Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Bekuru
Anubis
Level 147
God Stats
0W - 2L
1,285 SR
Queue Stats
20W - 27L
1,492 Elo+
Party 1
Mulan
Mulan
ItzRobo
Mulan
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,435 Elo+
Party 1
Team Averages
Level 101
1,428 SR
1,476 Elo+

VS

Team Averages
Level 148
1,513 SR
1,525 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
FibonacciYeti
Ra
Level 157
God Stats
5W - 1L
1,568 SR
Queue Stats
118W - 121L
1,548 Elo+
Party 2
Nike
Nike
MemeQrow
Nike
Level 164
God Stats
13W - 16L
1,471 SR
Queue Stats
135W - 148L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
0 / 2 / 0
5,876
588
3,144
5,492
1,750
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Bekuru
Anubis
10
0 / 3 / 0
6,183
618
2,281
6,973
2,734
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mulan
ItzRobo
Mulan
11
0 / 2 / 0
6,275
628
8,502
11,456
7,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 0 / 5
7,651
765
7,109
7,220
3,532
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 0 / 5
7,892
789
4,253
5,645
2,409
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nike
13
3 / 0 / 4
7,644
764
6,895
6,256
4,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
7
7
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
2
0
0
W
Cthulhu
 
Cthulhu
2
0
5
4.5
L
Anubis
Bekuru
Anubis
0
3
0
0
W
2
0
5
4.5
L
Mulan
ItzRobo
Mulan
0
2
0
0
W
Nike
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,927
Damage
18,257
23,921
Taken
19,121
12,046
Mitigated
10,079
4,798
Healing
6,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,144
2,193
0
1,248
5,492
1,750
0
2,604
2,686
0
9,169
W
Cthulhu
 
Cthulhu
7,109
510
372
597
7,220
3,532
51
1,274
5,946
29,532
2,020
L
Anubis
Bekuru
Anubis
2,281
211
0
1,021
6,973
2,734
0
3,114
3,436
19,233
0
W
4,253
101
1,879
3,027
5,645
2,409
647
797
4,848
30,664
538
L
Mulan
ItzRobo
Mulan
8,502
1,018
0
2,529
11,456
7,562
0
4,875
6,072
0
32,359
W
Nike
6,895
95
0
612
6,256
4,138
437
252
6,004
0
20,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,334
Gold Earned
23,187
103
Minions Killed
153
0
Camps Cleared
0
478,497
Distance Traveled
610,390
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,876
588
16
2
0
144,514
0
W
Cthulhu
7,651
765
59
6
0
205,966
0
L
Anubis
6,183
618
38
4
0
158,428
0
W
Ra
7,892
789
60
6
0
210,294
0
L
Mulan
6,275
628
49
5
0
175,555
0
W
Nike
7,644
764
34
3
0
194,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role