Player Matchup

Sun Wukong
Sun Wukong
Gold II
Gatssssss
Sun Wukong
Gold II
Level 138
God Stats
3W - 3L
1,495 SR
Queue Stats
93W - 86L
1,629 MMR
Party 2
Awilix
Awilix
Bronze III
MaybeEzra
Awilix
Bronze III
Level 84
God Stats
6W - 1L
1,719 SR
Queue Stats
10W - 10L
1,546 MMR
Solo
Cupid
Cupid
Gold III
ShimotsukiRyūma
Cupid
Gold III
Level 157
God Stats
3W - 2L
1,711 SR
Queue Stats
156W - 156L
1,380 MMR
Party 2
Xing Tian
Xing Tian
Gold II
bolek-17
Xing Tian
Gold II
Level 151
God Stats
16W - 17L
1,588 SR
Queue Stats
246W - 249L
1,550 MMR
Party 1
Agni
Agni
Gold I
canonfight
Agni
Gold I
Level 158
God Stats
14W - 6L
1,784 SR
Queue Stats
77W - 80L
1,668 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,659 SR
1,555 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 141
1,480 SR
1,555 MMR
Neith
Neith
Silver I
Blaneeeee
Neith
Silver I
Level 128
God Stats
5W - 6L
1,760 SR
Queue Stats
17W - 18L
1,579 MMR
Solo
Sol
Sol
Gold II
L3AFY BUG14
Sol
Gold II
Level 164
God Stats
0W - 3L
1,311 SR
Queue Stats
439W - 454L
1,502 MMR
Solo
Maui
Maui
Bronze III
RevivedTrout82
Maui
Bronze III
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 63L
1,554 MMR
Solo
Cthulhu
Cthulhu
Gold III
THEgoodestJEDi
Cthulhu
Gold III
Level 119
God Stats
1W - 2L
1,444 SR
Queue Stats
162W - 173L
1,549 MMR
Solo
Nemesis
Nemesis
Platinum IV
Tauxsik
Nemesis
Platinum IV
Level 252
God Stats
4W - 10L
1,386 SR
Queue Stats
186W - 176L
1,589 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Gatssssss
Sun Wukong
13
5 / 1 / 2
8,103
579
12,661
15,983
9,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Awilix
MaybeEzra
Awilix
13
1 / 1 / 7
6,985
499
5,939
9,252
4,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
3 / 3 / 1
7,234
517
9,716
11,891
4,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
bolek-17
Xing Tian
11
1 / 0 / 5
7,213
515
5,598
13,518
9,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 2 / 2
7,927
566
5,639
6,783
2,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AthenaSurtrThanatos

VS

Bans
OdinAchillesThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Blaneeeee
Neith
14
2 / 3 / 2
8,087
578
6,842
10,980
4,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 0 / 1
7,136
510
10,276
8,488
3,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 4 / 1
6,274
448
4,079
11,736
9,575
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 4 / 1
7,068
505
9,044
13,605
12,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
Tauxsik
Nemesis
13
2 / 3 / 3
7,123
509
5,699
11,537
5,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
14
Kills
7
7
Deaths
14
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
Blaneeeee
Neith
2
3
2
1
W
Sun Wukong
Gatssssss
Sun Wukong
5
1
2
6
L
1
0
1
1.5
W
Awilix
MaybeEzra
Awilix
1
1
7
4.5
L
0
4
1
0.13
W
3
3
1
1.17
L
2
4
1
0.63
L
Nemesis
Tauxsik
Nemesis
2
3
3
1.17
W
Xing Tian
bolek-17
Xing Tian
1
0
5
3.5
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,553
Damage
35,940
57,427
Taken
56,346
31,235
Mitigated
35,123
18,164
Healing
10,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Blaneeeee
Neith
6,842
1,452
0
3,784
10,980
4,662
0
4,024
6,608
0
71,503
W
Sun Wukong
Gatssssss
Sun Wukong
12,661
3,060
0
5,953
15,983
9,970
0
5,675
9,330
0
62,501
L
10,276
4,357
0
3,833
8,488
3,154
0
1,487
7,001
61,013
12,808
W
Awilix
MaybeEzra
Awilix
5,939
1,789
0
685
9,252
4,095
272
1,225
7,873
0
53,512
L
4,079
1,269
0
1,810
11,736
9,575
0
2,869
8,867
13,727
0
W
9,716
4,900
86
3,994
11,891
4,955
372
6,357
5,534
0
67,925
L
9,044
452
98
405
13,605
12,630
0
1,010
12,553
37,336
1,314
L
Nemesis
Tauxsik
Nemesis
5,699
1,629
0
885
11,537
5,102
0
1,343
10,136
0
61,819
W
Xing Tian
bolek-17
Xing Tian
5,598
480
1,650
4,289
13,518
9,791
0
6,244
7,274
18,658
1,735
W
5,639
336
0
1,507
6,783
2,424
0
890
5,805
50,901
1,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,462
Gold Earned
35,688
381
Minions Killed
414
0
Camps Cleared
0
1,462,443
Distance Traveled
1,338,193
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,087
578
128
9
0
259,873
4
W
Sun Wukong
8,103
579
80
6
0
273,791
3
L
Sol
7,136
510
116
8
0
243,066
0
W
Awilix
6,985
499
77
6
0
329,532
1
L
Maui
6,274
448
11
1
0
264,715
0
W
Cupid
7,234
517
118
8
0
234,406
0
L
Cthulhu
7,068
505
77
6
0
265,142
0
L
Nemesis
7,123
509
82
6
0
305,397
1
W
Xing Tian
7,213
515
25
2
0
323,045
9
W
Agni
7,927
566
81
6
0
301,669
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role