Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Arachne
Arachne
Deadicus
Arachne
Level 134
God Stats
20W - 10L
1,626 SR
Queue Stats
63W - 65L
1,410 Elo+
Party 4
Neith
Neith
FadedWolfEpic
Neith
Level 88
God Stats
6W - 1L
1,833 SR
Queue Stats
32W - 35L
1,478 Elo+
Party 1
Bellona
Bellona
SiiLeNTzGod
Bellona
Level 107
God Stats
6W - 7L
1,811 SR
Queue Stats
116W - 111L
1,519 Elo+
Party 1
Agni
Agni
StrongWolfEpic
Agni
Level 82
God Stats
5W - 1L
1,983 SR
Queue Stats
46W - 48L
1,484 Elo+
Party 1
Team Averages
Level 107
1,751 SR
1,478 Elo+

VS

Team Averages
Level 102
1,480 SR
1,493 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nut
Nut
AgreedRhyme7
Nut
Level 55
God Stats
3W - 6L
1,500 SR
Queue Stats
243W - 219L
1,467 Elo+
Party 3
Cthulhu
Cthulhu
Kreempielgnd
Cthulhu
Level 58
God Stats
5W - 5L
1,691 SR
Queue Stats
142W - 154L
1,393 Elo+
Party 2
Yemoja
Yemoja
QueenAthenna
Yemoja
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 43L
1,471 Elo+
Party 3
Thanatos
Thanatos
xTHWORFx
Thanatos
Level 120
God Stats
1W - 3L
1,208 SR
Queue Stats
24W - 19L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
9
2 / 0 / 0
5,667
708
2,899
3,026
836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Arachne
Deadicus
Arachne
8
0 / 0 / 0
4,509
564
746
5,969
1,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 0 / 0
4,592
574
3,723
3,040
960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bellona
SiiLeNTzGod
Bellona
8
0 / 0 / 0
5,143
643
2,638
4,233
3,370
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 0 / 0
4,760
595
1,815
3,285
1,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
9
0 / 0 / 0
4,744
593
1,485
2,547
870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 0 / 0
4,040
505
1,852
3,521
1,118
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
Kreempielgnd
Cthulhu
4
0 / 2 / 0
3,445
431
146
3,631
2,626
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
7
0 / 0 / 0
4,460
558
1,379
6,476
3,370
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
xTHWORFx
Thanatos
7
0 / 0 / 0
4,126
516
1,628
6,100
1,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
2
0
0
2
L
Kukulkan
 
Kukulkan
0
0
0
0
L
0
0
0
0
W
Arachne
Deadicus
Arachne
0
0
0
0
W
0
0
0
0
L
Cthulhu
Kreempielgnd
Cthulhu
0
2
0
0
L
Yemoja
0
0
0
0
W
Bellona
SiiLeNTzGod
Bellona
0
0
0
0
W
0
0
0
0
L
Thanatos
xTHWORFx
Thanatos
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,821
Damage
6,490
19,553
Taken
22,275
8,260
Mitigated
9,943
8,753
Healing
10,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
2,899
1,177
0
400
3,026
836
250
146
2,880
0
37,965
L
Kukulkan
 
Kukulkan
1,485
141
0
392
2,547
870
0
1,322
967
32,217
718
L
1,852
1,221
0
1,271
3,521
1,118
0
0
3,521
0
30,791
W
Arachne
Deadicus
Arachne
746
738
0
4,449
5,969
1,985
320
154
5,815
0
21,860
W
3,723
1,293
0
1,380
3,040
960
0
706
2,334
0
31,346
L
Cthulhu
Kreempielgnd
Cthulhu
146
0
0
358
3,631
2,626
0
0
3,631
6,126
0
L
Yemoja
1,379
455
1,240
2,745
6,476
3,370
0
231
6,241
12,503
1,090
W
Bellona
SiiLeNTzGod
Bellona
2,638
618
0
1,354
4,233
3,370
0
394
3,839
0
23,293
W
1,815
88
0
1,170
3,285
1,109
0
1,306
1,979
24,942
0
L
Thanatos
xTHWORFx
Thanatos
1,628
614
0
4,465
6,100
1,959
0
0
6,100
0
20,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,671
Gold Earned
20,815
239
Minions Killed
191
0
Camps Cleared
0
850,231
Distance Traveled
769,914
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
5,667
708
50
6
0
154,414
0
L
Kukulkan
4,744
593
64
8
0
157,271
0
L
Nut
4,040
505
53
7
0
149,725
2
W
Arachne
4,509
564
45
6
0
165,263
0
W
Neith
4,592
574
64
8
0
178,503
0
L
Cthulhu
3,445
431
14
2
0
111,466
0
L
Yemoja
4,460
558
15
2
0
165,814
2
W
Bellona
5,143
643
25
3
0
189,818
2
W
Agni
4,760
595
55
7
0
162,233
3
L
Thanatos
4,126
516
45
6
0
185,638
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role