Player Matchup

Khepri
Khepri
DwightSchruteVns
Khepri
Level 248
God Stats
4W - 4L
1,477 SR
Queue Stats
62W - 67L
1,508 Elo+
Solo
Tyr
Tyr
Vortex Vain
Tyr
Level 144
God Stats
14W - 18L
1,489 SR
Queue Stats
326W - 323L
1,469 Elo+
Solo
Ix Chel
Ix Chel
jorgee_0008
Ix Chel
Level 109
God Stats
6W - 11L
1,411 SR
Queue Stats
33W - 43L
1,479 Elo+
Party 1
Mercury
Mercury
rubenperez01
Mercury
Level 129
God Stats
2W - 3L
1,181 SR
Queue Stats
119W - 111L
1,561 Elo+
Party 1
Apollo
Apollo
xEduucs_
Apollo
Level 126
God Stats
3W - 2L
1,608 SR
Queue Stats
97W - 103L
1,550 Elo+
Party 1
Team Averages
Level 151
1,433 SR
1,514 Elo+

VS

Team Averages
Level 105
1,530 SR
1,522 Elo+
Nox
Nox
GodzSirma
Nox
Level 93
God Stats
2W - 3L
1,572 SR
Queue Stats
132W - 127L
1,550 Elo+
Party 3
Anhur
Anhur
Tino FFA
Anhur
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 135L
1,495 Elo+
Solo
Awilix
Awilix
VenitoKamelas2
Awilix
Level 119
God Stats
1W - 3L
1,420 SR
Queue Stats
61W - 56L
1,514 Elo+
Party 2
Janus
Janus
rakelonsia
Janus
Level 65
God Stats
14W - 11L
1,600 SR
Queue Stats
178W - 179L
1,552 Elo+
Party 3
Chaac
Chaac
yoquitolacaca
Chaac
Level 109
God Stats
8W - 13L
1,556 SR
Queue Stats
77W - 73L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 6
8,964
560
6,076
12,603
12,309
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

15
7 / 1 / 0
9,965
623
14,322
16,696
19,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
jorgee_0008
Ix Chel
14
0 / 3 / 4
8,494
531
6,171
9,072
4,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Mercury
rubenperez01
Mercury
16
2 / 0 / 5
8,551
534
6,705
12,219
5,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
xEduucs_
Apollo
16
4 / 1 / 4
10,026
627
9,202
10,106
4,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 4
7,455
466
6,931
12,582
9,743
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
Tino FFA
Anhur
16
1 / 1 / 1
8,300
519
6,166
12,117
5,173
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 2 / 1
7,305
457
5,378
13,646
6,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
13
2 / 3 / 3
7,689
481
10,306
6,990
2,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

11
1 / 7 / 0
7,121
445
5,823
18,030
9,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
16
Kills
7
7
Deaths
16
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
2
6
3
L
1
3
4
1
L
Anhur
Tino FFA
Anhur
1
1
1
1.5
L
2
2
1
1.25
W
7
1
0
7
W
Ix Chel
jorgee_0008
Ix Chel
0
3
4
0.67
L
Janus
2
3
3
1.17
W
Mercury
rubenperez01
Mercury
2
0
5
4.5
W
Apollo
xEduucs_
Apollo
4
1
4
6
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,476
Damage
34,604
60,696
Taken
63,365
46,254
Mitigated
33,949
21,483
Healing
11,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,076
145
0
2,585
12,603
12,309
45
4,601
7,756
26,037
4,829
L
6,931
691
0
2,293
12,582
9,743
0
2,533
10,049
26,099
0
L
Anhur
Tino FFA
Anhur
6,166
2,916
0
3,918
12,117
5,173
0
2,207
9,910
0
80,407
L
5,378
2,223
0
470
13,646
6,360
0
3,996
9,650
0
56,645
W
14,322
1,335
0
8,910
16,696
19,129
0
648
15,972
1,010
75,127
W
Ix Chel
jorgee_0008
Ix Chel
6,171
706
942
2,895
9,072
4,199
0
5,499
3,213
68,582
0
L
Janus
10,306
286
0
682
6,990
2,882
0
3,035
3,955
68,447
1,154
W
Mercury
rubenperez01
Mercury
6,705
3,445
0
500
12,219
5,771
0
3,641
8,416
0
84,582
W
Apollo
xEduucs_
Apollo
9,202
5,172
0
5,651
10,106
4,846
1,042
1,934
8,132
0
92,526
L
5,823
1,233
0
3,656
18,030
9,791
0
255
17,775
0
48,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,000
Gold Earned
37,870
557
Minions Killed
453
0
Camps Cleared
0
1,741,393
Distance Traveled
1,583,983
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,964
560
51
3
0
347,105
5
L
Nox
7,455
466
37
2
0
305,051
3
L
Anhur
8,300
519
132
8
0
316,892
3
L
Awilix
7,305
457
80
5
0
352,647
0
W
Tyr
9,965
623
114
7
0
366,459
4
W
Ix Chel
8,494
531
126
8
0
286,968
3
L
Janus
7,689
481
127
8
0
308,943
2
W
Mercury
8,551
534
125
8
0
416,100
0
W
Apollo
10,026
627
141
9
0
324,761
2
L
Chaac
7,121
445
77
5
0
300,450
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role