Player Matchup

Rama
Rama
Silver IV
ELadriILLO
Rama
Silver IV
Level 66
God Stats
2W - 0L
1,689 SR
Queue Stats
16W - 23L
1,285 MMR
Solo
Ra
Ra
Gold V
Matty Masleczko
Ra
Gold V
Level 101
God Stats
12W - 11L
1,509 SR
Queue Stats
73W - 78L
1,357 MMR
Party 1
Ymir
Ymir
Silver I
Punn193
Ymir
Silver I
Level 113
God Stats
5W - 2L
1,652 SR
Queue Stats
127W - 142L
1,178 MMR
Party 1
Thanatos
Thanatos
Silver I
eduu19
Thanatos
Silver I
Level 97
God Stats
3W - 0L
1,734 SR
Queue Stats
135W - 146L
1,283 MMR
Solo
Bellona
Bellona
Gold IV
killingmoo
Bellona
Gold IV
Level 175
God Stats
17W - 13L
1,544 SR
Queue Stats
296W - 309L
1,304 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 110
1,626 SR
1,281 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 138
1,567 SR
1,372 MMR
Gilgamesh
Gilgamesh
Silver I
 
Gilgamesh
Silver I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold V
 
He Bo
Gold V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver I
CastArtifact582
Cerberus
Silver I
Level 138
God Stats
3W - 1L
1,822 SR
Queue Stats
42W - 51L
1,313 MMR
Party 2
Anubis
Anubis
Silver I
Masterflash13
Anubis
Silver I
Level 128
God Stats
7W - 7L
1,514 SR
Queue Stats
98W - 103L
1,292 MMR
Solo
Amaterasu
Amaterasu
Silver II
OgrNinja1337
Amaterasu
Silver II
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 52L
1,257 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
6,905
575
7,176
9,492
3,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 1 / 5
7,385
615
5,714
5,582
1,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Punn193
Ymir
11
3 / 1 / 3
6,835
570
4,340
11,346
8,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
eduu19
Thanatos
12
3 / 1 / 6
6,637
553
5,495
9,814
3,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
killingmoo
Bellona
13
1 / 1 / 2
7,965
664
8,268
10,818
13,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Bans
AgniNutAthenaChiron

VS

Bans
ThorAresJanusZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 1 / 0
6,830
569
7,286
13,189
7,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

He Bo
 
He Bo
12
2 / 2 / 2
6,546
546
5,046
5,703
1,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Cerberus
10
1 / 0 / 3
6,018
502
5,741
6,353
4,705
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

12
1 / 4 / 0
6,683
557
5,290
10,559
4,781
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Amaterasu
OgrNinja1337
Amaterasu
11
1 / 4 / 3
6,037
503
6,166
13,340
9,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
10
Kills
6
6
Deaths
11
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
1
0
1
L
He Bo
 
He Bo
2
2
2
1.5
L
Cerberus
1
0
3
2.5
W
1
2
2
1
L
1
4
0
0.25
W
2
1
5
4.5
L
Amaterasu
OgrNinja1337
Amaterasu
1
4
3
0.63
W
Ymir
Punn193
Ymir
3
1
3
4.5
W
Thanatos
eduu19
Thanatos
3
1
6
6
W
Bellona
killingmoo
Bellona
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,993
Damage
29,529
47,052
Taken
49,144
30,231
Mitigated
28,295
21,944
Healing
20,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
7,286
3,066
0
6,863
13,189
7,769
0
215
12,920
0
53,084
L
He Bo
 
He Bo
5,046
172
0
2,931
5,703
1,672
0
1,753
3,787
58,450
1,197
L
Cerberus
5,741
704
0
3,126
6,353
4,705
0
2,142
4,099
25,450
2,206
W
7,176
5,753
0
2,515
9,492
3,417
0
2,265
7,227
0
48,448
L
5,290
135
0
3,798
10,559
4,781
0
4,222
5,849
53,368
0
W
5,714
842
796
2,252
5,582
1,799
0
3,815
1,767
48,830
1,712
L
Amaterasu
OgrNinja1337
Amaterasu
6,166
2,851
0
3,956
13,340
9,368
0
731
12,609
0
44,294
W
Ymir
Punn193
Ymir
4,340
1,579
0
1,353
11,346
8,238
0
5,674
5,672
15,891
1,480
W
Thanatos
eduu19
Thanatos
5,495
1,263
0
9,892
9,814
3,731
0
3,540
6,274
0
54,569
W
Bellona
killingmoo
Bellona
8,268
4,060
0
5,136
10,818
13,046
0
228
10,590
0
67,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,727
Gold Earned
32,114
415
Minions Killed
386
0
Camps Cleared
0
1,164,864
Distance Traveled
1,196,200
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,830
569
97
8
0
213,388
0
L
He Bo
6,546
546
88
7
0
260,502
0
L
Cerberus
6,018
502
42
4
0
244,948
0
W
Rama
6,905
575
92
8
0
217,168
0
L
Anubis
6,683
557
95
8
0
228,910
4
W
Ra
7,385
615
101
8
0
246,439
2
L
Amaterasu
6,037
503
64
5
0
248,452
0
W
Ymir
6,835
570
19
2
0
238,834
4
W
Thanatos
6,637
553
80
7
0
281,270
2
W
Bellona
7,965
664
123
10
0
181,153
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role