Player Matchup

Shiva
Shiva
 
Shiva
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Dragoearth
Nu Wa
Level 153
God Stats
2W - 1L
1,474 SR
Queue Stats
308W - 291L
1,488 Elo+
Solo
Kali
Kali
Laktrak
Kali
Level 164
God Stats
1W - 0L
1,358 SR
Queue Stats
82W - 74L
1,617 Elo+
Solo
Geb
Geb
W0kK
Geb
Level 127
God Stats
4W - 2L
1,237 SR
Queue Stats
91W - 78L
1,553 Elo+
Party 1
Team Averages
Level 142
1,414 SR
1,532 Elo+

VS

Team Averages
Level 137
1,538 SR
1,546 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
ADHD1215
Susano
Level 129
God Stats
2W - 3L
1,711 SR
Queue Stats
372W - 342L
1,569 Elo+
Solo
Fafnir
Fafnir
MalcolmX504
Fafnir
Level 121
God Stats
5W - 6L
1,505 SR
Queue Stats
334W - 317L
1,532 Elo+
Party 2
Jing Wei
Jing Wei
OmKaBo
Jing Wei
Level 153
God Stats
48W - 19L
1,708 SR
Queue Stats
148W - 89L
1,616 Elo+
Party 2
King Arthur
King Arthur
m3rpps
King Arthur
Level 127
God Stats
0W - 2L
1,268 SR
Queue Stats
205W - 195L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
1 / 0 / 3
7,258
726
6,901
9,648
6,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anhur
 
Anhur
10
2 / 1 / 0
5,288
529
4,490
7,093
2,074
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
11
1 / 0 / 5
6,088
609
4,533
3,159
939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kali
Laktrak
Kali
10
4 / 1 / 2
5,924
592
4,409
8,630
3,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
W0kK
Geb
8
0 / 1 / 0
4,850
485
1,295
5,154
3,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
1 / 2 / 0
4,821
482
1,412
3,831
1,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
ADHD1215
Susano
8
0 / 4 / 1
4,712
471
3,490
9,620
3,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
9
0 / 1 / 3
5,449
545
2,763
5,749
5,435
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
OmKaBo
Jing Wei
11
2 / 0 / 1
5,992
599
6,402
6,868
2,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
m3rpps
King Arthur
9
0 / 2 / 0
4,822
482
3,963
11,141
7,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
8
Kills
3
3
Deaths
9
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
0
3
2.5
W
Anhur
 
Anhur
2
1
0
2
L
Nu Wa
 
Nu Wa
1
2
0
0.5
L
Susano
ADHD1215
Susano
0
4
1
0.13
W
Nu Wa
1
0
5
3.5
W
Kali
Laktrak
Kali
4
1
2
5
L
Fafnir
0
1
3
1.5
L
Jing Wei
OmKaBo
Jing Wei
2
0
1
2.5
W
Geb
W0kK
Geb
0
1
0
0
L
King Arthur
m3rpps
King Arthur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,628
Damage
18,030
33,684
Taken
37,209
17,219
Mitigated
19,042
10,348
Healing
11,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
6,901
1,559
86
2,055
9,648
6,941
0
87
9,521
0
64,598
W
Anhur
 
Anhur
4,490
2,612
0
2,134
7,093
2,074
0
854
6,239
0
37,385
L
Nu Wa
 
Nu Wa
1,412
378
0
250
3,831
1,086
0
1,239
2,404
26,045
579
L
Susano
ADHD1215
Susano
3,490
742
0
2,904
9,620
3,058
0
1,053
8,399
0
29,227
W
Nu Wa
4,533
629
0
940
3,159
939
0
857
2,254
45,699
0
W
Kali
Laktrak
Kali
4,409
1,895
0
3,685
8,630
3,944
0
653
7,857
0
40,107
L
Fafnir
2,763
353
0
2,212
5,749
5,435
0
1,366
4,247
10,923
0
L
Jing Wei
OmKaBo
Jing Wei
6,402
5,585
0
3,535
6,868
2,249
0
1,316
5,440
0
51,300
W
Geb
W0kK
Geb
1,295
113
0
1,448
5,154
3,321
0
1,421
3,653
9,198
0
L
King Arthur
m3rpps
King Arthur
3,963
407
0
2,370
11,141
7,214
0
246
10,891
0
33,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,408
Gold Earned
25,796
333
Minions Killed
286
0
Camps Cleared
0
1,024,879
Distance Traveled
976,929
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,258
726
110
11
0
195,657
0
W
Anhur
5,288
529
53
5
0
183,166
0
L
Nu Wa
4,821
482
61
6
0
139,008
0
L
Susano
4,712
471
55
6
0
220,745
0
W
Nu Wa
6,088
609
90
9
0
203,177
2
W
Kali
5,924
592
61
6
0
226,803
1
L
Fafnir
5,449
545
11
1
0
230,148
3
L
Jing Wei
5,992
599
103
10
0
184,930
0
W
Geb
4,850
485
19
2
0
216,076
0
L
King Arthur
4,822
482
56
6
0
202,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role