Player Matchup

Chaac
Chaac
BaabTheLamb
Chaac
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,582 Elo+
Party 1
Maui
Maui
R4P1OR
Maui
Level 153
God Stats
1W - 1L
1,563 SR
Queue Stats
7W - 8L
1,582 Elo+
Party 1
Horus
Horus
SayuOfTheSea
Horus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 68L
1,519 Elo+
Party 1
Chronos
Chronos
imageable1184
Chronos
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,749 Elo+
Solo
Shiva
Shiva
tred343
Shiva
Level 167
God Stats
2W - 1L
1,596 SR
Queue Stats
9W - 13L
1,238 Elo+
Party 1
Team Averages
Level 120
1,532 SR
1,534 Elo+

VS

Team Averages
Level 120
1,344 SR
1,535 Elo+
Chaac
Chaac
 
Chaac
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
MauroRachet
Terra
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 27L
1,561 Elo+
Solo
Skadi
Skadi
Miniabbotts
Skadi
Level 113
God Stats
2W - 5L
1,222 SR
Queue Stats
199W - 183L
1,539 Elo+
Solo
Ishtar
Ishtar
Toskey
Ishtar
Level 144
God Stats
0W - 1L
1,300 SR
Queue Stats
82W - 78L
1,530 Elo+
Solo
Nut
Nut
incinmeden
Nut
Level 88
God Stats
2W - 3L
1,198 SR
Queue Stats
94W - 98L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 17
9,102
910
14,182
13,212
16,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Maui
R4P1OR
Maui
15
3 / 0 / 16
9,556
956
4,833
12,666
14,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 1 / 12
8,785
879
5,046
15,508
15,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
14
7 / 2 / 13
9,064
906
14,006
12,403
7,299
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
tred343
Shiva
16
6 / 1 / 13
9,471
947
11,134
12,765
15,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
0 / 2 / 2
8,606
861
9,549
9,703
10,913
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
0 / 6 / 3
7,222
722
9,701
14,546
11,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
1 / 6 / 1
6,908
691
10,276
10,113
4,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
Toskey
Ishtar
12
0 / 5 / 3
7,046
705
11,315
9,507
4,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 4 / 0
7,782
778
10,284
8,246
3,596
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
13
23
Kills
4
4
Deaths
23
71
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
2
2
0.5
W
4
0
17
12.5
L
0
6
3
0.25
L
1
6
1
0.25
W
Maui
R4P1OR
Maui
3
0
16
11
W
3
1
12
9
L
Ishtar
Toskey
Ishtar
0
5
3
0.3
W
Chronos
7
2
13
6.75
L
3
4
0
0.75
W
Shiva
tred343
Shiva
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,201
Damage
51,125
66,554
Taken
52,115
69,715
Mitigated
34,870
30,432
Healing
9,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,549
916
0
3,127
9,703
10,913
0
2,915
6,633
0
27,888
W
14,182
620
1,032
4,980
13,212
16,083
199
2,424
10,708
4,303
32,606
L
9,701
913
1,604
1,371
14,546
11,829
0
7,376
6,810
11,226
0
L
10,276
4,830
196
340
10,113
4,146
0
4,960
5,032
0
15,724
W
Maui
R4P1OR
Maui
4,833
667
539
1,989
12,666
14,545
506
1,911
10,383
9,783
0
W
5,046
1,411
3,927
5,098
15,508
15,898
589
1,383
13,894
0
6,380
L
Ishtar
Toskey
Ishtar
11,315
6,591
723
669
9,507
4,386
0
4,323
5,092
0
24,858
W
Chronos
14,006
2,737
747
1,356
12,403
7,299
2,246
2,027
10,086
20,733
0
L
10,284
4,714
735
674
8,246
3,596
0
2,628
5,480
0
17,962
W
Shiva
tred343
Shiva
11,134
1,462
6,833
3,931
12,765
15,890
377
1,956
10,657
0
25,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,978
Gold Earned
37,564
115
Minions Killed
107
0
Camps Cleared
0
1,043,182
Distance Traveled
911,066
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,606
861
34
3
0
214,096
0
W
Chaac
9,102
910
41
4
0
219,041
0
L
Terra
7,222
722
4
0
0
189,802
0
L
Skadi
6,908
691
23
2
0
160,341
0
W
Maui
9,556
956
10
1
0
214,710
0
W
Horus
8,785
879
5
1
0
204,473
0
L
Ishtar
7,046
705
34
3
0
163,650
0
W
Chronos
9,064
906
19
2
0
190,499
0
L
Nut
7,782
778
12
1
0
183,177
0
W
Shiva
9,471
947
40
4
0
214,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role