Player Matchup

Anubis
Anubis
IACL21
Anubis
Level 64
God Stats
16W - 18L
1,430 SR
Queue Stats
176W - 168L
1,428 Elo+
Party 2
Horus
Horus
Mr DarkRaven1
Horus
Level 114
God Stats
1W - 0L
1,575 SR
Queue Stats
80W - 70L
1,477 Elo+
Party 1
Lancelot
Lancelot
Quimera19
Lancelot
Level 88
God Stats
16W - 22L
1,397 SR
Queue Stats
168W - 152L
1,457 Elo+
Party 2
Fenrir
Fenrir
SmellyBerner
Fenrir
Level 59
God Stats
34W - 44L
1,383 SR
Queue Stats
85W - 111L
1,331 Elo+
Solo
Danzaburou
Danzaburou
kingchaso
Danzaburou
Level 106
God Stats
2W - 1L
1,530 SR
Queue Stats
76W - 68L
1,471 Elo+
Party 1
Team Averages
Level 86
1,463 SR
1,433 Elo+

VS

Team Averages
Level 80
1,479 SR
1,285 Elo+
Fenrir
Fenrir
Chill-Headphones
Fenrir
Level 77
God Stats
13W - 16L
1,411 SR
Queue Stats
50W - 58L
1,406 Elo+
Party 4
Izanami
Izanami
G2DAIKII
Izanami
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,113 Elo+
Party 3
Nike
Nike
LuisVal12
Nike
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,113 Elo+
Party 3
Maui
Maui
drell_05
Maui
Level 28
God Stats
7W - 14L
1,424 SR
Queue Stats
21W - 27L
1,432 Elo+
Party 4
Hera
Hera
thvnderfxk
Hera
Level 89
God Stats
2W - 3L
1,561 SR
Queue Stats
8W - 17L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
IACL21
Anubis
15
4 / 3 / 3
9,236
543
10,203
11,993
6,288
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s. This can only occur once every 5s.

15
6 / 2 / 3
10,046
591
11,881
16,234
14,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Lancelot
Quimera19
Lancelot
13
1 / 5 / 5
8,175
481
7,640
14,606
6,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Fenrir
13
2 / 4 / 4
8,426
496
6,756
18,568
16,396
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
kingchaso
Danzaburou
15
3 / 5 / 1
9,544
561
9,604
15,473
6,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 5 / 5
8,805
518
11,304
15,599
6,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Izanami
G2DAIKII
Izanami
14
3 / 3 / 3
8,166
480
7,950
12,672
4,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nike
13
6 / 1 / 7
7,983
470
13,591
20,332
10,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Maui
12
0 / 5 / 2
6,867
404
4,402
11,545
7,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 2 / 5
7,859
462
9,953
8,670
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
41
16
Kills
19
19
Deaths
16
16
Assists
22
Player
Kills
Deaths
Assists
KDA
L
9
5
5
2.3
L
Izanami
G2DAIKII
Izanami
3
3
3
1.5
W
Anubis
IACL21
Anubis
4
3
3
1.83
L
Nike
6
1
7
9.5
W
6
2
3
3.75
W
Lancelot
Quimera19
Lancelot
1
5
5
0.7
W
Fenrir
2
4
4
1
L
Maui
0
5
2
0.2
W
Danzaburou
kingchaso
Danzaburou
3
5
1
0.7
L
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,084
Damage
47,200
76,874
Taken
68,818
49,613
Mitigated
32,220
27,017
Healing
14,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,304
3,383
0
1,787
15,599
6,703
0
2,556
12,957
0
39,374
L
Izanami
G2DAIKII
Izanami
7,950
5,242
0
3,325
12,672
4,458
0
1,478
11,142
352
58,004
W
Anubis
IACL21
Anubis
10,203
494
155
6,566
11,993
6,288
1,024
4,875
7,118
60,196
1,657
L
Nike
13,591
1,224
0
7,200
20,332
10,957
12
2,702
17,387
0
41,690
W
11,881
4,771
1,611
6,246
16,234
14,439
288
4,035
12,199
7,236
56,151
W
Lancelot
Quimera19
Lancelot
7,640
1,518
0
3,594
14,606
6,125
1,207
2,333
12,273
0
41,779
W
Fenrir
6,756
1,238
0
3,641
18,568
16,396
396
1,636
16,932
0
21,359
L
Maui
4,402
1,169
0
759
11,545
7,480
0
1,495
9,474
27,302
0
W
Danzaburou
kingchaso
Danzaburou
9,604
4,315
0
5,204
15,473
6,365
0
1,674
13,799
0
68,572
L
9,953
2,612
305
1,422
8,670
2,622
29
3,344
5,223
66,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,427
Gold Earned
39,680
365
Minions Killed
335
0
Camps Cleared
0
1,552,073
Distance Traveled
1,597,084
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,805
518
50
3
0
367,380
0
L
Izanami
8,166
480
96
6
0
284,372
0
W
Anubis
9,236
543
79
5
0
254,714
0
L
Nike
7,983
470
36
2
0
364,496
0
W
Horus
10,046
591
95
6
0
287,453
0
W
Lancelot
8,175
481
64
4
0
376,358
0
W
Fenrir
8,426
496
26
2
0
349,826
4
L
Maui
6,867
404
34
2
0
296,188
0
W
Danzaburou
9,544
561
101
6
0
283,722
3
L
Hera
7,859
462
119
7
0
284,648
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role