Player Matchup

Erlang Shen
Erlang Shen
Gold II
 
Erlang Shen
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum II
Anssi_00
Chang'e
Platinum II
Level 176
God Stats
7W - 4L
1,662 SR
Queue Stats
229W - 228L
1,802 MMR
Solo
Athena
Athena
Silver II
Jayames
Athena
Silver II
Level 153
God Stats
2W - 4L
1,500 SR
Queue Stats
51W - 49L
1,493 MMR
Solo
Amaterasu
Amaterasu
Gold III
Paramecius
Amaterasu
Gold III
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 205L
1,486 MMR
Solo
Anhur
Anhur
Gold II
Snixeh
Anhur
Gold II
Level 155
God Stats
12W - 7L
1,711 SR
Queue Stats
78W - 62L
1,578 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 148
1,575 SR
1,572 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,600 SR
1,635 MMR
Chaac
Chaac
Bronze III
BBSTAAR
Chaac
Bronze III
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Terra
Terra
Silver III
Diclonus_
Terra
Silver III
Level 59
God Stats
0W - 1L
1,504 SR
Queue Stats
7W - 8L
1,470 MMR
Solo
Apollo
Apollo
Platinum IV
LaDenisada
Apollo
Platinum IV
Level 105
God Stats
3W - 3L
1,766 SR
Queue Stats
200W - 197L
1,698 MMR
Solo
Vulcan
Vulcan
Platinum II
Vaalero18
Vulcan
Platinum II
Level 129
God Stats
1W - 1L
1,611 SR
Queue Stats
130W - 123L
1,852 MMR
Solo
Anubis
Anubis
Gold V
fono2000
Anubis
Gold V
Level 128
God Stats
2W - 1L
1,619 SR
Queue Stats
13W - 8L
1,654 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
18
10 / 0 / 7
11,882
660
13,442
16,844
11,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Anssi_00
Chang'e
18
7 / 1 / 6
12,074
671
14,944
10,253
4,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Athena
Jayames
Athena
16
3 / 1 / 11
10,764
598
6,147
15,615
17,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
Paramecius
Amaterasu
18
5 / 1 / 2
12,161
676
7,654
22,062
14,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
Snixeh
Anhur
19
4 / 0 / 1
12,170
676
17,329
14,249
6,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bans
OsirisThorAgniBellonaArachne

VS

Bans
AchillesPeleAresSobekNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BBSTAAR
Chaac
12
0 / 6 / 0
7,550
419
5,536
19,734
9,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
Diclonus_
Terra
11
0 / 3 / 1
7,691
427
3,945
17,188
16,039
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Apollo
LaDenisada
Apollo
15
1 / 1 / 0
8,557
475
3,536
9,068
3,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Vulcan
Vaalero18
Vulcan
14
1 / 6 / 1
8,399
467
12,055
11,322
4,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Anubis
fono2000
Anubis
12
1 / 14 / 1
8,244
458
8,225
21,593
8,397
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
6
29
Kills
3
3
Deaths
30
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
10
0
7
13.5
W
Chang'e
Anssi_00
Chang'e
7
1
6
10
L
Chaac
BBSTAAR
Chaac
0
6
0
0
L
Terra
Diclonus_
Terra
0
3
1
0.17
W
Athena
Jayames
Athena
3
1
11
8.5
L
Apollo
LaDenisada
Apollo
1
1
0
1
W
Amaterasu
Paramecius
Amaterasu
5
1
2
6
W
Anhur
Snixeh
Anhur
4
0
1
4.5
L
Vulcan
Vaalero18
Vulcan
1
6
1
0.25
L
Anubis
fono2000
Anubis
1
14
1
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,516
Damage
33,297
79,023
Taken
78,905
54,728
Mitigated
41,743
43,019
Healing
19,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
13,442
7,343
0
10,182
16,844
11,743
3,173
4,189
12,655
0
114,297
W
Chang'e
Anssi_00
Chang'e
14,944
1,550
2,357
5,416
10,253
4,601
2,009
5,801
4,452
96,654
1,044
L
Chaac
BBSTAAR
Chaac
5,536
473
0
6,114
19,734
9,218
0
5,592
13,909
0
51,368
L
Terra
Diclonus_
Terra
3,945
1,256
626
4,793
17,188
16,039
0
5,150
11,816
18,800
0
W
Athena
Jayames
Athena
6,147
1,921
0
3,526
15,615
17,341
975
4,976
10,639
27,274
1,342
L
Apollo
LaDenisada
Apollo
3,536
1,284
0
3,648
9,068
3,520
0
712
8,350
0
69,962
W
Amaterasu
Paramecius
Amaterasu
7,654
3,786
0
14,236
22,062
14,457
4,888
7,215
14,847
0
101,126
W
Anhur
Snixeh
Anhur
17,329
11,347
0
7,302
14,249
6,586
5,361
4,142
10,107
0
127,070
L
Vulcan
Vaalero18
Vulcan
12,055
2,510
0
80
11,322
4,569
0
3,688
7,297
72,288
0
L
Anubis
fono2000
Anubis
8,225
1,137
0
4,559
21,593
8,397
290
4,637
16,718
60,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,051
Gold Earned
40,441
683
Minions Killed
482
0
Camps Cleared
0
1,882,624
Distance Traveled
1,685,740
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
11,882
660
120
7
0
424,591
0
W
Chang'e
12,074
671
176
10
0
385,280
2
L
Chaac
7,550
419
96
5
0
380,433
2
L
Terra
7,691
427
30
2
0
351,791
2
W
Athena
10,764
598
42
2
0
365,504
5
L
Apollo
8,557
475
130
7
0
338,939
2
W
Amaterasu
12,161
676
160
9
0
372,708
0
W
Anhur
12,170
676
185
10
0
334,541
0
L
Vulcan
8,399
467
138
8
0
347,844
0
L
Anubis
8,244
458
88
5
0
266,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role