Player Matchup

Merlin
Merlin
MysticWado
Merlin
Level 41
God Stats
7W - 5L
1,455 SR
Queue Stats
80W - 76L
1,451 Elo+
Party 1
Kuzenbo
Kuzenbo
PanZzCeta
Kuzenbo
Level 27
God Stats
3W - 0L
1,740 SR
Queue Stats
16W - 9L
1,367 Elo+
Party 1
Fenrir
Fenrir
xOmeega
Fenrir
Level 42
God Stats
1W - 1L
1,265 SR
Queue Stats
29W - 26L
1,495 Elo+
Party 1
Team Averages
Level 37
1,487 SR
1,438 Elo+

VS

Team Averages
Level 103
1,462 SR
1,386 Elo+
Ra
Ra
BF_one_Love
Ra
Level 121
God Stats
4W - 5L
1,541 SR
Queue Stats
58W - 64L
1,434 Elo+
Solo
Neith
Neith
UNKNOWesh
Neith
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,519 Elo+
Solo
Amaterasu
Amaterasu
pellins
Amaterasu
Level 31
God Stats
0W - 2L
1,346 SR
Queue Stats
2W - 15L
1,205 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MysticWado
Merlin
18
7 / 0 / 5
12,089
756
21,233
10,416
5,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
PanZzCeta
Kuzenbo
16
0 / 1 / 11
10,393
650
7,497
11,206
15,178
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
xOmeega
Fenrir
17
5 / 3 / 5
11,547
722
14,363
19,153
9,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 1
10,531
658
8,390
11,212
3,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
UNKNOWesh
Neith
15
1 / 4 / 3
10,069
629
12,734
16,198
6,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
pellins
Amaterasu
15
1 / 3 / 3
9,480
593
10,447
21,308
19,246
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
12
Kills
4
4
Deaths
12
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
W
Merlin
MysticWado
Merlin
7
0
5
9.5
W
Kuzenbo
PanZzCeta
Kuzenbo
0
1
11
5.5
L
Neith
UNKNOWesh
Neith
1
4
3
0.63
L
Amaterasu
pellins
Amaterasu
1
3
3
0.83
W
Fenrir
xOmeega
Fenrir
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,093
Damage
31,571
40,775
Taken
48,718
29,892
Mitigated
28,969
13,204
Healing
9,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,390
256
1,236
994
11,212
3,607
0
6,716
4,496
43,678
0
W
Merlin
MysticWado
Merlin
21,233
935
300
2,542
10,416
5,393
177
841
9,511
72,695
926
W
Kuzenbo
PanZzCeta
Kuzenbo
7,497
3,492
0
2,116
11,206
15,178
60
2,099
8,892
17,056
1,570
L
Neith
UNKNOWesh
Neith
12,734
4,271
0
4,014
16,198
6,116
0
7,902
8,281
0
61,072
L
Amaterasu
pellins
Amaterasu
10,447
4,800
0
3,731
21,308
19,246
0
13,100
8,208
0
20,097
W
Fenrir
xOmeega
Fenrir
14,363
6,912
0
8,246
19,153
9,321
1,022
5,046
13,846
0
57,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,029
Gold Earned
30,080
199
Minions Killed
178
0
Camps Cleared
0
898,072
Distance Traveled
830,708
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,531
658
75
5
0
275,536
0
W
Merlin
12,089
756
114
7
0
274,612
0
W
Kuzenbo
10,393
650
24
2
0
309,372
0
L
Neith
10,069
629
81
5
0
269,282
0
L
Amaterasu
9,480
593
22
1
0
285,890
0
W
Fenrir
11,547
722
61
4
0
314,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role