Player Matchup

Scylla
Scylla
DrJizztazztic
Scylla
Level 128
God Stats
3W - 4L
1,537 SR
Queue Stats
210W - 208L
1,482 Elo+
Party 1
Cerberus
Cerberus
E-Eye
Cerberus
Level 137
God Stats
1W - 1L
1,711 SR
Queue Stats
312W - 318L
1,461 Elo+
Party 1
Eset
Eset
GodGolube
Eset
Level 77
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 37L
1,449 Elo+
Solo
Skadi
Skadi
PowerOfRadio
Skadi
Level 109
God Stats
0W - 1L
1,483 SR
Queue Stats
10W - 11L
1,544 Elo+
Solo
Gilgamesh
Gilgamesh
SundIey-
Gilgamesh
Level 126
God Stats
9W - 6L
1,680 SR
Queue Stats
179W - 177L
1,462 Elo+
Party 1
Team Averages
Level 115
1,582 SR
1,480 Elo+

VS

Team Averages
Level 121
1,521 SR
1,485 Elo+
Olorun
Olorun
 
Olorun
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
HogyTheGod
Surtr
Level 143
God Stats
2W - 0L
1,708 SR
Queue Stats
65W - 59L
1,540 Elo+
Solo
Ares
Ares
KaczySan
Ares
Level 158
God Stats
7W - 5L
1,554 SR
Queue Stats
252W - 260L
1,453 Elo+
Solo
Chiron
Chiron
Schwencke10
Chiron
Level 123
God Stats
4W - 1L
1,636 SR
Queue Stats
205W - 202L
1,438 Elo+
Solo
Vamana
Vamana
katharikill
Vamana
Level 34
God Stats
1W - 1L
1,209 SR
Queue Stats
18W - 18L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
7,916
720
10,227
7,791
3,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
E-Eye
Cerberus
13
0 / 4 / 7
7,873
716
8,733
17,671
20,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Eset
14
3 / 4 / 3
7,754
705
10,186
9,804
6,332
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
3 / 5 / 5
8,586
781
11,040
12,520
5,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
SundIey-
Gilgamesh
13
2 / 4 / 6
7,992
727
10,046
16,861
18,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
4 / 3 / 14
9,136
831
12,939
10,094
5,843
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Surtr
15
1 / 2 / 16
8,891
808
12,913
19,796
13,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Ares
15
3 / 2 / 17
9,729
884
10,977
14,558
17,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Chiron
17
7 / 2 / 11
10,425
948
16,410
10,314
5,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
15
6 / 2 / 10
9,337
849
6,284
12,049
9,828
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
89
9
Kills
21
21
Deaths
11
23
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
4
3
14
3.67
L
1
4
2
0.5
L
Cerberus
E-Eye
Cerberus
0
4
7
0.88
L
Eset
3
4
3
1.13
W
Surtr
1
2
16
4.5
W
Ares
3
2
17
5.75
L
3
5
5
1.1
W
Chiron
7
2
11
6.25
L
Gilgamesh
SundIey-
Gilgamesh
2
4
6
1.25
W
Vamana
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,232
Damage
59,523
64,647
Taken
66,811
54,002
Mitigated
52,101
13,736
Healing
25,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
12,939
4,913
3,963
1,965
10,094
5,843
3,458
5,440
4,615
20,673
0
L
10,227
468
407
146
7,791
3,382
0
3,026
4,651
21,640
0
L
Cerberus
E-Eye
Cerberus
8,733
242
998
5,027
17,671
20,239
0
5,603
11,844
15,068
528
L
Eset
10,186
422
2,655
1,049
9,804
6,332
0
3,900
5,709
24,356
0
W
Surtr
12,913
4,249
1,116
6,620
19,796
13,141
1,511
10,659
8,809
459
27,916
W
Ares
10,977
1,245
0
1,990
14,558
17,872
147
4,491
9,945
14,217
0
L
11,040
3,468
1,078
862
12,520
5,623
0
4,452
7,888
0
25,418
W
Chiron
16,410
3,351
2,653
2,434
10,314
5,417
723
4,404
5,862
0
45,130
L
Gilgamesh
SundIey-
Gilgamesh
10,046
1,379
283
1,231
16,861
18,426
0
6,305
10,368
0
15,453
W
Vamana
6,284
3,027
2,516
2,647
12,049
9,828
1,528
3,624
8,132
0
10,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,121
Gold Earned
47,518
131
Minions Killed
125
0
Camps Cleared
0
988,154
Distance Traveled
1,010,431
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,136
831
22
2
0
185,452
0
L
Scylla
7,916
720
26
2
0
198,898
0
L
Cerberus
7,873
716
26
2
0
194,722
0
L
Eset
7,754
705
33
3
0
207,561
0
W
Surtr
8,891
808
29
3
0
212,297
0
W
Ares
9,729
884
8
1
0
199,734
0
L
Skadi
8,586
781
31
3
0
199,396
0
W
Chiron
10,425
948
59
5
0
197,005
0
L
Gilgamesh
7,992
727
15
1
0
187,577
0
W
Vamana
9,337
849
7
1
0
215,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role