Player Matchup

Baron Samedi
Baron Samedi
FrostyNuts7959
Baron Samedi
Level 120
God Stats
6W - 1L
1,797 SR
Queue Stats
213W - 201L
1,464 Elo+
Solo
Ares
Ares
IcyveinsTobi
Ares
Level 158
God Stats
11W - 11L
1,495 SR
Queue Stats
491W - 457L
1,534 Elo+
Party 1
Apollo
Apollo
ScreamingPipes
Apollo
Level 107
God Stats
3W - 6L
1,289 SR
Queue Stats
84W - 86L
1,427 Elo+
Solo
Arachne
Arachne
lilmj40
Arachne
Level 67
God Stats
50W - 38L
1,496 SR
Queue Stats
99W - 97L
1,452 Elo+
Solo
King Arthur
King Arthur
xXxDiinoxXx
King Arthur
Level 154
God Stats
24W - 25L
1,573 SR
Queue Stats
412W - 392L
1,539 Elo+
Party 1
Team Averages
Level 121
1,530 SR
1,483 Elo+

VS

Team Averages
Level 120
1,594 SR
1,609 Elo+
Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Shadowscripts
Kuzenbo
Level 54
God Stats
4W - 1L
1,698 SR
Queue Stats
6W - 1L
1,688 Elo+
Party 2
Neith
Neith
UriiZ
Neith
Level 153
God Stats
9W - 11L
1,734 SR
Queue Stats
143W - 106L
1,861 Elo+
Party 2
Anubis
Anubis
colinjackson213
Anubis
Level 172
God Stats
4W - 6L
1,439 SR
Queue Stats
335W - 329L
1,500 Elo+
Solo
Surtr
Surtr
theslimshadylp
Surtr
Level 60
God Stats
9W - 5L
1,598 SR
Queue Stats
239W - 224L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FrostyNuts7959
Baron Samedi
12
1 / 4 / 2
6,716
448
4,032
10,086
4,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 1 / 5
8,035
536
6,401
11,098
10,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 4 / 0
7,890
526
5,536
10,735
4,156
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Arachne
lilmj40
Arachne
14
1 / 3 / 2
7,450
497
4,071
14,825
5,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
xXxDiinoxXx
King Arthur
14
9 / 1 / 3
9,606
640
14,724
15,729
15,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
4 / 2 / 3
7,994
533
10,365
8,121
3,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
12
1 / 1 / 3
7,381
492
5,951
10,331
13,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
UriiZ
Neith
15
4 / 0 / 2
9,042
603
9,289
6,684
3,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
3 / 4 / 3
7,511
501
8,216
10,866
6,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 7 / 0
5,697
380
3,615
10,305
7,357
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
14
Kills
12
13
Deaths
14
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
2
3
2.75
W
Baron Samedi
FrostyNuts7959
Baron Samedi
1
4
2
0.5
W
2
1
5
4.5
W
1
4
0
0.25
L
Kuzenbo
1
1
3
2.5
L
Neith
UriiZ
Neith
4
0
2
5
L
3
4
3
1.13
W
Arachne
lilmj40
Arachne
1
3
2
0.67
L
0
7
0
0
W
King Arthur
xXxDiinoxXx
King Arthur
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,764
Damage
37,436
62,473
Taken
46,307
40,131
Mitigated
33,995
17,805
Healing
11,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
10,365
1,341
0
685
8,121
3,846
0
3,010
5,111
66,425
1,271
W
Baron Samedi
FrostyNuts7959
Baron Samedi
4,032
252
334
1,765
10,086
4,578
0
7,095
2,991
44,438
0
W
6,401
527
0
3,273
11,098
10,738
0
4,502
6,596
25,752
0
W
5,536
2,325
0
2,423
10,735
4,156
1,017
2,657
8,078
0
67,814
L
Kuzenbo
5,951
2,199
0
3,387
10,331
13,097
0
2,459
7,872
19,621
3,930
L
Neith
UriiZ
Neith
9,289
4,614
0
2,673
6,684
3,685
438
888
5,796
0
77,106
L
8,216
677
0
3,393
10,866
6,010
0
4,283
6,583
50,809
1,195
W
Arachne
lilmj40
Arachne
4,071
2,273
0
7,596
14,825
5,560
0
3,626
11,199
0
67,922
L
3,615
2,255
0
1,451
10,305
7,357
0
375
9,930
707
23,725
W
King Arthur
xXxDiinoxXx
King Arthur
14,724
1,620
0
2,414
15,729
15,099
0
5,603
10,126
1,189
70,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,697
Gold Earned
37,625
405
Minions Killed
393
0
Camps Cleared
0
1,440,984
Distance Traveled
1,305,544
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,994
533
111
7
0
302,980
2
W
Baron Samedi
6,716
448
51
3
0
268,500
3
W
Ares
8,035
536
25
2
0
293,348
6
W
Apollo
7,890
526
114
8
0
291,146
2
L
Kuzenbo
7,381
492
24
2
0
319,554
6
L
Neith
9,042
603
139
9
0
287,186
2
L
Anubis
7,511
501
83
6
0
242,435
0
W
Arachne
7,450
497
96
6
0
304,763
0
L
Surtr
5,697
380
36
2
0
153,389
2
W
King Arthur
9,606
640
119
8
0
283,227
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role