Player Matchup

Thor
Thor
 
Thor
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Fewfrenchfry
Da Ji
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 19L
1,324 Elo+
Solo
Anubis
Anubis
TouchSomeGrass00
Anubis
Level 121
God Stats
12W - 19L
1,480 SR
Queue Stats
207W - 203L
1,445 Elo+
Solo
Bacchus
Bacchus
gta05roberto
Bacchus
Level 64
God Stats
14W - 5L
1,655 SR
Queue Stats
121W - 113L
1,453 Elo+
Party 2
Nut
Nut
zhokero2018
Nut
Level 28
God Stats
0W - 4L
1,106 SR
Queue Stats
35W - 33L
1,442 Elo+
Party 2
Team Averages
Level 60
1,448 SR
1,433 Elo+

VS

Team Averages
Level 64
1,606 SR
1,465 Elo+
Heimdallr
Heimdallr
TepidBassoon411
Heimdallr
Level 61
God Stats
55W - 49L
1,481 SR
Queue Stats
242W - 257L
1,424 Elo+
Solo
Surtr
Surtr
TyroneIsBacck
Surtr
Level 28
God Stats
4W - 2L
1,595 SR
Queue Stats
6W - 5L
1,403 Elo+
Party 1
Anubis
Anubis
chantheman69
Anubis
Level 60
God Stats
9W - 1L
1,718 SR
Queue Stats
118W - 120L
1,443 Elo+
Solo
Nu Wa
Nu Wa
gumballx14-
Nu Wa
Level 68
God Stats
6W - 4L
1,592 SR
Queue Stats
33W - 19L
1,589 Elo+
Party 1
King Arthur
King Arthur
penguin attackz
King Arthur
Level 104
God Stats
12W - 7L
1,643 SR
Queue Stats
688W - 668L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
0 / 2 / 0
4,999
500
4,902
8,973
7,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 2 / 1
5,471
547
2,020
7,067
2,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 2 / 0
5,548
555
3,599
4,224
1,490
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
gta05roberto
Bacchus
7
0 / 2 / 2
4,757
476
3,988
11,312
10,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 6 / 0
4,612
461
2,441
7,569
2,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
TepidBassoon411
Heimdallr
10
5 / 1 / 2
6,109
611
6,498
6,085
2,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
2 / 0 / 5
5,765
577
5,828
7,473
4,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
11
3 / 1 / 2
6,011
601
4,009
7,135
2,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 1 / 0
6,340
634
5,271
4,858
1,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

King Arthur
penguin attackz
King Arthur
13
2 / 0 / 0
6,919
692
5,376
8,823
4,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
14
14
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
2
0
0
L
2
2
1
1.25
W
Heimdallr
TepidBassoon411
Heimdallr
5
1
2
6
L
1
2
0
0.5
W
2
0
5
4.5
W
Anubis
3
1
2
4
L
Bacchus
gta05roberto
Bacchus
0
2
2
0.5
W
2
1
0
2
W
King Arthur
penguin attackz
King Arthur
2
0
0
2
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,950
Damage
26,982
39,145
Taken
34,374
23,866
Mitigated
15,133
8,686
Healing
10,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,902
1,592
0
3,054
8,973
7,465
0
756
8,133
0
32,562
L
2,020
391
0
31
7,067
2,448
0
2,769
4,174
0
31,087
W
Heimdallr
TepidBassoon411
Heimdallr
6,498
3,372
0
2,208
6,085
2,400
344
1,803
4,282
0
30,822
L
3,599
42
0
1,984
4,224
1,490
0
2,642
1,286
38,745
0
W
5,828
2,421
0
1,854
7,473
4,152
65
1,714
5,759
350
24,704
W
Anubis
4,009
386
0
4,122
7,135
2,910
0
1,697
5,438
43,963
0
L
Bacchus
gta05roberto
Bacchus
3,988
946
0
3,243
11,312
10,198
0
1,759
9,189
14,554
0
W
5,271
1,556
0
330
4,858
1,145
0
2,373
2,485
35,670
1,466
W
King Arthur
penguin attackz
King Arthur
5,376
1,245
0
2,382
8,823
4,526
0
0
8,218
0
51,431
L
2,441
1,121
0
374
7,569
2,265
0
877
6,299
0
19,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,387
Gold Earned
31,144
238
Minions Killed
322
0
Camps Cleared
0
1,120,549
Distance Traveled
997,694
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,999
500
54
5
0
188,023
0
L
Da Ji
5,471
547
68
7
0
253,300
0
W
Heimdallr
6,109
611
41
4
0
184,483
0
L
Anubis
5,548
555
63
6
0
192,452
6
W
Surtr
5,765
577
45
5
0
214,176
0
W
Anubis
6,011
601
74
7
0
212,742
0
L
Bacchus
4,757
476
19
2
0
307,804
0
W
Nu Wa
6,340
634
70
7
0
188,376
0
W
King Arthur
6,919
692
92
9
0
197,917
0
L
Nut
4,612
461
34
3
0
178,970
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role