5L
1,407 SR
Queue Stats
57W - 74L
1,063 MMR
Solo
Merlin
Merlin
Silver II
ArtOfMeepo
Merlin
Silver II
Level 145
God Stats
4W - 4L
1,683 SR
Queue Stats
102W - 101L
1,002 MMR
Solo
Bacchus
Bacchus
Silver III
Kabels
Bacchus
Silver III
Level 89
God Stats
5W - 7L
1,645 SR
Queue Stats
150W - 169L
1,053 MMR
Solo
Ganesha
Ganesha
Silver II
MatuntGamer334
Ganesha
Silver II
Level 121
God Stats
1W - 5L
1,396 SR
Queue Stats
294W - 313L
996 MMR
Solo
Thor
Thor
Silver III
aidanwilli
Thor
Silver III
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
557W - 560L
997 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,526 SR
1,023 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,583 SR
1,023 MMR
Charybdis
Charybdis
Silver I
AnthonyUSVI
Charybdis
Silver I
Level 177
God Stats
2W - 1L
1,500 SR
Queue Stats
188W - 197L
1,087 MMR
Party 2
Surtr
Surtr
Silver III
Tiger Milk1138
Surtr
Silver III
Level 186
God Stats
6W - 4L
1,630 SR
Queue Stats
233W - 251L
883 MMR
Party 2
Chang'e
Chang'e
Silver II
img0j0
Chang'e
Silver II
Level 86
God Stats
2W - 0L
1,804 SR
Queue Stats
139W - 148L
986 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
juvetroppoforte
Ao Kuang
Silver II
Level 84
God Stats
17W - 18L
1,461 SR
Queue Stats
191W - 205L
1,020 MMR
Party 1
Cthulhu
Cthulhu
Silver I
modebild
Cthulhu
Silver I
Level 124
God Stats
13W - 10L
1,522 SR
Queue Stats
76W - 90L
1,141 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AetherMenma
Izanami
17
0 / 3 / 1
9,420
523
9,793
14,143
5,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
ArtOfMeepo
Merlin
15
1 / 5 / 0
9,148
508
11,385
9,666
3,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bacchus
Kabels
Bacchus
11
0 / 4 / 0
7,660
426
5,192
12,734
13,245
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 4 / 0
9,199
511
5,233
17,084
13,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 1 / 1
8,973
499
5,740
14,929
6,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ThanatosBake KujiraAthenaArachneBellona

VS

Bans
KuzenboBastetHachimanAresLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AnthonyUSVI
Charybdis
16
2 / 2 / 3
10,239
569
11,260
15,803
5,692
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 0 / 4
10,285
571
9,715
13,153
9,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
img0j0
Chang'e
16
5 / 0 / 3
10,471
582
6,843
7,040
2,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
18
7 / 1 / 6
10,773
599
6,494
16,351
7,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
modebild
Cthulhu
14
1 / 0 / 9
9,338
519
9,634
14,714
13,621
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
3
Kills
17
17
Deaths
3
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Izanami
AetherMenma
Izanami
0
3
1
0.17
W
Charybdis
AnthonyUSVI
Charybdis
2
2
3
1.75
L
Merlin
ArtOfMeepo
Merlin
1
5
0
0.2
L
Bacchus
Kabels
Bacchus
0
4
0
0
L
0
4
0
0
W
2
0
4
4
L
2
1
1
2.5
W
Chang'e
img0j0
Chang'e
5
0
3
6.5
W
Ao Kuang
7
1
6
10
W
Cthulhu
modebild
Cthulhu
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,343
Damage
43,946
68,556
Taken
67,061
41,836
Mitigated
39,528
16,246
Healing
28,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AetherMenma
Izanami
9,793
7,650
0
2,702
14,143
5,040
459
1,300
12,791
0
96,528
W
Charybdis
AnthonyUSVI
Charybdis
11,260
7,431
0
5,065
15,803
5,692
0
1,523
14,280
0
88,537
L
Merlin
ArtOfMeepo
Merlin
11,385
375
0
478
9,666
3,829
184
6,116
3,444
81,828
0
L
Bacchus
Kabels
Bacchus
5,192
359
0
2,103
12,734
13,245
0
6,265
6,422
29,194
0
L
5,233
468
0
4,300
17,084
13,019
310
5,879
10,455
67,813
2,118
W
9,715
3,440
0
6,454
13,153
9,678
0
4,433
8,226
2,486
76,737
L
5,740
991
0
6,663
14,929
6,703
0
3,104
11,676
0
79,408
W
Chang'e
img0j0
Chang'e
6,843
1,005
2,797
4,113
7,040
2,903
540
4,134
2,820
67,393
1,173
W
Ao Kuang
6,494
2,194
0
5,748
16,351
7,634
0
5,335
10,934
94,578
1,581
W
Cthulhu
modebild
Cthulhu
9,634
916
469
3,452
14,714
13,621
642
5,953
8,700
45,802
2,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,400
Gold Earned
51,106
620
Minions Killed
557
0
Camps Cleared
0
1,728,462
Distance Traveled
1,866,568
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,420
523
171
10
0
323,596
0
W
Charybdis
10,239
569
138
8
0
341,566
3
L
Merlin
9,148
508
147
8
0
320,030
0
L
Bacchus
7,660
426
25
1
0
363,809
5
L
Ganesha
9,199
511
147
8
0
323,787
1
W
Surtr
10,285
571
108
6
0
330,505
1
L
Thor
8,973
499
130
7
0
397,240
0
W
Chang'e
10,471
582
116
6
0
375,415
0
W
Ao Kuang
10,773
599
121
7
0
400,589
6
W
Cthulhu
9,338
519
74
4
0
418,493
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role