Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
FreezeN
Ravana
Level 156
God Stats
3W - 0L
1,763 SR
Queue Stats
84W - 80L
1,496 Elo+
Party 1
Chaac
Chaac
Invisible5
Chaac
Level 156
God Stats
21W - 20L
1,537 SR
Queue Stats
244W - 234L
1,468 Elo+
Solo
Osiris
Osiris
gosleeps
Osiris
Level 87
God Stats
20W - 13L
1,921 SR
Queue Stats
246W - 216L
1,608 Elo+
Solo
Team Averages
Level 134
1,644 SR
1,514 Elo+

VS

Team Averages
Level 115
1,597 SR
1,558 Elo+
Mercury
Mercury
Hydroxycarbamide
Mercury
Level 119
God Stats
4W - 3L
1,738 SR
Queue Stats
126W - 118L
1,539 Elo+
Solo
Bacchus
Bacchus
Jezn
Bacchus
Level 131
God Stats
2W - 1L
1,620 SR
Queue Stats
151W - 131L
1,551 Elo+
Party 2
Thoth
Thoth
Jimor
Thoth
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,531 Elo+
Solo
Izanami
Izanami
Krookam
Izanami
Level 127
God Stats
10W - 7L
1,624 SR
Queue Stats
153W - 137L
1,526 Elo+
Party 2
Jormungandr
Jormungandr
cafoinamorata
Jormungandr
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 61L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
4 / 0 / 1
7,117
712
4,636
5,607
2,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
 
Danzaburou
12
2 / 0 / 1
6,877
688
3,518
5,175
1,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
FreezeN
Ravana
12
3 / 0 / 2
6,509
651
2,121
3,582
1,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chaac
9
0 / 0 / 3
4,713
471
4,335
8,855
7,226
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
gosleeps
Osiris
10
0 / 2 / 0
5,401
540
5,083
10,038
8,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
5,319
532
2,907
7,010
2,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Bacchus
Jezn
Bacchus
9
1 / 1 / 1
5,368
537
4,391
8,247
6,606
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thoth
Jimor
Thoth
10
0 / 3 / 0
5,823
582
2,696
5,265
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
Krookam
Izanami
10
0 / 3 / 0
5,495
550
3,016
5,591
1,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Jormungandr
cafoinamorata
Jormungandr
10
1 / 0 / 1
5,894
589
5,338
9,062
7,003
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
9
Kills
2
2
Deaths
9
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
0
1
4.5
W
Danzaburou
 
Danzaburou
2
0
1
2.5
W
Ravana
FreezeN
Ravana
3
0
2
4
L
0
2
1
0.25
W
Chaac
0
0
3
1.5
L
Bacchus
Jezn
Bacchus
1
1
1
1.5
L
Thoth
Jimor
Thoth
0
3
0
0
L
Izanami
Krookam
Izanami
0
3
0
0
L
Jormungandr
cafoinamorata
Jormungandr
1
0
1
1.5
W
Osiris
gosleeps
Osiris
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,693
Damage
18,348
33,257
Taken
35,175
21,136
Mitigated
19,938
16,777
Healing
6,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
4,636
162
160
2,102
5,607
2,019
0
2,789
2,818
53,605
0
W
Danzaburou
 
Danzaburou
3,518
1,845
0
3,603
5,175
1,976
0
256
4,919
0
60,983
W
Ravana
FreezeN
Ravana
2,121
635
0
2,592
3,582
1,433
0
547
3,035
0
51,761
L
2,907
1,480
0
560
7,010
2,871
0
718
6,292
0
46,676
W
Chaac
4,335
1,009
0
5,126
8,855
7,226
194
4,229
4,626
1,330
16,919
L
Bacchus
Jezn
Bacchus
4,391
838
0
1,881
8,247
6,606
0
332
7,915
15,976
0
L
Thoth
Jimor
Thoth
2,696
171
0
211
5,265
1,741
0
3,918
1,347
42,573
0
L
Izanami
Krookam
Izanami
3,016
2,297
0
624
5,591
1,717
0
0
5,591
0
44,979
L
Jormungandr
cafoinamorata
Jormungandr
5,338
1,421
0
3,221
9,062
7,003
56
151
8,911
44,813
0
W
Osiris
gosleeps
Osiris
5,083
1,847
0
3,194
10,038
8,482
22
4,604
5,434
0
35,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,617
Gold Earned
27,899
375
Minions Killed
349
0
Camps Cleared
0
1,156,593
Distance Traveled
1,009,643
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,117
712
109
11
0
238,754
2
W
Danzaburou
6,877
688
107
11
0
190,673
2
W
Ravana
6,509
651
87
9
0
252,344
0
L
Mercury
5,319
532
78
8
0
225,300
0
W
Chaac
4,713
471
23
2
0
230,612
0
L
Bacchus
5,368
537
16
2
0
220,989
4
L
Thoth
5,823
582
89
9
0
184,814
4
L
Izanami
5,495
550
94
9
0
190,094
4
L
Jormungandr
5,894
589
72
7
0
188,446
0
W
Osiris
5,401
540
49
5
0
244,210
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role