Player Matchup

Zhong Kui
Zhong Kui
Bucksdonn
Zhong Kui
Level 65
God Stats
4W - 4L
1,510 SR
Queue Stats
55W - 71L
1,366 Elo+
Party 2
Charybdis
Charybdis
Jedalicious
Charybdis
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 53L
1,504 Elo+
Party 2
Bellona
Bellona
Rammell_1
Bellona
Level 109
God Stats
11W - 8L
1,611 SR
Queue Stats
74W - 92L
1,339 Elo+
Party 2
Cerberus
Cerberus
WirexiaMini
Cerberus
Level 48
God Stats
4W - 2L
1,517 SR
Queue Stats
76W - 59L
1,417 Elo+
Solo
Arachne
Arachne
ohBenza
Arachne
Level 118
God Stats
8W - 13L
1,613 SR
Queue Stats
90W - 101L
1,372 Elo+
Party 2
Team Averages
Level 86
1,550 SR
1,400 Elo+

VS

Team Averages
Level 76
1,454 SR
1,472 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Maestro186
Neith
Level 25
God Stats
9W - 16L
1,377 SR
Queue Stats
38W - 46L
1,371 Elo+
Party 1
Hercules
Hercules
MahaderoPimp
Hercules
Level 46
God Stats
0W - 1L
1,713 SR
Queue Stats
12W - 17L
1,467 Elo+
Solo
Ao Kuang
Ao Kuang
Xiaoventis
Ao Kuang
Level 65
God Stats
1W - 2L
1,180 SR
Queue Stats
169W - 158L
1,438 Elo+
Party 1
Kukulkan
Kukulkan
hisakukan
Kukulkan
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 40L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bucksdonn
Zhong Kui
14
7 / 2 / 7
8,875
555
13,900
11,623
9,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
Jedalicious
Charybdis
15
3 / 2 / 0
8,827
552
10,045
11,519
4,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Rammell_1
Bellona
16
3 / 1 / 3
9,768
611
9,129
15,657
15,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
WirexiaMini
Cerberus
13
2 / 2 / 8
7,773
486
8,846
16,583
14,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
ohBenza
Arachne
16
6 / 2 / 8
8,972
561
12,816
20,706
9,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
11
2 / 3 / 1
7,813
488
6,407
18,382
25,330
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
13
1 / 4 / 1
7,631
477
7,159
13,140
5,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
MahaderoPimp
Hercules
14
3 / 4 / 1
8,749
547
13,524
15,555
15,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
Xiaoventis
Ao Kuang
13
1 / 6 / 1
7,273
455
6,020
16,624
7,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
hisakukan
Kukulkan
14
2 / 6 / 3
8,539
534
13,574
12,885
6,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
21
Kills
9
9
Deaths
23
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
2
3
1
0.83
W
Zhong Kui
Bucksdonn
Zhong Kui
7
2
7
5.25
W
Charybdis
Jedalicious
Charybdis
3
2
0
1.5
L
Neith
1
4
1
0.38
L
Hercules
MahaderoPimp
Hercules
3
4
1
0.88
W
Bellona
Rammell_1
Bellona
3
1
3
4.5
W
Cerberus
WirexiaMini
Cerberus
2
2
8
3
L
Ao Kuang
Xiaoventis
Ao Kuang
1
6
1
0.25
L
Kukulkan
hisakukan
Kukulkan
2
6
3
0.58
W
Arachne
ohBenza
Arachne
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,736
Damage
46,684
76,088
Taken
76,586
54,138
Mitigated
59,435
31,640
Healing
14,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
6,407
1,390
0
1,936
18,382
25,330
58
7,647
10,735
17,357
982
W
Zhong Kui
Bucksdonn
Zhong Kui
13,900
1,824
508
6,951
11,623
9,638
609
7,574
3,951
55,242
0
W
Charybdis
Jedalicious
Charybdis
10,045
6,345
0
6,129
11,519
4,731
2,224
1,661
9,858
0
77,098
L
Neith
7,159
2,779
0
3,402
13,140
5,062
158
2,134
11,006
0
49,648
L
Hercules
MahaderoPimp
Hercules
13,524
5,066
0
5,598
15,555
15,819
48
1,944
13,611
0
60,415
W
Bellona
Rammell_1
Bellona
9,129
3,182
0
6,292
15,657
15,668
0
752
13,995
0
76,065
W
Cerberus
WirexiaMini
Cerberus
8,846
1,294
0
4,332
16,583
14,351
17
7,683
8,800
33,351
0
L
Ao Kuang
Xiaoventis
Ao Kuang
6,020
1,607
0
1,673
16,624
7,222
62
5,673
10,951
55,297
0
L
Kukulkan
hisakukan
Kukulkan
13,574
1,966
0
1,646
12,885
6,002
392
5,348
7,537
74,534
392
W
Arachne
ohBenza
Arachne
12,816
8,268
0
7,428
20,706
9,750
0
8,308
12,305
0
65,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,215
Gold Earned
40,005
514
Minions Killed
405
0
Camps Cleared
0
1,578,898
Distance Traveled
1,515,433
17
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,813
488
19
1
0
322,627
0
W
Zhong Kui
8,875
555
78
5
0
286,780
2
W
Charybdis
8,827
552
108
7
0
283,686
3
L
Neith
7,631
477
72
5
0
239,803
0
L
Hercules
8,749
547
110
7
0
328,986
0
W
Bellona
9,768
611
146
9
0
316,619
4
W
Cerberus
7,773
486
96
6
0
309,302
6
L
Ao Kuang
7,273
455
73
5
0
319,286
0
L
Kukulkan
8,539
534
131
8
0
304,731
0
W
Arachne
8,972
561
86
5
0
382,511
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role