Player Matchup

Rama
Rama
Agrelo7
Rama
Level 120
God Stats
5W - 8L
1,500 SR
Queue Stats
70W - 90L
1,378 Elo+
Party 1
Ares
Ares
JohnGrikosky007
Ares
Level 118
God Stats
0W - 1L
1,741 SR
Queue Stats
18W - 6L
1,991 Elo+
Solo
Set
Set
SacPlaStique
Set
Level 45
God Stats
1W - 1L
1,747 SR
Queue Stats
58W - 73L
1,415 Elo+
Solo
Anubis
Anubis
Speer
Anubis
Level 134
God Stats
7W - 13L
1,738 SR
Queue Stats
7W - 14L
1,697 Elo+
Solo
Achilles
Achilles
enriquecala
Achilles
Level 159
God Stats
0W - 3L
1,310 SR
Queue Stats
52W - 56L
1,492 Elo+
Party 1
Team Averages
Level 115
1,607 SR
1,594 Elo+

VS

Team Averages
Level 106
1,639 SR
1,574 Elo+
Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Burioshu
Da Ji
Level 124
God Stats
5W - 0L
1,820 SR
Queue Stats
12W - 4L
1,640 Elo+
Solo
Sun Wukong
Sun Wukong
SweTlyk
Sun Wukong
Level 99
God Stats
20W - 13L
1,615 SR
Queue Stats
74W - 61L
1,442 Elo+
Solo
Apollo
Apollo
xXThanLongXx
Apollo
Level 107
God Stats
3W - 0L
1,758 SR
Queue Stats
80W - 33L
1,772 Elo+
Party 2
Cthulhu
Cthulhu
zanarki
Cthulhu
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Agrelo7
Rama
7
0 / 5 / 0
4,310
431
3,895
6,805
2,335
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 4 / 0
4,305
431
3,033
7,881
6,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 6 / 0
4,381
438
2,383
9,148
4,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Anubis
Speer
Anubis
10
0 / 3 / 0
4,951
495
1,053
6,162
2,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
enriquecala
Achilles
10
0 / 4 / 1
5,515
552
3,416
9,591
6,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
6 / 0 / 4
7,137
714
6,522
5,096
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Da Ji
Burioshu
Da Ji
11
7 / 0 / 7
6,762
676
5,909
6,889
2,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
SweTlyk
Sun Wukong
10
4 / 1 / 0
6,029
603
4,141
7,210
4,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Apollo
11
5 / 0 / 5
6,231
623
6,786
7,407
2,613
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
zanarki
Cthulhu
8
0 / 0 / 6
5,478
548
2,454
6,934
4,417
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
44
0
Kills
22
22
Deaths
1
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
0
4
8
L
Rama
Agrelo7
Rama
0
5
0
0
W
Da Ji
Burioshu
Da Ji
7
0
7
10.5
L
0
4
0
0
L
0
6
0
0
L
Anubis
Speer
Anubis
0
3
0
0
W
Sun Wukong
SweTlyk
Sun Wukong
4
1
0
4
L
Achilles
enriquecala
Achilles
0
4
1
0.13
W
Apollo
5
0
5
7.5
W
Cthulhu
zanarki
Cthulhu
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,780
Damage
25,812
39,587
Taken
33,536
22,365
Mitigated
16,238
6,567
Healing
11,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,522
791
0
484
5,096
1,845
0
539
4,557
53,727
1,468
L
Rama
Agrelo7
Rama
3,895
3,270
0
615
6,805
2,335
0
1,935
4,820
0
24,880
W
Da Ji
Burioshu
Da Ji
5,909
1,502
0
2,568
6,889
2,440
0
320
6,528
0
34,112
L
3,033
674
0
384
7,881
6,135
0
2,495
5,288
16,430
480
L
2,383
1,283
0
1,941
9,148
4,026
0
2,431
6,554
0
26,534
L
Anubis
Speer
Anubis
1,053
0
0
243
6,162
2,980
0
1,567
4,389
29,919
915
W
Sun Wukong
SweTlyk
Sun Wukong
4,141
610
0
1,559
7,210
4,923
47
0
6,677
0
38,457
L
Achilles
enriquecala
Achilles
3,416
760
0
3,384
9,591
6,889
0
0
9,591
0
34,966
W
Apollo
6,786
4,644
0
2,869
7,407
2,613
75
991
6,416
0
44,017
W
Cthulhu
zanarki
Cthulhu
2,454
465
983
2,797
6,934
4,417
130
2,008
4,926
18,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,462
Gold Earned
31,637
198
Minions Killed
306
0
Camps Cleared
0
879,026
Distance Traveled
1,005,678
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,137
714
99
10
0
217,179
0
L
Rama
4,310
431
36
4
0
144,714
0
W
Da Ji
6,762
676
52
5
0
237,346
0
L
Ares
4,305
431
21
2
0
200,353
0
L
Set
4,381
438
45
5
0
192,040
0
L
Anubis
4,951
495
44
4
0
156,130
0
W
Sun Wukong
6,029
603
69
7
0
157,115
0
L
Achilles
5,515
552
52
5
0
185,789
0
W
Apollo
6,231
623
65
7
0
207,857
0
W
Cthulhu
5,478
548
21
2
0
186,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role