Player Matchup

Morgan Le Fay
Morgan Le Fay
Silver II
Gamelog
Morgan Le Fay
Silver II
Level 93
God Stats
7W - 5L
1,607 SR
Queue Stats
24W - 35L
1,131 MMR
Solo
Odin
Odin
Bronze III
Mardeway
Odin
Bronze III
Level 64
God Stats
1W - 0L
1,483 SR
Queue Stats
1W - 4L
1,325 MMR
Solo
Medusa
Medusa
Silver III
XxCrypt1dxX
Medusa
Silver III
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,398 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 68
1,530 SR
1,285 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,475 SR
1,410 MMR
Tyr
Tyr
Silver III
 
Tyr
Silver III
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Silver I
CviSToS_GHoST
Hel
Silver I
Level 150
God Stats
28W - 19L
1,547 SR
Queue Stats
218W - 264L
1,229 MMR
Solo
Chaac
Chaac
Bronze III
JGXCAMPER
Chaac
Bronze III
Level 68
God Stats
1W - 2L
1,378 SR
Queue Stats
5W - 7L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Gamelog
Morgan Le Fay
16
4 / 1 / 11
10,644
760
13,147
8,478
3,725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Odin
14
0 / 3 / 14
9,882
706
11,257
12,856
9,435
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
16
11 / 3 / 2
11,306
808
14,697
11,655
4,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
AtlasAchillesKuzenboCabrakanDiscordia

VS

Bans
Ne ZhaAh Muzen CabHou YiCthulhuAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
2 / 5 / 3
8,808
629
7,715
16,105
12,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 5 / 1
10,914
780
6,245
10,946
4,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chaac
JGXCAMPER
Chaac
14
0 / 5 / 5
8,749
625
6,927
17,434
16,376
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
15
Kills
7
7
Deaths
15
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
5
3
0.7
L
5
5
1
1.1
W
Morgan Le Fay
Gamelog
Morgan Le Fay
4
1
11
9.5
L
Chaac
JGXCAMPER
Chaac
0
5
5
0.5
W
Odin
0
3
14
2.33
W
Medusa
11
3
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,101
Damage
20,887
32,989
Taken
44,485
18,148
Mitigated
33,653
2,023
Healing
13,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
7,715
1,063
0
3,421
16,105
12,868
0
6,148
9,175
150
13,886
L
6,245
314
3,220
2,810
10,946
4,409
0
1,260
9,553
45,382
0
W
Morgan Le Fay
Gamelog
Morgan Le Fay
13,147
1,090
0
1,523
8,478
3,725
1,155
1,800
6,653
38,194
0
L
Chaac
JGXCAMPER
Chaac
6,927
858
0
3,586
17,434
16,376
0
6,154
10,420
0
20,220
W
Odin
11,257
2,618
0
250
12,856
9,435
312
2,278
10,573
5,665
28,678
W
Medusa
14,697
6,826
0
250
11,655
4,988
1,481
2,403
9,242
0
51,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,832
Gold Earned
28,471
183
Minions Killed
120
0
Camps Cleared
0
736,322
Distance Traveled
741,358
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,808
629
6
0
0
281,408
6
L
Hel
10,914
780
88
6
0
222,211
3
W
Morgan Le Fay
10,644
760
76
5
0
254,717
0
L
Chaac
8,749
625
26
2
0
237,739
2
W
Odin
9,882
706
51
4
0
246,319
0
W
Medusa
11,306
808
56
4
0
235,286
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role