Player Matchup

Anhur
Anhur
CF_Donkey_Kong
Anhur
Level 134
God Stats
5W - 1L
1,740 SR
Queue Stats
215W - 213L
1,440 Elo+
Party 1
Zeus
Zeus
DiaperBong69
Zeus
Level 196
God Stats
8W - 5L
1,671 SR
Queue Stats
136W - 117L
1,525 Elo+
Party 2
Kumbhakarna
Kumbhakarna
DrSimi9389
Kumbhakarna
Level 109
God Stats
1W - 0L
1,591 SR
Queue Stats
2W - 6L
1,204 Elo+
Solo
Da Ji
Da Ji
iitsKillua
Da Ji
Level 162
God Stats
2W - 0L
1,736 SR
Queue Stats
127W - 115L
1,538 Elo+
Party 2
Cthulhu
Cthulhu
moka_412
Cthulhu
Level 143
God Stats
21W - 23L
1,510 SR
Queue Stats
214W - 212L
1,447 Elo+
Party 1
Team Averages
Level 149
1,650 SR
1,431 Elo+

VS

Team Averages
Level 118
1,484 SR
1,509 Elo+
Artemis
Artemis
 
Artemis
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DMitten
Ymir
Level 183
God Stats
17W - 18L
1,394 SR
Queue Stats
127W - 117L
1,492 Elo+
Solo
Lancelot
Lancelot
MaXiMuS-BZH
Lancelot
Level 149
God Stats
3W - 8L
1,461 SR
Queue Stats
89W - 88L
1,482 Elo+
Solo
Nike
Nike
MiniFuse
Nike
Level 68
God Stats
3W - 3L
1,635 SR
Queue Stats
191W - 169L
1,493 Elo+
Solo
Nox
Nox
TheLethalLemon
Nox
Level 145
God Stats
15W - 26L
1,430 SR
Queue Stats
581W - 565L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
4,944
494
2,406
7,384
2,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

14
3 / 0 / 2
7,395
740
6,264
5,083
1,727
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
DrSimi9389
Kumbhakarna
10
2 / 0 / 4
5,884
588
3,420
10,406
7,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Da Ji
11
2 / 1 / 2
5,867
587
3,257
8,028
3,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
moka_412
Cthulhu
9
1 / 0 / 1
5,209
521
5,635
5,776
4,439
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
2 / 1 / 1
5,260
526
5,379
6,832
2,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ymir
DMitten
Ymir
9
0 / 2 / 1
5,494
549
2,970
8,884
6,191
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Lancelot
MaXiMuS-BZH
Lancelot
9
1 / 1 / 1
5,004
500
3,824
6,383
2,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
7
0 / 4 / 0
4,624
462
5,026
9,006
4,294
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 1 / 0
6,123
612
2,958
4,070
1,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
8
Kills
3
3
Deaths
9
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
1
1
2.5
W
0
2
1
0.25
L
Ymir
DMitten
Ymir
0
2
1
0.25
W
3
0
2
4
W
Kumbhakarna
DrSimi9389
Kumbhakarna
2
0
4
4
L
Lancelot
MaXiMuS-BZH
Lancelot
1
1
1
1.5
L
Nike
0
4
0
0
L
0
1
0
0
W
Da Ji
2
1
2
3
W
Cthulhu
moka_412
Cthulhu
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,982
Damage
20,157
36,677
Taken
35,175
19,305
Mitigated
16,623
7,567
Healing
7,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
5,379
2,332
0
2,413
6,832
2,323
0
3,046
3,786
0
34,929
W
2,406
679
0
1,616
7,384
2,468
0
944
6,440
0
27,400
L
Ymir
DMitten
Ymir
2,970
296
0
1,184
8,884
6,191
0
4,586
4,298
22,771
4,273
W
6,264
2,331
0
2,276
5,083
1,727
0
1,660
3,423
78,699
878
W
Kumbhakarna
DrSimi9389
Kumbhakarna
3,420
346
0
1,750
10,406
7,290
0
1,323
9,083
23,797
1,994
L
Lancelot
MaXiMuS-BZH
Lancelot
3,824
527
0
594
6,383
2,353
0
2,061
4,282
0
30,715
L
Nike
5,026
1,280
0
2,616
9,006
4,294
0
2,476
6,184
0
25,697
L
2,958
87
0
595
4,070
1,462
0
2,111
1,919
48,829
523
W
Da Ji
3,257
875
0
611
8,028
3,381
0
555
7,473
0
42,576
W
Cthulhu
moka_412
Cthulhu
5,635
422
69
1,245
5,776
4,439
0
1,107
4,669
25,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,299
Gold Earned
26,505
333
Minions Killed
296
0
Camps Cleared
0
1,065,934
Distance Traveled
1,051,928
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,260
526
62
6
0
194,255
0
W
Anhur
4,944
494
41
4
0
195,784
0
L
Ymir
5,494
549
42
4
0
204,842
2
W
Zeus
7,395
740
134
13
0
192,401
0
W
Kumbhakarna
5,884
588
42
4
0
201,443
0
L
Lancelot
5,004
500
46
5
0
283,621
0
L
Nike
4,624
462
30
3
0
149,714
0
L
Nox
6,123
612
116
12
0
219,496
2
W
Da Ji
5,867
587
66
7
0
244,454
3
W
Cthulhu
5,209
521
50
5
0
231,852
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role