Player Matchup

Thor
Thor
 
Thor
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Ivanhoe2411
Nut
Level 127
God Stats
4W - 4L
1,516 SR
Queue Stats
102W - 101L
1,434 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Juanma_0129
Morgan Le Fay
Level 89
God Stats
4W - 3L
1,389 SR
Queue Stats
91W - 95L
1,418 Elo+
Party 2
Cthulhu
Cthulhu
Klinqe
Cthulhu
Level 159
God Stats
6W - 2L
1,674 SR
Queue Stats
979W - 914L
1,494 Elo+
Solo
Odin
Odin
alexlisto1999
Odin
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 68L
1,420 Elo+
Party 2
Team Averages
Level 105
1,516 SR
1,453 Elo+

VS

Team Averages
Level 141
1,517 SR
1,512 Elo+
Lancelot
Lancelot
 
Lancelot
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
CapturedBrush28
Nike
Level 155
God Stats
1W - 5L
1,387 SR
Queue Stats
297W - 299L
1,512 Elo+
Party 1
Kuzenbo
Kuzenbo
ForDivine
Kuzenbo
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 99L
1,536 Elo+
Solo
Cernunnos
Cernunnos
THELONEHORSE680
Cernunnos
Level 159
God Stats
9W - 3L
1,697 SR
Queue Stats
298W - 295L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
8
0 / 1 / 3
4,975
498
3,275
8,507
3,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
6 / 3 / 1
6,075
608
9,266
9,459
2,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Morgan Le Fay
Juanma_0129
Morgan Le Fay
9
1 / 1 / 0
5,316
532
5,501
4,371
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Klinqe
Cthulhu
11
3 / 0 / 0
6,687
669
5,540
7,773
5,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 2 / 5
5,527
553
2,625
6,619
4,102
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
4 / 0 / 0
5,446
545
3,767
7,073
2,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
 
Tiamat
9
0 / 2 / 2
5,226
523
3,026
6,758
3,623
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
0 / 3 / 0
5,567
557
4,017
10,109
3,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kuzenbo
ForDivine
Kuzenbo
6
0 / 3 / 2
4,577
458
1,697
6,795
6,198
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cernunnos
THELONEHORSE680
Cernunnos
9
3 / 3 / 2
5,397
540
5,318
9,630
3,337
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
11
Kills
7
7
Deaths
11
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
0
1
3
1.5
L
Lancelot
 
Lancelot
4
0
0
4
L
Tiamat
 
Tiamat
0
2
2
0.5
L
0
3
0
0
L
Kuzenbo
ForDivine
Kuzenbo
0
3
2
0.33
W
6
3
1
2.17
W
Morgan Le Fay
Juanma_0129
Morgan Le Fay
1
1
0
1
W
Cthulhu
Klinqe
Cthulhu
3
0
0
3
L
Cernunnos
THELONEHORSE680
Cernunnos
3
3
2
1.33
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,207
Damage
17,825
36,729
Taken
40,365
17,160
Mitigated
20,002
14,256
Healing
11,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
3,275
962
0
2,577
8,507
3,285
0
1,149
7,358
0
24,698
L
Lancelot
 
Lancelot
3,767
574
0
1,158
7,073
2,979
0
2,162
4,877
0
32,971
L
Tiamat
 
Tiamat
3,026
222
0
2,685
6,758
3,623
0
3,234
3,524
29,514
1,319
L
4,017
949
0
1,862
10,109
3,865
0
4,423
5,232
0
44,921
L
Kuzenbo
ForDivine
Kuzenbo
1,697
699
0
1,842
6,795
6,198
0
496
6,299
10,428
0
W
9,266
6,137
0
4,534
9,459
2,988
261
1,294
8,165
0
42,324
W
Morgan Le Fay
Juanma_0129
Morgan Le Fay
5,501
1,144
0
768
4,371
1,730
0
1,386
2,985
32,148
2,228
W
Cthulhu
Klinqe
Cthulhu
5,540
774
61
3,992
7,773
5,055
0
0
7,773
50,554
342
L
Cernunnos
THELONEHORSE680
Cernunnos
5,318
2,846
0
4,244
9,630
3,337
320
0
9,630
0
35,168
W
2,625
435
0
2,324
6,619
4,102
0
747
5,872
0
13,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,580
Gold Earned
26,213
268
Minions Killed
239
0
Camps Cleared
0
929,030
Distance Traveled
937,983
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
4,975
498
42
4
0
192,231
0
L
Lancelot
5,446
545
56
6
0
239,105
0
L
Tiamat
5,226
523
50
5
0
183,938
0
L
Nike
5,567
557
77
8
0
189,830
0
L
Kuzenbo
4,577
458
6
1
0
159,320
2
W
Nut
6,075
608
59
6
0
172,538
0
W
Morgan Le Fay
5,316
532
58
6
0
181,750
3
W
Cthulhu
6,687
669
88
9
0
168,265
0
L
Cernunnos
5,397
540
50
5
0
165,790
0
W
Odin
5,527
553
21
2
0
214,246
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role