Player Matchup

Scylla
Scylla
Platinum IV
Pineapple8997
Scylla
Platinum IV
Level 147
God Stats
28W - 17L
1,743 SR
Queue Stats
58W - 38L
1,879 MMR
Party 1
Geb
Geb
Platinum III
PyskaczXD
Geb
Platinum III
Level 279
God Stats
52W - 34L
1,584 SR
Queue Stats
506W - 507L
1,776 MMR
Solo
Danzaburou
Danzaburou
Gold II
SendNut
Danzaburou
Gold II
Level 205
God Stats
1W - 0L
1,694 SR
Queue Stats
117W - 113L
1,641 MMR
Party 1
Bellona
Bellona
Platinum II
Skullmakerdemon
Bellona
Platinum II
Level 157
God Stats
2W - 1L
1,266 SR
Queue Stats
177W - 175L
1,737 MMR
Solo
Horus
Horus
Platinum III
Ubot
Horus
Platinum III
Level 149
God Stats
29W - 27L
1,616 SR
Queue Stats
120W - 113L
1,800 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 187
1,580 SR
1,767 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 120
1,641 SR
1,766 MMR
Achilles
Achilles
Gold II
AlexH02
Achilles
Gold II
Level 83
God Stats
3W - 6L
1,579 SR
Queue Stats
169W - 171L
1,629 MMR
Party 2
Kali
Kali
Platinum II
Elliot1231234
Kali
Platinum II
Level 137
God Stats
20W - 10L
1,782 SR
Queue Stats
150W - 152L
1,922 MMR
Party 2
Ares
Ares
Platinum V
Starstorm
Ares
Platinum V
Level 158
God Stats
3W - 1L
1,774 SR
Queue Stats
103W - 98L
1,756 MMR
Solo
Cupid
Cupid
Platinum IV
XiyPro
Cupid
Platinum IV
Level 81
God Stats
1W - 1L
1,775 SR
Queue Stats
156W - 154L
1,789 MMR
Solo
Discordia
Discordia
Gold III
sherlock1800284
Discordia
Gold III
Level 139
God Stats
0W - 1L
1,295 SR
Queue Stats
39W - 42L
1,733 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 6
8,503
607
5,330
5,425
2,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 2 / 5
6,943
496
4,398
12,721
9,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
SendNut
Danzaburou
13
0 / 2 / 0
7,626
545
1,870
7,128
2,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
5 / 1 / 3
9,037
646
10,677
12,391
10,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Horus
Ubot
Horus
14
3 / 0 / 6
7,918
566
6,806
12,739
6,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate

Breastplate

+20
Physical Protection

Bans
Sun WukongAo KuangAwilixJanus

VS

Bans
OsirisThanatosCthulhuThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AlexH02
Achilles
9
1 / 4 / 0
6,054
432
4,089
10,560
5,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 4 / 1
6,835
488
4,378
14,784
6,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
10
2 / 1 / 1
6,681
477
5,447
11,517
10,033
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Cupid
XiyPro
Cupid
14
1 / 1 / 3
8,312
594
8,807
8,868
4,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
sherlock1800284
Discordia
12
0 / 2 / 0
6,481
463
5,418
6,396
2,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
10
Kills
6
6
Deaths
12
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
AlexH02
Achilles
1
4
0
0.25
L
2
4
1
0.63
W
2
1
6
5
W
0
2
5
1.25
W
Danzaburou
SendNut
Danzaburou
0
2
0
0
W
5
1
3
6.5
L
Ares
2
1
1
2.5
W
Horus
Ubot
Horus
3
0
6
6
L
Cupid
XiyPro
Cupid
1
1
3
2.5
L
Discordia
sherlock1800284
Discordia
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,081
Damage
28,139
50,404
Taken
52,125
32,014
Mitigated
29,895
20,703
Healing
16,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AlexH02
Achilles
4,089
1,296
0
3,056
10,560
5,825
0
0
10,021
0
29,805
L
4,378
1,929
0
6,199
14,784
6,835
0
2,023
12,403
0
52,979
W
5,330
293
0
530
5,425
2,051
0
1,089
4,336
71,169
0
W
4,398
367
0
4,228
12,721
9,905
0
4,381
8,340
22,166
1,812
W
Danzaburou
SendNut
Danzaburou
1,870
555
0
1,597
7,128
2,394
746
825
6,303
0
59,492
W
10,677
3,046
0
6,168
12,391
10,937
0
1,332
10,562
0
62,167
L
Ares
5,447
311
0
1,816
11,517
10,033
0
3,819
7,391
24,727
0
W
Horus
Ubot
Horus
6,806
2,937
628
7,552
12,739
6,727
16
3,411
9,328
0
53,032
L
Cupid
XiyPro
Cupid
8,807
4,545
130
5,018
8,868
4,496
569
1,343
7,427
0
81,005
L
Discordia
sherlock1800284
Discordia
5,418
247
0
750
6,396
2,706
0
1,712
4,465
52,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,027
Gold Earned
34,363
452
Minions Killed
425
0
Camps Cleared
0
1,498,955
Distance Traveled
1,272,502
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,054
432
61
4
0
176,441
0
L
Kali
6,835
488
79
6
0
277,212
0
W
Scylla
8,503
607
146
10
0
294,613
4
W
Geb
6,943
496
19
1
0
311,849
0
W
Danzaburou
7,626
545
109
8
0
271,917
0
W
Bellona
9,037
646
96
7
0
299,345
4
L
Ares
6,681
477
25
2
0
304,166
4
W
Horus
7,918
566
82
6
0
321,231
1
L
Cupid
8,312
594
153
11
0
258,907
2
L
Discordia
6,481
463
107
8
0
255,776
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role