Player Matchup

Loki
Loki
 
Loki
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Alex_Vanitas
Sol
Level 120
God Stats
3W - 0L
1,643 SR
Queue Stats
59W - 63L
1,492 Elo+
Party 1
Sun Wukong
Sun Wukong
WT_Funkyman
Sun Wukong
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
124W - 110L
1,508 Elo+
Party 1
Team Averages
Level 120
1,548 SR
1,500 Elo+

VS

Team Averages
Level 121
1,467 SR
1,405 Elo+
Ra
Ra
Kathooloo2012
Ra
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,370 Elo+
Solo
Kumbhakarna
Kumbhakarna
TaShIOwOX3
Kumbhakarna
Level 122
God Stats
6W - 15L
1,382 SR
Queue Stats
172W - 171L
1,435 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
anubis999996
Ah Muzen Cab
Level 120
God Stats
3W - 6L
1,520 SR
Queue Stats
47W - 94L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
3 / 1 / 3
8,812
734
5,385
8,109
3,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 0 / 3
9,476
790
5,873
7,680
2,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
WT_Funkyman
Sun Wukong
15
3 / 0 / 3
9,955
830
11,827
12,473
10,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
7,794
650
7,502
10,117
4,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
TaShIOwOX3
Kumbhakarna
13
0 / 3 / 1
7,183
599
4,318
12,175
11,789
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
anubis999996
Ah Muzen Cab
8
0 / 1 / 0
6,650
554
2,784
3,551
1,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
7
Kills
0
1
Deaths
7
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
1
3
4.5
W
1
0
3
2.5
L
0
3
1
0.17
L
Kumbhakarna
TaShIOwOX3
Kumbhakarna
0
3
1
0.17
W
Sun Wukong
WT_Funkyman
Sun Wukong
3
0
3
4.5
L
Ah Muzen Cab
anubis999996
Ah Muzen Cab
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,085
Damage
14,604
28,262
Taken
25,843
16,655
Mitigated
17,419
8,133
Healing
2,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,385
1,785
0
778
8,109
3,099
138
4,303
3,747
0
23,431
W
5,873
2,344
323
3,838
7,680
2,956
2,511
2,902
4,692
57,774
539
L
7,502
220
919
1,436
10,117
4,453
0
2,039
7,641
38,030
0
L
Kumbhakarna
TaShIOwOX3
Kumbhakarna
4,318
266
0
0
12,175
11,789
0
3,523
7,872
15,273
0
W
Sun Wukong
WT_Funkyman
Sun Wukong
11,827
1,929
423
2,771
12,473
10,600
63
4,503
7,905
0
40,814
L
Ah Muzen Cab
anubis999996
Ah Muzen Cab
2,784
1,129
0
505
3,551
1,177
0
308
3,025
0
9,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,243
Gold Earned
21,627
196
Minions Killed
102
0
Camps Cleared
0
709,346
Distance Traveled
547,496
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,812
734
29
2
0
247,363
0
W
Sol
9,476
790
108
9
0
215,319
0
L
Ra
7,794
650
59
5
0
226,009
0
L
Kumbhakarna
7,183
599
23
2
0
209,981
6
W
Sun Wukong
9,955
830
59
5
0
246,664
0
L
Ah Muzen Cab
6,650
554
20
2
0
111,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role