Player Matchup

Nike
Nike
AjarKey78
Nike
Level 79
God Stats
52W - 40L
1,515 SR
Queue Stats
218W - 204L
1,448 Elo+
Solo
Jing Wei
Jing Wei
BeakerMeadows20
Jing Wei
Level 156
God Stats
0W - 4L
1,255 SR
Queue Stats
77W - 84L
1,488 Elo+
Party 1
Kukulkan
Kukulkan
Immort_Draconis
Kukulkan
Level 81
God Stats
160W - 168L
1,434 SR
Queue Stats
197W - 209L
1,425 Elo+
Solo
Bacchus
Bacchus
KYxDiSASTER606
Bacchus
Level 155
God Stats
3W - 3L
1,389 SR
Queue Stats
132W - 139L
1,478 Elo+
Party 1
Horus
Horus
qAxen
Horus
Level 109
God Stats
1W - 2L
1,498 SR
Queue Stats
219W - 175L
1,552 Elo+
Solo
Team Averages
Level 116
1,418 SR
1,478 Elo+

VS

Team Averages
Level 145
1,517 SR
1,497 Elo+
Pele
Pele
GodlyPhoenix543
Pele
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,584 Elo+
Solo
Nu Wa
Nu Wa
Naughty_DogxX
Nu Wa
Level 196
God Stats
2W - 3L
1,347 SR
Queue Stats
133W - 125L
1,542 Elo+
Solo
Izanami
Izanami
RarePitbull
Izanami
Level 108
God Stats
26W - 16L
1,692 SR
Queue Stats
67W - 81L
1,448 Elo+
Solo
Yemoja
Yemoja
VIVAVIAZUS
Yemoja
Level 203
God Stats
4W - 4L
1,500 SR
Queue Stats
257W - 220L
1,445 Elo+
Solo
Arachne
Arachne
Yangka1
Arachne
Level 88
God Stats
17W - 10L
1,544 SR
Queue Stats
250W - 251L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
1 / 3 / 0
7,020
439
7,810
12,400
8,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
14
3 / 4 / 2
8,210
513
8,622
10,902
4,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
12
1 / 3 / 0
7,493
468
4,757
8,664
3,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
1 / 2 / 4
8,070
504
9,558
13,946
15,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Horus
qAxen
Horus
10
1 / 6 / 1
6,133
383
6,401
16,735
7,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 3
9,423
589
11,501
14,094
6,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 0 / 5
8,693
543
6,887
8,073
3,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
RarePitbull
Izanami
12
0 / 3 / 2
7,010
438
4,898
12,734
4,813
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Yemoja
VIVAVIAZUS
Yemoja
13
2 / 1 / 9
8,687
543
3,565
14,192
13,249
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
Yangka1
Arachne
16
8 / 2 / 2
9,154
572
11,488
16,753
8,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
7
Kills
17
18
Deaths
7
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nike
1
3
0
0.33
L
Jing Wei
3
4
2
1
W
4
1
3
5.5
L
Kukulkan
1
3
0
0.33
L
1
2
4
1.5
W
3
0
5
5.5
W
Izanami
RarePitbull
Izanami
0
3
2
0.33
W
Yemoja
VIVAVIAZUS
Yemoja
2
1
9
6.5
W
Arachne
Yangka1
Arachne
8
2
2
4.5
L
Horus
qAxen
Horus
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,148
Damage
38,339
62,647
Taken
65,846
39,988
Mitigated
35,829
14,094
Healing
25,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
7,810
1,195
0
2,708
12,400
8,920
100
335
11,280
0
45,845
L
Jing Wei
8,622
5,277
0
3,398
10,902
4,678
25
943
9,855
0
61,131
W
11,501
3,347
0
7,099
14,094
6,663
630
729
12,511
0
80,633
L
Kukulkan
4,757
382
127
859
8,664
3,381
0
4,599
4,013
63,046
946
L
9,558
1,788
207
4,505
13,946
15,037
0
2,657
11,242
39,343
4,059
W
6,887
3,386
0
3,762
8,073
3,094
677
4,342
3,731
59,224
4,595
W
Izanami
RarePitbull
Izanami
4,898
3,748
71
1,442
12,734
4,813
328
3,693
9,041
0
55,344
W
Yemoja
VIVAVIAZUS
Yemoja
3,565
870
2,688
3,451
14,192
13,249
142
3,603
10,589
28,143
2,510
W
Arachne
Yangka1
Arachne
11,488
8,677
0
6,766
16,753
8,010
526
2,689
14,064
0
81,841
L
Horus
qAxen
Horus
6,401
3,407
0
2,290
16,735
7,972
0
1,462
15,226
0
36,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,926
Gold Earned
42,967
379
Minions Killed
430
0
Camps Cleared
0
1,448,358
Distance Traveled
1,542,577
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,020
439
69
4
0
236,756
0
L
Jing Wei
8,210
513
103
6
0
295,575
0
W
Pele
9,423
589
121
8
0
336,892
0
L
Kukulkan
7,493
468
106
7
0
294,971
4
L
Bacchus
8,070
504
51
3
0
322,846
3
W
Nu Wa
8,693
543
84
5
0
264,615
6
W
Izanami
7,010
438
78
5
0
296,866
0
W
Yemoja
8,687
543
30
2
0
318,853
0
W
Arachne
9,154
572
117
7
0
325,351
0
L
Horus
6,133
383
50
3
0
298,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role