Player Matchup

Cthulhu
Cthulhu
CaptainWin06
Cthulhu
Level 68
God Stats
2W - 5L
1,233 SR
Queue Stats
282W - 302L
1,487 Elo+
Party 2
Geb
Geb
LizardManJones
Geb
Level 171
God Stats
4W - 2L
1,858 SR
Queue Stats
349W - 351L
1,506 Elo+
Party 2
Cupid
Cupid
RoostrIllusion1
Cupid
Level 156
God Stats
2W - 2L
1,722 SR
Queue Stats
119W - 116L
1,598 Elo+
Solo
Chronos
Chronos
Smokexmexout
Chronos
Level 168
God Stats
2W - 6L
1,463 SR
Queue Stats
395W - 387L
1,470 Elo+
Party 2
Pele
Pele
StealUrAccount
Pele
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 124L
1,515 Elo+
Solo
Team Averages
Level 141
1,555 SR
1,515 Elo+

VS

Team Averages
Level 134
1,569 SR
1,525 Elo+
Nox
Nox
BloodAbsolem
Nox
Level 189
God Stats
3W - 0L
1,827 SR
Queue Stats
26W - 30L
1,535 Elo+
Party 1
Camazotz
Camazotz
ElKanchi_Neith14
Camazotz
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
FireproofHarpy0
Mulan
Level 145
God Stats
6W - 5L
1,269 SR
Queue Stats
471W - 520L
1,491 Elo+
Solo
Sol
Sol
MasterFideo
Sol
Level 161
God Stats
1W - 0L
1,750 SR
Queue Stats
9W - 11L
1,548 Elo+
Party 1
Olorun
Olorun
Spinny B
Olorun
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
352W - 354L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CaptainWin06
Cthulhu
12
2 / 1 / 3
6,374
1,062
4,411
4,847
4,669
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 1 / 1
6,027
1,005
3,783
4,196
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 1 / 3
5,657
943
4,289
3,651
1,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Smokexmexout
Chronos
11
1 / 2 / 4
5,742
957
3,125
7,468
3,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

1
0 / 0 / 0
1,456
243
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 3
5,862
977
4,197
3,128
1,391
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 2 / 1
5,655
943
1,542
5,293
3,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 3
5,401
900
4,667
7,568
7,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 0 / 3
6,692
1,115
5,592
5,290
2,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Olorun
Spinny B
Olorun
12
0 / 0 / 3
5,868
978
3,108
2,264
1,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
18
6
Kills
5
5
Deaths
7
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
2
3
1.75
L
Cthulhu
CaptainWin06
Cthulhu
2
1
3
3.5
W
1
2
1
0.75
W
0
3
3
0.5
L
3
1
1
3.5
W
2
0
3
3.5
L
0
1
3
1.5
L
Chronos
Smokexmexout
Chronos
1
2
4
1.5
W
Olorun
Spinny B
Olorun
0
0
3
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,608
Damage
19,106
20,162
Taken
23,543
11,414
Mitigated
15,603
5,657
Healing
9,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,197
310
513
413
3,128
1,391
123
1,782
1,346
5,894
0
L
Cthulhu
CaptainWin06
Cthulhu
4,411
21
427
361
4,847
4,669
0
2,677
1,905
15,036
0
W
1,542
67
157
664
5,293
3,651
0
2,001
3,292
0
1,681
W
4,667
349
111
1,398
7,568
7,323
0
3,052
4,516
0
6,225
L
3,783
154
14
1,083
4,196
2,060
0
3,270
850
9,486
496
W
5,592
2,096
181
3,053
5,290
2,201
432
2,732
2,558
21,910
1,165
L
4,289
2,094
1,802
1,310
3,651
1,407
0
2,675
848
0
10,994
L
Chronos
Smokexmexout
Chronos
3,125
891
0
660
7,468
3,278
0
4,088
3,044
7,056
252
W
Olorun
Spinny B
Olorun
3,108
1,054
1,560
1,564
2,264
1,037
94
1,399
865
9,566
1,298
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,256
Gold Earned
29,478
58
Minions Killed
68
0
Camps Cleared
0
455,331
Distance Traveled
562,584
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
5,862
977
6
1
0
112,956
0
L
Cthulhu
6,374
1,062
27
5
0
122,399
0
W
Camazotz
5,655
943
0
0
0
112,258
0
W
Mulan
5,401
900
1
0
0
109,120
0
L
Geb
6,027
1,005
3
1
0
116,662
0
W
Sol
6,692
1,115
40
7
0
120,532
0
L
Cupid
5,657
943
19
3
0
108,303
0
L
Chronos
5,742
957
9
2
0
107,967
0
W
Olorun
5,868
978
21
4
0
107,718
0
L
Pele
1,456
243
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role