Player Matchup

Serqet
Serqet
 
Serqet
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
DaFlash6
Hachiman
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,369 Elo+
Solo
Danzaburou
Danzaburou
SøLâR
Danzaburou
Level 189
God Stats
1W - 3L
1,184 SR
Queue Stats
111W - 83L
1,611 Elo+
Party 2
Hera
Hera
TheIanYeah
Hera
Level 188
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,546 Elo+
Party 2
Horus
Horus
sealzman
Horus
Level 158
God Stats
0W - 2L
2,046 SR
Queue Stats
137W - 139L
1,559 Elo+
Party 2
Team Averages
Level 173
1,546 SR
1,517 Elo+

VS

Team Averages
Level 201
1,649 SR
1,779 Elo+
Atlas
Atlas
 
Atlas
Level 234
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
bibitukon
Ra
Level 143
God Stats
2W - 1L
1,297 SR
Queue Stats
223W - 215L
1,511 Elo+
Solo
Medusa
Medusa
偶沒k噹噹噹
Medusa
Level 200
God Stats
2W - 1L
1,491 SR
Queue Stats
208W - 80L
1,808 Elo+
Party 1
Ganesha
Ganesha
大口吃小孩
Ganesha
Level 262
God Stats
9W - 1L
1,893 SR
Queue Stats
513W - 60L
1,972 Elo+
Party 1
Hercules
Hercules
高端定制男性私人会所微信手机同号
Hercules
Level 164
God Stats
4W - 0L
2,065 SR
Queue Stats
264W - 17L
2,104 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
1 / 0 / 0
5,397
1,079
1,316
2,434
2,170
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hachiman
DaFlash6
Hachiman
7
0 / 1 / 0
4,602
920
1,485
3,081
1,092
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Danzaburou
SøLâR
Danzaburou
11
0 / 1 / 1
5,116
1,023
2,884
3,777
1,416
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

9
0 / 3 / 1
4,814
963
2,895
5,167
2,073
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Horus
sealzman
Horus
10
0 / 2 / 1
4,923
985
1,465
6,266
3,694
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
1 / 1 / 5
5,984
1,197
4,096
4,968
4,675
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

12
3 / 0 / 3
6,603
1,321
4,463
2,025
859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

11
1 / 0 / 5
6,143
1,229
3,972
2,770
1,263
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 0 / 7
6,400
1,280
2,391
2,424
2,078
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

11
2 / 0 / 4
6,109
1,222
3,537
3,480
2,081
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
1
Kills
7
7
Deaths
1
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
0
0
1
W
Atlas
 
Atlas
1
1
5
3.5
L
Hachiman
DaFlash6
Hachiman
0
1
0
0
L
Danzaburou
SøLâR
Danzaburou
0
1
1
0.5
L
0
3
1
0.17
W
3
0
3
4.5
L
Horus
sealzman
Horus
0
2
1
0.25
W
1
0
5
3.5
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,045
Damage
18,459
20,725
Taken
15,667
10,445
Mitigated
10,956
9,127
Healing
7,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
1,316
0
275
388
2,434
2,170
0
1,111
1,323
0
1,228
W
Atlas
 
Atlas
4,096
1,210
998
840
4,968
4,675
0
811
4,034
4,586
0
L
Hachiman
DaFlash6
Hachiman
1,485
234
91
1,119
3,081
1,092
0
1,225
1,741
0
3,129
L
Danzaburou
SøLâR
Danzaburou
2,884
804
303
604
3,777
1,416
0
2,445
1,259
0
17,232
L
2,895
659
350
1,269
5,167
2,073
0
2,042
3,074
7,821
0
W
4,463
281
2,549
804
2,025
859
230
466
1,361
9,526
433
L
Horus
sealzman
Horus
1,465
620
2,555
2,173
6,266
3,694
0
3,590
2,577
0
1,956
W
3,972
620
229
710
2,770
1,263
595
345
2,383
0
21,355
W
2,391
92
244
584
2,424
2,078
109
604
1,820
11,173
0
W
3,537
667
0
974
3,480
2,081
231
669
2,709
0
4,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,852
Gold Earned
31,239
41
Minions Killed
80
0
Camps Cleared
0
449,332
Distance Traveled
540,711
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,397
1,079
0
0
0
90,529
0
W
Atlas
5,984
1,197
8
2
0
91,048
0
L
Hachiman
4,602
920
0
0
0
61,264
0
L
Danzaburou
5,116
1,023
34
7
0
92,971
0
L
Hera
4,814
963
6
1
0
111,955
0
W
Ra
6,603
1,321
27
5
0
102,556
0
L
Horus
4,923
985
1
0
0
92,613
0
W
Medusa
6,143
1,229
41
8
0
128,963
0
W
Ganesha
6,400
1,280
1
0
0
117,740
0
W
Hercules
6,109
1,222
3
1
0
100,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role