Player Matchup

Eset
Eset
 
Eset
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Catfish97
Yemoja
Level 135
God Stats
3W - 0L
1,500 SR
Queue Stats
52W - 68L
1,485 Elo+
Party 1
Artio
Artio
Clockletone
Artio
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 118L
1,457 Elo+
Party 1
Charybdis
Charybdis
FluidMcCree
Charybdis
Level 66
God Stats
26W - 18L
1,677 SR
Queue Stats
109W - 120L
1,531 Elo+
Party 1
Sun Wukong
Sun Wukong
gruZurg
Sun Wukong
Level 155
God Stats
4W - 2L
1,574 SR
Queue Stats
53W - 63L
1,529 Elo+
Party 1
Team Averages
Level 134
1,550 SR
1,501 Elo+

VS

Team Averages
Level 166
1,603 SR
1,533 Elo+
Osiris
Osiris
IcyGr33nB33n
Osiris
Level 120
God Stats
6W - 9L
1,530 SR
Queue Stats
30W - 40L
1,526 Elo+
Party 3
Discordia
Discordia
Karria
Discordia
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 173L
1,532 Elo+
Party 3
Medusa
Medusa
MidniteGio
Medusa
Level 159
God Stats
2W - 2L
1,586 SR
Queue Stats
185W - 153L
1,521 Elo+
Solo
Lancelot
Lancelot
lLone Assassinl
Lancelot
Level 167
God Stats
3W - 3L
1,811 SR
Queue Stats
116W - 123L
1,592 Elo+
Party 2
Nox
Nox
x2eZ MaJiiN x
Nox
Level 254
God Stats
7W - 8L
1,589 SR
Queue Stats
433W - 441L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
8
0 / 1 / 1
4,110
822
814
1,959
514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
Catfish97
Yemoja
6
0 / 0 / 0
3,899
780
1,062
1,813
1,035
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

7
2 / 0 / 1
4,449
890
2,987
5,396
3,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Charybdis
FluidMcCree
Charybdis
6
0 / 1 / 0
3,434
687
2,255
4,116
1,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
gruZurg
Sun Wukong
6
1 / 1 / 0
3,465
693
929
4,050
1,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
6
0 / 3 / 0
3,540
708
2,836
5,922
3,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Discordia
Karria
Discordia
8
0 / 0 / 2
4,086
817
755
1,083
286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
MidniteGio
Medusa
5
0 / 0 / 0
3,031
606
1,127
1,971
506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Lancelot
7
3 / 0 / 0
3,774
755
3,346
2,625
917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 1
3,509
702
1,103
2,620
1,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
3
Kills
3
3
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
0
1
1
0.5
W
Yemoja
Catfish97
Yemoja
0
0
0
0
W
2
0
1
2.5
W
Charybdis
FluidMcCree
Charybdis
0
1
0
0
L
Osiris
0
3
0
0
L
Discordia
Karria
Discordia
0
0
2
1
L
Medusa
MidniteGio
Medusa
0
0
0
0
W
Sun Wukong
gruZurg
Sun Wukong
1
1
0
1
L
Lancelot
3
0
0
3
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,047
Damage
9,167
17,334
Taken
14,221
7,930
Mitigated
6,157
7,859
Healing
5,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
814
135
82
460
1,959
514
0
442
1,517
23,899
0
W
Yemoja
Catfish97
Yemoja
1,062
55
568
642
1,813
1,035
0
304
1,509
11,678
0
W
2,987
311
0
2,626
5,396
3,580
0
0
5,033
16,020
2,269
W
Charybdis
FluidMcCree
Charybdis
2,255
1,124
0
1,997
4,116
1,233
0
718
3,398
0
23,800
L
Osiris
2,836
921
0
1,470
5,922
3,179
0
2,839
2,520
0
18,205
L
Discordia
Karria
Discordia
755
76
0
500
1,083
286
0
43
1,040
24,193
323
L
Medusa
MidniteGio
Medusa
1,127
622
0
925
1,971
506
0
334
1,637
0
14,221
W
Sun Wukong
gruZurg
Sun Wukong
929
105
0
1,484
4,050
1,568
8
313
3,737
0
14,590
L
Lancelot
3,346
837
0
1,194
2,625
917
0
476
2,149
0
19,735
L
1,103
156
0
1,003
2,620
1,269
0
437
2,183
8,897
1,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,357
Gold Earned
17,940
185
Minions Killed
162
0
Camps Cleared
0
612,388
Distance Traveled
552,732
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
4,110
822
64
13
0
134,715
1
W
Yemoja
3,899
780
21
4
0
108,713
0
W
Artio
4,449
890
32
6
0
120,612
0
W
Charybdis
3,434
687
41
8
0
104,445
0
L
Osiris
3,540
708
37
7
0
101,425
0
L
Discordia
4,086
817
51
10
0
115,711
2
L
Medusa
3,031
606
25
5
0
70,671
0
W
Sun Wukong
3,465
693
27
5
0
143,903
1
L
Lancelot
3,774
755
33
7
0
142,807
0
L
Nox
3,509
702
16
3
0
122,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role