Player Matchup

Chronos
Chronos
 
Chronos
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Albaking21
Vulcan
Level 157
God Stats
2W - 1L
1,828 SR
Queue Stats
17W - 13L
1,530 Elo+
Party 1
Chaac
Chaac
Elpelucero
Chaac
Level 92
God Stats
2W - 1L
1,845 SR
Queue Stats
6W - 4L
1,518 Elo+
Party 1
Cerberus
Cerberus
K4r1naHdz
Cerberus
Level 191
God Stats
0W - 1L
1,309 SR
Queue Stats
7W - 3L
1,488 Elo+
Party 1
Mercury
Mercury
Pacman8v
Mercury
Level 31
God Stats
1W - 6L
1,499 SR
Queue Stats
9W - 20L
1,481 Elo+
Solo
Team Averages
Level 125
1,596 SR
1,504 Elo+

VS

Team Averages
Level 171
1,649 SR
1,566 Elo+
Ra
Ra
 
Ra
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Atoniix
Thor
Level 148
God Stats
1W - 0L
1,704 SR
Queue Stats
61W - 50L
1,608 Elo+
Party 2
Geb
Geb
Hex Raddish
Geb
Level 157
God Stats
22W - 15L
1,563 SR
Queue Stats
71W - 51L
1,599 Elo+
Party 2
Artemis
Artemis
INFINIT3 GHO5T
Artemis
Level 222
God Stats
4W - 0L
1,856 SR
Queue Stats
96W - 92L
1,518 Elo+
Solo
Aphrodite
Aphrodite
Ms Baby Pink
Aphrodite
Level 181
God Stats
32W - 21L
1,623 SR
Queue Stats
93W - 76L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
2 / 1 / 0
6,493
1,299
5,932
5,985
2,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Vulcan
Albaking21
Vulcan
11
0 / 2 / 2
6,152
1,230
8,798
5,459
2,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
11
0 / 1 / 2
6,097
1,219
6,785
7,283
4,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
K4r1naHdz
Cerberus
10
0 / 3 / 2
6,306
1,261
3,895
9,285
8,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Pacman8v
Mercury
10
0 / 0 / 0
5,328
1,066
0
0
0
Team 1 Tickets

342

VS

Team 2 Tickets

373

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
2 / 1 / 5
6,817
1,363
8,694
5,847
2,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
Atoniix
Thor
11
2 / 1 / 2
6,641
1,328
9,279
8,260
2,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 0 / 5
6,933
1,387
2,052
7,695
6,260
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 0 / 3
6,376
1,275
2,924
3,055
1,192
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
Ms Baby Pink
Aphrodite
11
1 / 0 / 6
6,719
1,344
2,222
3,849
2,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
2
Kills
7
7
Deaths
2
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
2
1
0
2
W
Ra
 
Ra
2
1
5
4.5
L
Vulcan
Albaking21
Vulcan
0
2
2
0.5
W
Thor
Atoniix
Thor
2
1
2
3
L
Chaac
0
1
2
1
W
1
0
5
3.5
W
1
0
3
2.5
L
Cerberus
K4r1naHdz
Cerberus
0
3
2
0.33
W
Aphrodite
Ms Baby Pink
Aphrodite
1
0
6
4
L
Mercury
Pacman8v
Mercury
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,410
Damage
25,171
28,012
Taken
28,706
17,400
Mitigated
15,472
6,025
Healing
8,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
5,932
1,984
0
969
5,985
2,184
0
1,865
4,026
15,521
0
W
Ra
 
Ra
8,694
347
609
739
5,847
2,236
0
4,010
1,798
27,791
0
L
Vulcan
Albaking21
Vulcan
8,798
3,685
0
0
5,459
2,081
0
1,289
4,036
24,793
127
W
Thor
Atoniix
Thor
9,279
2,089
0
216
8,260
2,823
0
5,866
2,154
0
18,267
L
Chaac
6,785
528
0
3,208
7,283
4,639
0
3,420
3,548
0
16,628
W
2,052
228
1,092
689
7,695
6,260
0
5,407
2,154
5,012
0
W
2,924
160
0
0
3,055
1,192
0
1,327
1,601
0
13,493
L
Cerberus
K4r1naHdz
Cerberus
3,895
283
0
1,848
9,285
8,496
0
5,345
3,434
13,286
82
W
Aphrodite
Ms Baby Pink
Aphrodite
2,222
76
2,743
2,423
3,849
2,961
0
1,806
1,915
8,154
0
L
Mercury
Pacman8v
Mercury
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,376
Gold Earned
33,486
117
Minions Killed
123
3
Camps Cleared
6
435,218
Distance Traveled
554,958
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,493
1,299
28
6
0
110,209
0
W
Ra
6,817
1,363
57
11
3
117,926
0
L
Vulcan
6,152
1,230
40
8
2
121,739
0
W
Thor
6,641
1,328
19
4
2
117,107
0
L
Chaac
6,097
1,219
19
4
1
106,620
0
W
Geb
6,933
1,387
4
1
0
116,679
0
W
Artemis
6,376
1,275
27
5
1
105,081
0
L
Cerberus
6,306
1,261
30
6
0
96,650
0
W
Aphrodite
6,719
1,344
16
3
0
98,165
0
L
Mercury
5,328
1,066
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role