Player Matchup

Vamana
Vamana
BookHockey69954
Vamana
Level 46
God Stats
1W - 2L
1,354 SR
Queue Stats
41W - 50L
1,408 Elo+
Solo
Baron Samedi
Baron Samedi
MannMann1211
Baron Samedi
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 34L
1,462 Elo+
Solo
Chernobog
Chernobog
Taylor9844
Chernobog
Level 95
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 64L
1,547 Elo+
Solo
Thanatos
Thanatos
Wolf_Vixen98
Thanatos
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 63L
1,217 Elo+
Solo
Hera
Hera
hero69
Hera
Level 94
God Stats
0W - 2L
1,542 SR
Queue Stats
26W - 21L
1,500 Elo+
Solo
Team Averages
Level 76
1,479 SR
1,427 Elo+

VS

Team Averages
Level 116
1,681 SR
1,418 Elo+
Arachne
Arachne
AngelKurumu
Arachne
Level 167
God Stats
3W - 2L
1,485 SR
Queue Stats
27W - 50L
1,320 Elo+
Party 1
Izanami
Izanami
Isaiasrey7
Izanami
Level 138
God Stats
20W - 17L
1,514 SR
Queue Stats
64W - 73L
1,399 Elo+
Solo
Surtr
Surtr
RosenBridge
Surtr
Level 40
God Stats
3W - 2L
1,542 SR
Queue Stats
19W - 23L
1,431 Elo+
Solo
Sol
Sol
Silky_Mellons
Sol
Level 153
God Stats
3W - 1L
1,891 SR
Queue Stats
167W - 160L
1,438 Elo+
Solo
Jormungandr
Jormungandr
Zigityjoe
Jormungandr
Level 84
God Stats
1W - 0L
1,971 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
7,907
565
6,967
11,747
6,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Baron Samedi
MannMann1211
Baron Samedi
11
1 / 0 / 1
7,303
522
5,770
10,457
8,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
Taylor9844
Chernobog
13
1 / 1 / 1
7,306
522
3,874
7,499
3,421
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Wolf_Vixen98
Thanatos
11
0 / 3 / 1
6,186
442
2,226
11,445
5,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
hero69
Hera
12
0 / 2 / 1
6,567
469
6,778
7,608
2,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AngelKurumu
Arachne
13
3 / 0 / 1
7,351
525
5,931
10,232
4,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Izanami
Isaiasrey7
Izanami
15
0 / 1 / 0
8,098
578
4,644
8,245
3,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

15
2 / 0 / 1
9,071
648
8,951
13,371
9,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 1 / 1
9,074
648
6,507
15,284
6,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
Zigityjoe
Jormungandr
10
0 / 0 / 2
6,763
483
5,638
5,461
4,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
13
2
Kills
8
8
Deaths
2
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
AngelKurumu
Arachne
3
0
1
3.5
L
0
2
0
0
W
Izanami
Isaiasrey7
Izanami
0
1
0
0
L
Baron Samedi
MannMann1211
Baron Samedi
1
0
1
1.5
W
2
0
1
2.5
W
3
1
1
3.5
L
Chernobog
Taylor9844
Chernobog
1
1
1
1.5
L
Thanatos
Wolf_Vixen98
Thanatos
0
3
1
0.17
W
Jormungandr
Zigityjoe
Jormungandr
0
0
2
1
L
Hera
hero69
Hera
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,615
Damage
31,671
48,756
Taken
52,593
26,601
Mitigated
27,621
13,988
Healing
24,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AngelKurumu
Arachne
5,931
4,888
0
3,696
10,232
4,481
0
2,128
8,104
0
48,456
L
6,967
2,628
0
612
11,747
6,737
0
432
11,315
0
71,774
W
Izanami
Isaiasrey7
Izanami
4,644
2,940
77
3,512
8,245
3,359
1,018
1,791
6,454
0
84,684
L
Baron Samedi
MannMann1211
Baron Samedi
5,770
697
596
3,568
10,457
8,270
0
3,557
6,900
27,572
3,214
W
8,951
3,944
0
4,169
13,371
9,605
3
348
13,023
1,965
72,929
W
6,507
2,196
0
11,778
15,284
6,089
724
6,360
8,924
92,361
7,846
L
Chernobog
Taylor9844
Chernobog
3,874
2,459
0
2,619
7,499
3,421
0
2,022
5,477
0
64,866
L
Thanatos
Wolf_Vixen98
Thanatos
2,226
482
0
5,453
11,445
5,193
0
2,801
8,644
0
44,261
W
Jormungandr
Zigityjoe
Jormungandr
5,638
1,095
0
1,683
5,461
4,087
6
1,922
3,539
19,239
525
L
Hera
hero69
Hera
6,778
2,244
0
1,140
7,608
2,980
0
3,225
4,383
44,223
1,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,269
Gold Earned
40,357
461
Minions Killed
502
0
Camps Cleared
0
1,315,487
Distance Traveled
1,412,163
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,351
525
68
5
0
344,995
0
L
Vamana
7,907
565
140
10
0
284,120
0
W
Izanami
8,098
578
148
11
0
244,074
0
L
Baron Samedi
7,303
522
41
3
0
261,116
0
W
Surtr
9,071
648
123
9
0
271,559
0
W
Sol
9,074
648
150
11
0
249,565
0
L
Chernobog
7,306
522
126
9
0
273,609
0
L
Thanatos
6,186
442
65
5
0
247,979
0
W
Jormungandr
6,763
483
13
1
0
301,970
2
L
Hera
6,567
469
89
6
0
248,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role