Player Matchup

Cthulhu
Cthulhu
Chrisguitar9
Cthulhu
Level 138
God Stats
80W - 51L
1,643 SR
Queue Stats
203W - 192L
1,530 Elo+
Solo
Nemesis
Nemesis
Danxx46
Nemesis
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 38L
1,301 Elo+
Solo
Sobek
Sobek
FrozenLeviathan9
Sobek
Level 84
God Stats
3W - 1L
1,566 SR
Queue Stats
162W - 151L
1,482 Elo+
Solo
Danzaburou
Danzaburou
Sandman1244
Danzaburou
Level 43
God Stats
2W - 1L
1,529 SR
Queue Stats
45W - 64L
1,342 Elo+
Solo
Neith
Neith
WhatsGoodPapi
Neith
Level 132
God Stats
9W - 5L
1,583 SR
Queue Stats
99W - 77L
1,536 Elo+
Solo
Team Averages
Level 109
1,564 SR
1,438 Elo+

VS

Team Averages
Level 113
1,447 SR
1,529 Elo+
Erlang Shen
Erlang Shen
Da x TaKeOveR x
Erlang Shen
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 66L
1,580 Elo+
Party 1
Fafnir
Fafnir
Maithew1292
Fafnir
Level 119
God Stats
5W - 9L
1,581 SR
Queue Stats
231W - 216L
1,503 Elo+
Solo
Susano
Susano
Nevermore190
Susano
Level 124
God Stats
0W - 3L
1,055 SR
Queue Stats
85W - 84L
1,468 Elo+
Solo
Olorun
Olorun
ScaryxBeni
Olorun
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,562 Elo+
Party 1
Jing Wei
Jing Wei
YoungMoistPhd
Jing Wei
Level 66
God Stats
5W - 6L
1,599 SR
Queue Stats
111W - 98L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chrisguitar9
Cthulhu
14
2 / 1 / 1
8,859
681
7,425
11,110
7,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
Danxx46
Nemesis
15
3 / 0 / 1
8,145
627
4,349
10,037
4,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

12
3 / 1 / 3
7,783
599
4,849
10,494
9,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Sandman1244
Danzaburou
13
2 / 0 / 4
7,551
581
7,989
7,066
2,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 1 / 3
7,973
613
8,954
6,662
2,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Da x TaKeOveR x
Erlang Shen
9
1 / 2 / 1
5,815
447
3,699
11,442
6,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
10
0 / 1 / 1
6,098
469
2,947
9,481
9,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Susano
11
0 / 3 / 1
6,274
483
6,739
12,327
4,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Olorun
ScaryxBeni
Olorun
11
1 / 3 / 0
6,243
480
3,762
9,376
3,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
YoungMoistPhd
Jing Wei
10
0 / 3 / 0
5,759
443
4,937
6,123
2,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
12
Kills
2
3
Deaths
12
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Chrisguitar9
Cthulhu
2
1
1
2.5
L
Erlang Shen
Da x TaKeOveR x
Erlang Shen
1
2
1
0.75
W
Nemesis
Danxx46
Nemesis
3
0
1
3.5
W
3
1
3
4.5
L
Fafnir
0
1
1
0.5
L
Susano
0
3
1
0.17
W
Danzaburou
Sandman1244
Danzaburou
2
0
4
4
L
Olorun
ScaryxBeni
Olorun
1
3
0
0.33
W
2
1
3
3.5
L
Jing Wei
YoungMoistPhd
Jing Wei
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,566
Damage
22,084
45,369
Taken
48,749
26,649
Mitigated
26,293
22,928
Healing
11,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Chrisguitar9
Cthulhu
7,425
335
0
4,225
11,110
7,589
0
0
11,110
67,246
1,450
L
Erlang Shen
Da x TaKeOveR x
Erlang Shen
3,699
1,866
0
3,149
11,442
6,353
0
1,821
9,503
0
30,598
W
Nemesis
Danxx46
Nemesis
4,349
1,075
0
7,425
10,037
4,311
0
588
9,449
0
74,071
W
4,849
720
0
5,270
10,494
9,161
120
1,248
9,246
22,206
392
L
Fafnir
2,947
770
0
3,492
9,481
9,093
0
2,125
7,356
13,812
0
L
Susano
6,739
1,040
0
3,378
12,327
4,664
0
5,339
6,393
0
46,959
W
Danzaburou
Sandman1244
Danzaburou
7,989
4,878
0
4,201
7,066
2,934
294
1,417
5,649
0
56,406
L
Olorun
ScaryxBeni
Olorun
3,762
2,013
0
1,250
9,376
3,859
0
0
9,376
39,300
0
W
8,954
3,430
0
1,807
6,662
2,654
0
3,566
3,096
0
60,653
L
Jing Wei
YoungMoistPhd
Jing Wei
4,937
4,079
0
362
6,123
2,324
0
1,962
4,161
0
39,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,311
Gold Earned
30,189
474
Minions Killed
278
0
Camps Cleared
0
1,297,243
Distance Traveled
1,244,965
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,859
681
126
10
0
263,817
0
L
Erlang Shen
5,815
447
48
4
0
250,857
0
W
Nemesis
8,145
627
114
9
0
268,612
3
W
Sobek
7,783
599
42
3
0
269,588
0
L
Fafnir
6,098
469
13
1
0
262,758
4
L
Susano
6,274
483
80
6
0
268,774
0
W
Danzaburou
7,551
581
92
7
0
250,383
5
L
Olorun
6,243
480
69
5
0
198,824
2
W
Neith
7,973
613
100
8
0
244,843
2
L
Jing Wei
5,759
443
68
5
0
263,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role