Player Matchup

Chiron
Chiron
Emry01234
Chiron
Level 23
God Stats
1W - 3L
1,473 SR
Queue Stats
3W - 13L
1,153 Elo+
Party 1
Ne Zha
Ne Zha
LokesterDatBoss
Ne Zha
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,153 Elo+
Party 1
Sylvanus
Sylvanus
VaporyOmnivore7
Sylvanus
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 34L
1,153 Elo+
Party 1
Team Averages
Level 43
1,491 SR
1,153 Elo+

VS

Team Averages
Level 89
1,467 SR
1,362 Elo+
Bacchus
Bacchus
BobbyThaG209
Bacchus
Level 62
God Stats
179W - 165L
1,507 SR
Queue Stats
398W - 454L
1,344 Elo+
Solo
Jing Wei
Jing Wei
Joza blind
Jing Wei
Level 143
God Stats
4W - 6L
1,540 SR
Queue Stats
502W - 525L
1,419 Elo+
Solo
Merlin
Merlin
Lag3rta
Merlin
Level 62
God Stats
3W - 6L
1,355 SR
Queue Stats
18W - 29L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Emry01234
Chiron
15
1 / 1 / 0
10,481
582
13,267
11,555
6,728
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
0 / 0 / 1
10,294
572
6,515
14,784
18,442
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
15
0 / 2 / 1
9,763
542
8,248
22,362
25,373
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BobbyThaG209
Bacchus
15
0 / 1 / 3
10,599
589
8,824
15,312
16,717
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
Joza blind
Jing Wei
19
3 / 0 / 0
12,138
674
18,653
10,869
5,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Lag3rta
Merlin
18
0 / 0 / 2
11,733
652
14,484
13,526
6,576
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
1
Kills
3
3
Deaths
1
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BobbyThaG209
Bacchus
0
1
3
1.5
L
Chiron
Emry01234
Chiron
1
1
0
1
W
Jing Wei
Joza blind
Jing Wei
3
0
0
3
W
Merlin
Lag3rta
Merlin
0
0
2
1
L
0
0
1
0.5
L
Sylvanus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,030
Damage
41,961
48,701
Taken
39,707
50,543
Mitigated
28,733
16,533
Healing
11,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BobbyThaG209
Bacchus
8,824
1,002
0
4,137
15,312
16,717
551
2,393
12,919
28,865
0
L
Chiron
Emry01234
Chiron
13,267
5,511
1,218
1,435
11,555
6,728
0
5,339
6,179
0
59,653
W
Jing Wei
Joza blind
Jing Wei
18,653
11,019
0
3,055
10,869
5,440
1,285
3,109
7,760
0
90,459
W
Merlin
Lag3rta
Merlin
14,484
1,065
297
3,871
13,526
6,576
655
2,734
10,792
61,164
1,249
L
6,515
936
0
2,359
14,784
18,442
0
7,860
6,836
0
21,690
L
Sylvanus
8,248
1,539
3,723
7,798
22,362
25,373
0
9,895
12,350
26,270
738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,538
Gold Earned
34,470
167
Minions Killed
240
0
Camps Cleared
0
915,420
Distance Traveled
978,127
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,599
589
32
2
0
323,680
8
L
Chiron
10,481
582
103
6
0
305,319
0
W
Jing Wei
12,138
674
122
7
0
350,904
4
W
Merlin
11,733
652
86
5
0
303,543
0
L
Ne Zha
10,294
572
21
1
0
338,383
0
L
Sylvanus
9,763
542
43
2
0
271,718
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role