Player Matchup

Fenrir
Fenrir
DupaWarts
Fenrir
Level 73
God Stats
3W - 2L
1,700 SR
Queue Stats
120W - 93L
1,625 Elo+
Solo
Bacchus
Bacchus
DvorceeWitDonkyD
Bacchus
Level 168
God Stats
0W - 1L
1,527 SR
Queue Stats
76W - 65L
1,627 Elo+
Party 1
Anhur
Anhur
Sir_Geruad
Anhur
Level 170
God Stats
10W - 14L
1,385 SR
Queue Stats
275W - 286L
1,489 Elo+
Party 1
Chaac
Chaac
Welcome2MeatShow
Chaac
Level 182
God Stats
0W - 1L
1,312 SR
Queue Stats
100W - 102L
1,560 Elo+
Party 1
Ra
Ra
ZzGIANzZ
Ra
Level 157
God Stats
8W - 5L
1,735 SR
Queue Stats
52W - 39L
1,545 Elo+
Solo
Team Averages
Level 150
1,532 SR
1,569 Elo+

VS

Team Averages
Level 129
1,467 SR
1,530 Elo+
Nemesis
Nemesis
FruitOwO
Nemesis
Level 149
God Stats
1W - 1L
1,306 SR
Queue Stats
92W - 70L
1,636 Elo+
Party 3
Achilles
Achilles
HillyStarkiller
Achilles
Level 103
God Stats
1W - 3L
1,124 SR
Queue Stats
6W - 12L
1,324 Elo+
Party 2
Sylvanus
Sylvanus
RAMIREZ236
Sylvanus
Level 144
God Stats
10W - 6L
1,630 SR
Queue Stats
22W - 24L
1,494 Elo+
Party 2
Hachiman
Hachiman
SNA1L
Hachiman
Level 129
God Stats
12W - 8L
1,611 SR
Queue Stats
117W - 77L
1,613 Elo+
Party 3
Agni
Agni
iDrxpAlot2071
Agni
Level 122
God Stats
28W - 16L
1,665 SR
Queue Stats
126W - 112L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DupaWarts
Fenrir
12
0 / 2 / 4
6,108
509
3,856
12,049
7,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 1 / 3
5,774
481
3,769
8,192
7,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
12
2 / 0 / 0
6,996
583
5,353
6,422
2,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 3 / 0
6,959
580
8,192
11,533
7,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
1 / 0 / 0
6,118
510
3,008
4,782
1,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FruitOwO
Nemesis
11
3 / 3 / 2
6,123
510
5,598
10,920
4,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
10
1 / 2 / 0
5,582
465
5,482
10,570
6,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
RAMIREZ236
Sylvanus
11
0 / 0 / 3
6,308
526
4,106
7,279
4,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
SNA1L
Hachiman
12
1 / 1 / 0
6,852
571
4,131
7,805
2,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

12
1 / 1 / 2
6,383
532
6,611
4,991
1,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
7
Kills
6
6
Deaths
7
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DupaWarts
Fenrir
0
2
4
1
L
1
1
3
2.5
W
Nemesis
FruitOwO
Nemesis
3
3
2
1.33
W
Achilles
1
2
0
0.5
W
Sylvanus
RAMIREZ236
Sylvanus
0
0
3
1.5
W
Hachiman
SNA1L
Hachiman
1
1
0
1
L
Anhur
2
0
0
2
L
3
3
0
1
L
1
0
0
1
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,178
Damage
25,928
42,978
Taken
41,565
26,379
Mitigated
19,883
15,358
Healing
16,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DupaWarts
Fenrir
3,856
1,122
0
5,711
12,049
7,222
0
2,551
9,181
0
51,484
L
3,769
456
0
1,396
8,192
7,810
0
2,569
5,345
14,160
0
W
Nemesis
FruitOwO
Nemesis
5,598
2,605
0
3,574
10,920
4,736
0
1,678
9,242
0
33,706
W
Achilles
5,482
1,364
0
2,605
10,570
6,943
0
408
10,162
0
31,935
W
Sylvanus
RAMIREZ236
Sylvanus
4,106
1,160
2,591
3,442
7,279
4,288
0
2,860
4,327
21,115
2,258
W
Hachiman
SNA1L
Hachiman
4,131
2,770
0
3,606
7,805
2,216
88
697
7,108
0
59,780
L
Anhur
5,353
3,008
0
3,107
6,422
2,363
0
386
6,036
0
55,196
L
8,192
1,912
0
3,552
11,533
7,064
0
1,122
10,224
0
51,462
L
3,008
287
454
1,138
4,782
1,920
0
2,293
2,257
54,036
0
W
6,611
406
0
250
4,991
1,700
0
1,042
3,949
42,707
698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,955
Gold Earned
31,248
385
Minions Killed
347
0
Camps Cleared
0
1,204,895
Distance Traveled
1,165,724
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,108
509
87
7
0
249,423
1
L
Bacchus
5,774
481
14
1
0
254,675
0
W
Nemesis
6,123
510
51
4
0
250,199
2
W
Achilles
5,582
465
52
4
0
228,784
0
W
Sylvanus
6,308
526
19
2
0
216,817
4
W
Hachiman
6,852
571
117
10
0
221,906
2
L
Anhur
6,996
583
104
9
0
230,034
2
L
Chaac
6,959
580
74
6
0
243,030
0
L
Ra
6,118
510
106
9
0
227,733
1
W
Agni
6,383
532
108
9
0
248,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role