Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
AcekmX Of
Charybdis
Level 78
God Stats
123W - 106L
1,503 SR
Queue Stats
201W - 219L
1,433 Elo+
Party 2
Amaterasu
Amaterasu
Endermem3911
Amaterasu
Level 93
God Stats
5W - 6L
1,270 SR
Queue Stats
232W - 262L
1,386 Elo+
Party 2
Tiamat
Tiamat
Gatinho300
Tiamat
Level 67
God Stats
4W - 2L
1,654 SR
Queue Stats
13W - 14L
1,435 Elo+
Party 2
Cthulhu
Cthulhu
OkayChip9332226
Cthulhu
Level 43
God Stats
14W - 13L
1,496 SR
Queue Stats
41W - 43L
1,463 Elo+
Party 2
Team Averages
Level 77
1,485 SR
1,443 Elo+

VS

Team Averages
Level 123
1,501 SR
1,512 Elo+
Zeus
Zeus
 
Zeus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
ATKBLADE
Skadi
Level 142
God Stats
16W - 30L
1,331 SR
Queue Stats
148W - 207L
1,458 Elo+
Solo
Surtr
Surtr
Gaburiro
Surtr
Level 163
God Stats
2W - 1L
1,740 SR
Queue Stats
49W - 39L
1,557 Elo+
Party 1
Arachne
Arachne
Satan1998
Arachne
Level 85
God Stats
16W - 16L
1,435 SR
Queue Stats
60W - 47L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
2 / 4 / 1
5,013
557
1,914
8,266
3,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charybdis
AcekmX Of
Charybdis
9
1 / 0 / 5
5,172
575
3,860
3,993
1,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Amaterasu
Endermem3911
Amaterasu
9
0 / 4 / 0
5,028
559
2,529
10,753
4,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
Gatinho300
Tiamat
9
1 / 3 / 1
5,116
568
2,112
5,754
2,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 1 / 4
5,132
570
5,333
5,667
4,506
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
4 / 1 / 0
6,282
698
4,258
4,358
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ymir
 
Ymir
8
0 / 1 / 1
4,970
552
827
4,836
3,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Skadi
ATKBLADE
Skadi
7
1 / 3 / 0
4,710
523
4,637
6,412
1,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Surtr
Gaburiro
Surtr
11
5 / 0 / 1
6,686
743
6,501
6,019
3,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Satan1998
Arachne
10
2 / 1 / 2
5,468
608
3,867
7,506
2,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
16
6
Kills
12
12
Deaths
6
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
4
1
0.63
L
Zeus
 
Zeus
4
1
0
4
L
Ymir
 
Ymir
0
1
1
0.5
L
Skadi
ATKBLADE
Skadi
1
3
0
0.33
W
Charybdis
AcekmX Of
Charybdis
1
0
5
3.5
W
Amaterasu
Endermem3911
Amaterasu
0
4
0
0
L
Surtr
Gaburiro
Surtr
5
0
1
5.5
W
Tiamat
Gatinho300
Tiamat
1
3
1
0.5
W
2
1
4
4
L
Arachne
Satan1998
Arachne
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,748
Damage
20,090
34,433
Taken
29,131
16,153
Mitigated
13,125
10,866
Healing
9,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,914
621
0
483
8,266
3,532
0
1,011
7,216
0
23,757
L
Zeus
 
Zeus
4,258
1,241
0
750
4,358
1,545
562
2,116
2,201
38,184
2,396
L
Ymir
 
Ymir
827
368
0
1,624
4,836
3,589
0
1,194
3,469
17,111
0
L
Skadi
ATKBLADE
Skadi
4,637
1,894
0
560
6,412
1,881
0
2,286
3,797
0
23,677
W
Charybdis
AcekmX Of
Charybdis
3,860
1,373
0
2,518
3,993
1,168
35
532
3,461
0
32,390
W
Amaterasu
Endermem3911
Amaterasu
2,529
1,107
0
4,687
10,753
4,165
0
512
9,710
0
37,970
L
Surtr
Gaburiro
Surtr
6,501
3,340
0
2,760
6,019
3,400
300
0
6,019
1,125
43,715
W
Tiamat
Gatinho300
Tiamat
2,112
235
0
1,669
5,754
2,782
0
2,972
2,782
22,945
0
W
5,333
388
127
1,382
5,667
4,506
0
326
5,341
19,995
1,284
L
Arachne
Satan1998
Arachne
3,867
2,704
0
3,543
7,506
2,710
153
1,207
6,215
0
38,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,461
Gold Earned
28,116
253
Minions Killed
271
0
Camps Cleared
0
932,970
Distance Traveled
889,058
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,013
557
45
5
0
215,352
3
L
Zeus
6,282
698
70
8
0
183,662
0
L
Ymir
4,970
552
31
3
0
177,302
4
L
Skadi
4,710
523
35
4
0
131,805
0
W
Charybdis
5,172
575
46
5
0
176,932
0
W
Amaterasu
5,028
559
65
7
0
176,686
0
L
Surtr
6,686
743
74
8
0
159,209
0
W
Tiamat
5,116
568
55
6
0
182,917
0
W
Cthulhu
5,132
570
42
5
0
181,083
0
L
Arachne
5,468
608
61
7
0
237,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role