Player Matchup

Horus
Horus
 
Horus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Minazuki57
Jormungandr
Level 147
God Stats
1W - 4L
1,512 SR
Queue Stats
176W - 163L
1,563 Elo+
Solo
Mulan
Mulan
Rannxel
Mulan
Level 30
God Stats
0W - 5L
1,333 SR
Queue Stats
2W - 8L
1,203 Elo+
Solo
Danzaburou
Danzaburou
ZhangFan000
Danzaburou
Level 159
God Stats
2W - 1L
1,714 SR
Queue Stats
99W - 102L
1,516 Elo+
Solo
Janus
Janus
lKaizal
Janus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,291 Elo+
Solo
Team Averages
Level 123
1,512 SR
1,414 Elo+

VS

Team Averages
Level 106
1,454 SR
1,525 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DannyTheGreatest
Janus
Level 88
God Stats
8W - 11L
1,494 SR
Queue Stats
74W - 60L
1,552 Elo+
Solo
Hades
Hades
KillerPlayedYa
Hades
Level 127
God Stats
4W - 9L
1,423 SR
Queue Stats
99W - 85L
1,512 Elo+
Party 1
Ishtar
Ishtar
NIckbro9182
Ishtar
Level 83
God Stats
2W - 3L
1,413 SR
Queue Stats
177W - 144L
1,575 Elo+
Solo
Lancelot
Lancelot
Sitting59839
Lancelot
Level 87
God Stats
2W - 3L
1,439 SR
Queue Stats
103W - 90L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 0 / 1
6,926
495
2,837
8,089
5,903
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Jormungandr
Minazuki57
Jormungandr
12
1 / 4 / 2
6,549
468
5,110
11,587
7,221
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
Rannxel
Mulan
12
5 / 3 / 2
7,081
506
9,629
13,710
6,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Danzaburou
ZhangFan000
Danzaburou
2
0 / 1 / 0
4,337
310
297
1,165
296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Janus
lKaizal
Janus
13
0 / 2 / 2
7,621
544
7,279
6,478
2,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 2 / 2
7,033
502
2,784
12,478
7,323
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
1 / 0 / 2
7,587
542
4,844
6,045
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 1 / 2
9,532
681
7,468
10,255
4,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Ishtar
15
2 / 1 / 2
8,384
599
4,926
6,147
2,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
Sitting59839
Lancelot
13
2 / 3 / 5
7,391
528
7,794
11,966
5,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
7
Kills
10
10
Deaths
7
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
0
1
1.5
W
Sylvanus
 
Sylvanus
0
2
2
0.5
W
1
0
2
2
W
5
1
2
6
L
Jormungandr
Minazuki57
Jormungandr
1
4
2
0.5
W
Ishtar
2
1
2
3
L
Mulan
Rannxel
Mulan
5
3
2
2
W
Lancelot
Sitting59839
Lancelot
2
3
5
1.5
L
Danzaburou
ZhangFan000
Danzaburou
0
1
0
0
L
Janus
lKaizal
Janus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,152
Damage
27,816
41,029
Taken
46,891
22,078
Mitigated
22,142
11,101
Healing
22,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,837
1,130
320
3,676
8,089
5,903
0
2,069
5,946
0
28,703
W
Sylvanus
 
Sylvanus
2,784
598
2,581
4,531
12,478
7,323
359
3,985
8,269
22,173
2,196
W
4,844
278
0
288
6,045
2,430
178
2,590
3,229
70,669
0
W
7,468
1,692
224
6,238
10,255
4,745
0
3,393
6,830
68,375
1,662
L
Jormungandr
Minazuki57
Jormungandr
5,110
1,436
0
1,477
11,587
7,221
0
5,160
5,836
49,422
1,363
W
Ishtar
4,926
3,471
0
2,095
6,147
2,304
312
59
6,088
0
80,321
L
Mulan
Rannxel
Mulan
9,629
2,974
0
4,742
13,710
6,240
0
3,061
10,343
0
49,314
W
Lancelot
Sitting59839
Lancelot
7,794
2,132
0
6,093
11,966
5,340
0
1,678
10,256
0
58,493
L
Danzaburou
ZhangFan000
Danzaburou
297
184
0
159
1,165
296
0
308
857
0
5,301
L
Janus
lKaizal
Janus
7,279
729
0
727
6,478
2,418
0
3,049
3,187
65,725
1,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,514
Gold Earned
39,927
340
Minions Killed
518
0
Camps Cleared
0
1,188,261
Distance Traveled
1,372,249
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,926
495
45
3
0
310,293
2
W
Sylvanus
7,033
502
23
2
0
202,791
0
W
Janus
7,587
542
143
10
0
277,666
0
W
Hades
9,532
681
143
10
0
281,588
4
L
Jormungandr
6,549
468
73
5
0
275,011
2
W
Ishtar
8,384
599
127
9
0
259,949
1
L
Mulan
7,081
506
68
5
0
287,964
0
W
Lancelot
7,391
528
82
6
0
350,255
0
L
Danzaburou
4,337
310
14
1
0
41,323
0
L
Janus
7,621
544
140
10
0
273,670
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role