Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
IDrankShampoo
Cu Chulainn
Level 103
God Stats
2W - 1L
1,608 SR
Queue Stats
51W - 45L
1,564 Elo+
Party 2
Izanami
Izanami
Yanslayer
Izanami
Level 215
God Stats
3W - 0L
1,798 SR
Queue Stats
74W - 66L
1,587 Elo+
Party 1
Cerberus
Cerberus
ghettodragon1
Cerberus
Level 145
God Stats
5W - 1L
1,769 SR
Queue Stats
86W - 76L
1,614 Elo+
Party 2
Janus
Janus
nightmarecamel
Janus
Level 149
God Stats
4W - 6L
1,384 SR
Queue Stats
189W - 169L
1,591 Elo+
Party 2
Team Averages
Level 156
1,612 SR
1,571 Elo+

VS

Team Averages
Level 152
1,551 SR
1,604 Elo+
Hades
Hades
AgentBarboza
Hades
Level 155
God Stats
0W - 2L
1,288 SR
Queue Stats
164W - 151L
1,566 Elo+
Solo
Nut
Nut
Knolur
Nut
Level 130
God Stats
19W - 9L
1,823 SR
Queue Stats
142W - 127L
1,608 Elo+
Party 3
Thanatos
Thanatos
LordAversis
Thanatos
Level 175
God Stats
7W - 5L
1,580 SR
Queue Stats
346W - 305L
1,589 Elo+
Solo
King Arthur
King Arthur
ponchoman807
King Arthur
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
125W - 108L
1,622 Elo+
Party 3
Ymir
Ymir
xxtwenkiexx
Ymir
Level 158
God Stats
32W - 24L
1,561 SR
Queue Stats
301W - 262L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
2 / 2 / 1
5,548
555
4,535
8,426
3,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
IDrankShampoo
Cu Chulainn
13
5 / 0 / 0
7,569
757
7,165
6,740
5,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Yanslayer
Izanami
14
2 / 0 / 2
7,349
735
5,216
6,049
2,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
ghettodragon1
Cerberus
10
3 / 0 / 2
6,629
663
3,681
6,739
3,906
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 0 / 3
6,390
639
3,185
4,477
1,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 0
6,615
662
5,630
8,093
3,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nut
Knolur
Nut
9
0 / 4 / 0
5,156
516
3,068
6,550
1,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
LordAversis
Thanatos
9
0 / 1 / 1
5,086
509
1,963
7,526
2,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

King Arthur
ponchoman807
King Arthur
10
0 / 5 / 0
5,206
521
1,456
11,108
6,522
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

6
0 / 1 / 0
4,626
463
1,854
6,296
3,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
12
Kills
2
2
Deaths
12
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
2
2
1
1.25
L
2
1
0
2
W
Cu Chulainn
IDrankShampoo
Cu Chulainn
5
0
0
5
L
Nut
Knolur
Nut
0
4
0
0
L
Thanatos
LordAversis
Thanatos
0
1
1
0.5
W
Izanami
Yanslayer
Izanami
2
0
2
3
W
Cerberus
ghettodragon1
Cerberus
3
0
2
4
W
0
0
3
1.5
L
King Arthur
ponchoman807
King Arthur
0
5
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,782
Damage
13,971
32,431
Taken
39,573
16,535
Mitigated
17,693
11,203
Healing
17,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
4,535
2,811
0
1,695
8,426
3,507
0
1,536
6,706
0
38,560
L
5,630
1,295
403
4,379
8,093
3,630
0
3,921
3,696
57,640
0
W
Cu Chulainn
IDrankShampoo
Cu Chulainn
7,165
835
0
940
6,740
5,266
69
0
6,740
9,111
47,187
L
Nut
Knolur
Nut
3,068
2,077
0
1,458
6,550
1,904
0
803
5,667
0
37,029
L
Thanatos
LordAversis
Thanatos
1,963
498
0
7,094
7,526
2,509
0
954
5,953
0
32,650
W
Izanami
Yanslayer
Izanami
5,216
3,543
0
3,389
6,049
2,460
0
816
5,233
0
77,316
W
Cerberus
ghettodragon1
Cerberus
3,681
296
1,477
2,967
6,739
3,906
0
2,428
4,213
14,273
0
W
3,185
222
0
735
4,477
1,396
0
2,385
1,956
57,490
770
L
King Arthur
ponchoman807
King Arthur
1,456
155
0
2,256
11,108
6,522
0
600
10,508
0
31,856
L
1,854
893
0
1,929
6,296
3,128
0
806
5,298
11,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,485
Gold Earned
26,689
434
Minions Killed
323
0
Camps Cleared
0
1,108,428
Distance Traveled
972,911
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
5,548
555
68
7
0
259,857
0
L
Hades
6,615
662
114
11
0
211,136
0
W
Cu Chulainn
7,569
757
89
9
0
196,313
0
L
Nut
5,156
516
71
7
0
177,964
0
L
Thanatos
5,086
509
70
7
0
254,061
0
W
Izanami
7,349
735
140
14
0
196,968
1
W
Cerberus
6,629
663
17
2
0
227,513
2
W
Janus
6,390
639
120
12
0
227,777
1
L
King Arthur
5,206
521
55
6
0
215,679
1
L
Ymir
4,626
463
13
1
0
114,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role