Player Matchup

Neith
Neith
AAenforcer716
Neith
Level 176
God Stats
238W - 207L
1,568 SR
Queue Stats
658W - 624L
1,524 Elo+
Solo
Nu Wa
Nu Wa
Blackstar095
Nu Wa
Level 159
God Stats
6W - 3L
1,699 SR
Queue Stats
85W - 94L
1,424 Elo+
Party 2
Bacchus
Bacchus
Edsel36
Bacchus
Level 73
God Stats
11W - 11L
1,881 SR
Queue Stats
106W - 112L
1,351 Elo+
Party 2
Fenrir
Fenrir
Feruchiha
Fenrir
Level 157
God Stats
2W - 8L
1,393 SR
Queue Stats
141W - 139L
1,402 Elo+
Party 2
Achilles
Achilles
Simbobway
Achilles
Level 156
God Stats
3W - 3L
1,494 SR
Queue Stats
153W - 140L
1,551 Elo+
Solo
Team Averages
Level 144
1,607 SR
1,450 Elo+

VS

Team Averages
Level 98
1,425 SR
1,419 Elo+
Thanatos
Thanatos
HGxOdin
Thanatos
Level 27
God Stats
3W - 4L
1,411 SR
Queue Stats
30W - 39L
1,318 Elo+
Party 1
Ra
Ra
Tumorpie
Ra
Level 83
God Stats
21W - 30L
1,385 SR
Queue Stats
302W - 285L
1,469 Elo+
Solo
Anhur
Anhur
Wiscuit
Anhur
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 19L
1,389 Elo+
Solo
Amaterasu
Amaterasu
XGN States
Amaterasu
Level 125
God Stats
1W - 1L
1,331 SR
Queue Stats
90W - 82L
1,473 Elo+
Party 1
Terra
Terra
lIlMadnessIl
Terra
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
247W - 240L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,872
404
7,128
7,451
2,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 2 / 5
8,528
502
7,426
8,537
2,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Edsel36
Bacchus
13
1 / 2 / 0
7,078
416
6,657
11,956
10,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Feruchiha
Fenrir
17
7 / 0 / 0
9,067
533
10,933
18,664
8,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
Simbobway
Achilles
14
1 / 2 / 1
8,139
479
14,999
16,588
18,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
HGxOdin
Thanatos
13
3 / 5 / 2
8,101
477
6,676
15,238
6,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 3 / 0
8,786
517
8,455
9,546
3,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anhur
Wiscuit
Anhur
16
2 / 1 / 2
9,113
536
7,582
10,731
5,160
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
XGN States
Amaterasu
15
1 / 1 / 1
9,246
544
8,984
22,679
15,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

13
1 / 0 / 3
8,355
491
4,651
14,839
13,346
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
16
10
Kills
8
8
Deaths
10
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
1
2
5
1.75
L
Bacchus
Edsel36
Bacchus
1
2
0
0.5
L
Fenrir
Feruchiha
Fenrir
7
0
0
7
W
Thanatos
HGxOdin
Thanatos
3
5
2
0.8
L
Achilles
Simbobway
Achilles
1
2
1
0.75
W
1
3
0
0.33
W
Anhur
Wiscuit
Anhur
2
1
2
3
W
Amaterasu
XGN States
Amaterasu
1
1
1
1.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,143
Damage
36,348
63,196
Taken
73,033
43,476
Mitigated
44,446
22,988
Healing
39,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,128
2,023
0
3,485
7,451
2,717
0
880
6,571
0
56,108
L
7,426
1,492
0
625
8,537
2,932
208
3,700
4,391
59,628
721
L
Bacchus
Edsel36
Bacchus
6,657
725
0
3,440
11,956
10,665
0
3,076
8,714
26,272
1,972
L
Fenrir
Feruchiha
Fenrir
10,933
3,513
0
11,391
18,664
8,881
0
2,844
15,626
0
80,431
W
Thanatos
HGxOdin
Thanatos
6,676
2,546
0
10,657
15,238
6,248
12
1,822
13,367
0
47,619
L
Achilles
Simbobway
Achilles
14,999
4,088
0
4,047
16,588
18,281
0
1,440
14,842
999
65,854
W
8,455
657
759
3,224
9,546
3,895
580
2,815
6,731
74,296
594
W
Anhur
Wiscuit
Anhur
7,582
5,184
0
4,267
10,731
5,160
0
2,663
7,730
0
96,979
W
Amaterasu
XGN States
Amaterasu
8,984
5,499
0
14,002
22,679
15,797
692
2,617
18,287
0
72,020
W
4,651
1,055
3,054
3,992
14,839
13,346
0
3,920
10,594
33,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,684
Gold Earned
43,601
436
Minions Killed
523
0
Camps Cleared
0
1,520,346
Distance Traveled
1,665,351
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,872
404
87
5
0
221,452
0
L
Nu Wa
8,528
502
100
6
0
291,531
0
L
Bacchus
7,078
416
40
2
0
344,799
3
L
Fenrir
9,067
533
113
7
0
360,079
2
W
Thanatos
8,101
477
72
4
0
356,999
0
L
Achilles
8,139
479
96
6
0
302,485
4
W
Ra
8,786
517
133
8
0
323,360
0
W
Anhur
9,113
536
150
9
0
295,383
4
W
Amaterasu
9,246
544
131
8
0
326,678
2
W
Terra
8,355
491
37
2
0
362,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role