Player Matchup

Janus
Janus
Clllutch
Janus
Level 10
God Stats
6W - 4L
1,842 SR
Queue Stats
10W - 9L
1,622 Elo+
Party 1
Mercury
Mercury
ITZZWESLEY
Mercury
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 27L
1,455 Elo+
Party 3
Tyr
Tyr
KnGFlyingMonkey
Tyr
Level 57
God Stats
0W - 1L
1,741 SR
Queue Stats
107W - 92L
1,542 Elo+
Party 3
Kukulkan
Kukulkan
Mymomblowsme
Kukulkan
Level 36
God Stats
9W - 11L
1,709 SR
Queue Stats
87W - 95L
1,580 Elo+
Party 1
Ishtar
Ishtar
dryZzZt
Ishtar
Level 43
God Stats
1W - 1L
1,661 SR
Queue Stats
2W - 2L
1,696 Elo+
Solo
Team Averages
Level 31
1,691 SR
1,579 Elo+

VS

Team Averages
Level 59
1,538 SR
1,601 Elo+
Shiva
Shiva
A Woeful Bucket
Shiva
Level 116
God Stats
34W - 15L
1,710 SR
Queue Stats
380W - 253L
1,637 Elo+
Party 2
Thanatos
Thanatos
Amenonouhoko
Thanatos
Level 46
God Stats
14W - 8L
1,612 SR
Queue Stats
151W - 116L
1,651 Elo+
Solo
Sylvanus
Sylvanus
Shoopo
Sylvanus
Level 64
God Stats
3W - 2L
1,500 SR
Queue Stats
18W - 16L
1,584 Elo+
Party 4
Charybdis
Charybdis
TwentyFirstBaam
Charybdis
Level 43
God Stats
2W - 4L
1,183 SR
Queue Stats
7W - 9L
1,446 Elo+
Party 4
Discordia
Discordia
Whittl
Discordia
Level 28
God Stats
5W - 1L
1,686 SR
Queue Stats
75W - 40L
1,686 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Clllutch
Janus
15
1 / 7 / 3
9,909
991
13,500
14,184
4,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
ITZZWESLEY
Mercury
15
0 / 6 / 4
9,059
906
6,561
17,113
7,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 5 / 3
10,299
1,030
12,190
24,696
21,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Mymomblowsme
Kukulkan
15
1 / 2 / 4
9,758
976
13,674
8,191
3,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
dryZzZt
Ishtar
15
1 / 4 / 3
9,288
929
2,452
9,665
3,494
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Team 1 Tickets

129

VS

Team 2 Tickets

286

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 14
11,759
1,176
19,473
16,376
21,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thanatos
Amenonouhoko
Thanatos
17
11 / 1 / 7
12,312
1,231
16,008
9,708
4,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sylvanus
Shoopo
Sylvanus
16
0 / 0 / 18
10,677
1,068
4,854
7,185
6,557
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charybdis
TwentyFirstBaam
Charybdis
16
2 / 2 / 12
10,414
1,041
9,655
11,245
5,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Whittl
Discordia
17
5 / 1 / 12
11,010
1,101
17,608
9,111
4,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
87
6
Kills
24
24
Deaths
6
17
Assists
63
Player
Kills
Deaths
Assists
KDA
W
6
2
14
6.5
W
Thanatos
Amenonouhoko
Thanatos
11
1
7
14.5
L
Janus
Clllutch
Janus
1
7
3
0.36
L
Mercury
ITZZWESLEY
Mercury
0
6
4
0.33
L
3
5
3
0.9
L
Kukulkan
Mymomblowsme
Kukulkan
1
2
4
1.5
W
Sylvanus
Shoopo
Sylvanus
0
0
18
9
W
Charybdis
TwentyFirstBaam
Charybdis
2
2
12
4
W
Discordia
Whittl
Discordia
5
1
12
11
L
Ishtar
dryZzZt
Ishtar
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,377
Damage
67,598
73,849
Taken
53,625
40,360
Mitigated
43,174
1,635
Healing
21,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,473
3,113
477
2,078
16,376
21,302
0
6,518
9,534
0
34,531
W
Thanatos
Amenonouhoko
Thanatos
16,008
2,680
0
6,936
9,708
4,871
0
4,268
5,310
0
33,034
L
Janus
Clllutch
Janus
13,500
1,959
0
576
14,184
4,840
0
5,359
8,668
38,253
327
L
Mercury
ITZZWESLEY
Mercury
6,561
2,811
0
0
17,113
7,603
0
3,386
13,440
0
7,904
L
12,190
1,199
0
736
24,696
21,169
0
7,986
16,155
0
22,164
L
Kukulkan
Mymomblowsme
Kukulkan
13,674
837
0
20
8,191
3,254
0
3,427
4,619
38,239
0
W
Sylvanus
Shoopo
Sylvanus
4,854
277
7,505
3,556
7,185
6,557
0
4,366
2,659
6,581
0
W
Charybdis
TwentyFirstBaam
Charybdis
9,655
4,199
0
1,060
11,245
5,813
0
4,864
6,143
0
34,701
W
Discordia
Whittl
Discordia
17,608
507
0
349
9,111
4,631
0
5,925
2,832
35,620
88
L
Ishtar
dryZzZt
Ishtar
2,452
1,474
0
303
9,665
3,494
0
2,216
7,153
0
10,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,313
Gold Earned
56,172
191
Minions Killed
196
4
Camps Cleared
7
792,298
Distance Traveled
988,844
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,759
1,176
34
3
0
204,312
0
W
Thanatos
12,312
1,231
39
4
5
222,994
1
L
Janus
9,909
991
77
8
2
153,691
0
L
Mercury
9,059
906
2
0
0
184,086
0
L
Tyr
10,299
1,030
23
2
1
195,999
0
L
Kukulkan
9,758
976
67
7
0
162,892
0
W
Sylvanus
10,677
1,068
5
1
2
191,901
0
W
Charybdis
10,414
1,041
65
7
0
168,245
0
W
Discordia
11,010
1,101
53
5
0
201,392
0
L
Ishtar
9,288
929
22
2
1
95,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role