Player Matchup

Zeus
Zeus
 
Zeus
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Nardman
Apollo
Level 191
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 73L
1,517 Elo+
Solo
Atlas
Atlas
Radiwik
Atlas
Level 172
God Stats
2W - 0L
1,917 SR
Queue Stats
102W - 61L
1,653 Elo+
Solo
Terra
Terra
Swexiz
Terra
Level 125
God Stats
1W - 1L
1,267 SR
Queue Stats
81W - 94L
1,509 Elo+
Solo
Nemesis
Nemesis
ZénioS
Nemesis
Level 148
God Stats
12W - 7L
1,536 SR
Queue Stats
188W - 176L
1,512 Elo+
Solo
Team Averages
Level 169
1,544 SR
1,538 Elo+

VS

Team Averages
Level 142
1,556 SR
1,505 Elo+
He Bo
He Bo
Krasen22
He Bo
Level 154
God Stats
0W - 1L
1,547 SR
Queue Stats
65W - 68L
1,549 Elo+
Party 1
Fafnir
Fafnir
Pandazle
Fafnir
Level 126
God Stats
2W - 1L
1,803 SR
Queue Stats
156W - 159L
1,494 Elo+
Solo
Ix Chel
Ix Chel
Srfalas
Ix Chel
Level 129
God Stats
0W - 2L
1,268 SR
Queue Stats
35W - 44L
1,518 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Thokor10
Morgan Le Fay
Level 156
God Stats
0W - 2L
1,641 SR
Queue Stats
26W - 40L
1,451 Elo+
Solo
Xbalanque
Xbalanque
xXnico97
Xbalanque
Level 145
God Stats
7W - 8L
1,520 SR
Queue Stats
351W - 360L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
8 / 1 / 4
9,365
937
14,585
5,876
3,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Nardman
Apollo
15
3 / 1 / 9
9,258
926
11,491
11,747
7,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Atlas
Radiwik
Atlas
14
1 / 1 / 13
9,016
902
7,876
14,878
16,257
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Terra
Swexiz
Terra
15
0 / 1 / 12
9,042
904
2,086
13,912
12,858
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Nemesis
ZénioS
Nemesis
15
7 / 2 / 6
8,947
895
9,328
11,121
11,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Krasen22
He Bo
13
1 / 3 / 3
7,384
738
9,974
7,537
3,225
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Fafnir
Pandazle
Fafnir
14
2 / 4 / 2
8,370
837
5,245
13,498
17,070
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ix Chel
Srfalas
Ix Chel
11
0 / 7 / 0
6,423
642
5,297
11,253
4,681
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Thokor10
Morgan Le Fay
15
3 / 3 / 2
7,964
796
8,827
7,388
3,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
xXnico97
Xbalanque
14
0 / 2 / 3
7,194
719
8,744
8,036
3,787
Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
16
19
Kills
6
6
Deaths
19
44
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
8
1
4
10
L
He Bo
Krasen22
He Bo
1
3
3
0.83
W
Apollo
Nardman
Apollo
3
1
9
7.5
L
Fafnir
Pandazle
Fafnir
2
4
2
0.75
W
Atlas
Radiwik
Atlas
1
1
13
7.5
L
Ix Chel
Srfalas
Ix Chel
0
7
0
0
W
Terra
Swexiz
Terra
0
1
12
6
L
Morgan Le Fay
Thokor10
Morgan Le Fay
3
3
2
1.33
W
Nemesis
ZénioS
Nemesis
7
2
6
5
L
Xbalanque
xXnico97
Xbalanque
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,366
Damage
38,087
57,534
Taken
47,712
51,316
Mitigated
32,360
34,027
Healing
12,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
14,585
270
0
429
5,876
3,530
1,685
4,295
1,325
33,746
0
L
He Bo
Krasen22
He Bo
9,974
676
1,225
589
7,537
3,225
0
3,908
3,476
15,090
738
W
Apollo
Nardman
Apollo
11,491
3,885
1,274
1,910
11,747
7,498
2,231
6,746
4,591
0
25,662
L
Fafnir
Pandazle
Fafnir
5,245
900
1,490
2,638
13,498
17,070
0
6,323
7,004
9,577
0
W
Atlas
Radiwik
Atlas
7,876
1,752
2,118
3,487
14,878
16,257
78
6,094
8,398
13,404
1,014
L
Ix Chel
Srfalas
Ix Chel
5,297
126
2,381
1,212
11,253
4,681
0
6,357
4,697
13,140
26
W
Terra
Swexiz
Terra
2,086
108
13,808
6,292
13,912
12,858
707
4,386
9,214
8,879
609
L
Morgan Le Fay
Thokor10
Morgan Le Fay
8,827
150
0
100
7,388
3,597
0
4,455
2,764
19,901
504
W
Nemesis
ZénioS
Nemesis
9,328
491
2,072
2,637
11,121
11,173
0
5,238
5,555
0
13,928
L
Xbalanque
xXnico97
Xbalanque
8,744
2,609
1,717
1,214
8,036
3,787
0
3,108
4,745
0
19,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,628
Gold Earned
37,335
117
Minions Killed
87
0
Camps Cleared
0
984,398
Distance Traveled
938,879
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,365
937
42
4
0
167,575
0
L
He Bo
7,384
738
15
2
0
203,571
0
W
Apollo
9,258
926
43
4
0
187,520
0
L
Fafnir
8,370
837
4
0
0
163,794
0
W
Atlas
9,016
902
13
1
0
220,859
0
L
Ix Chel
6,423
642
11
1
0
190,288
0
W
Terra
9,042
904
12
1
0
187,832
0
L
Morgan Le Fay
7,964
796
25
3
0
209,676
0
W
Nemesis
8,947
895
7
1
0
220,612
0
L
Xbalanque
7,194
719
32
3
0
171,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role