Player Matchup

Da Ji
Da Ji
DJ EsPaRtAnO
Da Ji
Level 129
God Stats
6W - 2L
1,294 SR
Queue Stats
33W - 30L
1,360 Elo+
Party 3
Surtr
Surtr
Dante InfernoSx
Surtr
Level 125
God Stats
3W - 3L
1,294 SR
Queue Stats
35W - 32L
1,295 Elo+
Party 3
Neith
Neith
Freezin Barrage
Neith
Level 117
God Stats
30W - 24L
1,568 SR
Queue Stats
98W - 85L
1,576 Elo+
Party 2
Thoth
Thoth
IQAxxel
Thoth
Level 124
God Stats
4W - 2L
1,838 SR
Queue Stats
35W - 28L
1,320 Elo+
Party 3
Terra
Terra
RA DeathX
Terra
Level 123
God Stats
3W - 3L
1,501 SR
Queue Stats
98W - 83L
1,576 Elo+
Party 2
Team Averages
Level 124
1,499 SR
1,425 Elo+

VS

Team Averages
Level 127
1,566 SR
1,517 Elo+
Cthulhu
Cthulhu
Animatrix
Cthulhu
Level 154
God Stats
41W - 24L
1,605 SR
Queue Stats
88W - 74L
1,512 Elo+
Party 1
Neith
Neith
Baltimore_2k
Neith
Level 102
God Stats
9W - 8L
1,665 SR
Queue Stats
429W - 418L
1,524 Elo+
Solo
Erlang Shen
Erlang Shen
Gairfrede
Erlang Shen
Level 143
God Stats
0W - 2L
1,408 SR
Queue Stats
120W - 111L
1,511 Elo+
Party 1
Anubis
Anubis
LooneyyTg
Anubis
Level 114
God Stats
41W - 28L
1,652 SR
Queue Stats
71W - 69L
1,536 Elo+
Solo
Set
Set
Zatiltax
Set
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 32L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 5
5,947
595
5,866
6,847
3,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
5 / 0 / 1
7,271
727
4,954
7,910
4,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 0 / 2
5,887
589
3,991
3,375
1,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
IQAxxel
Thoth
10
2 / 3 / 3
6,370
637
1,623
5,617
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Terra
RA DeathX
Terra
9
1 / 0 / 5
5,776
578
4,473
5,404
3,643
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Animatrix
Cthulhu
7
0 / 1 / 1
4,731
473
3,368
6,053
3,428
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 2 / 0
5,025
503
1,836
6,879
2,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Erlang Shen
Gairfrede
Erlang Shen
8
0 / 2 / 0
4,759
476
2,071
6,467
2,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
LooneyyTg
Anubis
11
2 / 2 / 1
6,054
605
4,001
4,104
1,547
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
2 / 4 / 0
5,221
522
1,997
8,491
3,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
11
Kills
4
4
Deaths
11
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Animatrix
Cthulhu
0
1
1
0.5
L
0
2
0
0
W
3
1
5
5.5
W
5
0
1
5.5
W
0
0
2
1
L
Erlang Shen
Gairfrede
Erlang Shen
0
2
0
0
W
Thoth
IQAxxel
Thoth
2
3
3
1.17
L
Anubis
LooneyyTg
Anubis
2
2
1
1.25
W
Terra
RA DeathX
Terra
1
0
5
3.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,907
Damage
13,273
29,153
Taken
31,994
13,924
Mitigated
13,068
8,286
Healing
8,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Animatrix
Cthulhu
3,368
164
867
1,662
6,053
3,428
0
1,885
4,119
17,516
344
L
1,836
900
0
2,112
6,879
2,154
0
1,483
5,396
0
34,006
W
5,866
1,809
0
750
6,847
3,014
0
1,009
5,838
0
41,370
W
4,954
1,971
0
3,076
7,910
4,615
858
500
7,410
871
50,590
W
3,991
794
0
669
3,375
1,259
0
335
3,040
0
47,118
L
Erlang Shen
Gairfrede
Erlang Shen
2,071
932
0
1,948
6,467
2,166
0
86
6,156
0
26,171
W
Thoth
IQAxxel
Thoth
1,623
34
0
765
5,617
1,393
559
3,540
2,077
38,444
0
L
Anubis
LooneyyTg
Anubis
4,001
182
0
1,198
4,104
1,547
0
1,129
2,928
41,498
2,100
W
Terra
RA DeathX
Terra
4,473
826
85
2,941
5,404
3,643
0
1,817
3,587
18,943
0
L
1,997
1,282
0
451
8,491
3,773
0
1,665
6,789
0
40,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,251
Gold Earned
25,790
329
Minions Killed
286
0
Camps Cleared
0
1,026,663
Distance Traveled
1,002,551
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,731
473
27
3
0
213,101
2
L
Neith
5,025
503
54
5
0
183,109
2
W
Da Ji
5,947
595
61
6
0
219,989
0
W
Surtr
7,271
727
86
9
0
196,070
0
W
Neith
5,887
589
80
8
0
192,647
0
L
Erlang Shen
4,759
476
54
5
0
233,121
0
W
Thoth
6,370
637
79
8
0
192,119
4
L
Anubis
6,054
605
82
8
0
183,303
0
W
Terra
5,776
578
23
2
0
225,838
4
L
Set
5,221
522
69
7
0
189,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role