Player Matchup

Medusa
Medusa
Cheshire88
Medusa
Level 18
God Stats
10W - 11L
1,469 SR
Queue Stats
15W - 28L
1,353 Elo+
Party 4
Sylvanus
Sylvanus
Kawa11Turtle
Sylvanus
Level 112
God Stats
2W - 3L
1,394 SR
Queue Stats
57W - 81L
1,464 Elo+
Party 4
Zhong Kui
Zhong Kui
Slimiz2Pro
Zhong Kui
Level 154
God Stats
3W - 2L
1,409 SR
Queue Stats
76W - 87L
1,462 Elo+
Party 2
Fenrir
Fenrir
Tómyris
Fenrir
Level 127
God Stats
1W - 2L
1,334 SR
Queue Stats
59W - 86L
1,462 Elo+
Party 4
Sun Wukong
Sun Wukong
WALDEEZIE
Sun Wukong
Level 192
God Stats
3W - 0L
1,930 SR
Queue Stats
34W - 32L
1,513 Elo+
Party 2
Team Averages
Level 121
1,507 SR
1,451 Elo+

VS

Team Averages
Level 125
1,497 SR
1,504 Elo+
Anubis
Anubis
Amosthekiller
Anubis
Level 132
God Stats
3W - 3L
1,583 SR
Queue Stats
127W - 116L
1,515 Elo+
Party 1
Jing Wei
Jing Wei
ChrissRivers
Jing Wei
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 141L
1,551 Elo+
Party 3
Chaac
Chaac
Melmac909
Chaac
Level 159
God Stats
5W - 9L
1,200 SR
Queue Stats
854W - 858L
1,422 Elo+
Solo
Ne Zha
Ne Zha
Tang0Mang0Bang0
Ne Zha
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 145L
1,520 Elo+
Party 1
Cthulhu
Cthulhu
YamiRivers
Cthulhu
Level 67
God Stats
51W - 22L
1,700 SR
Queue Stats
381W - 386L
1,513 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cheshire88
Medusa
11
1 / 1 / 2
5,722
520
3,789
6,089
2,097
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
Kawa11Turtle
Sylvanus
9
0 / 1 / 3
5,295
481
3,605
11,914
7,567
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
Slimiz2Pro
Zhong Kui
11
1 / 0 / 2
5,737
522
3,746
6,002
4,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fenrir
Tómyris
Fenrir
12
6 / 0 / 2
6,329
575
5,817
8,783
3,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
WALDEEZIE
Sun Wukong
12
4 / 1 / 2
7,041
640
6,825
9,566
8,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,749
523
5,167
6,291
3,326
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Jing Wei
ChrissRivers
Jing Wei
10
1 / 3 / 0
5,809
528
4,199
7,994
2,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Melmac909
Chaac
11
1 / 4 / 0
6,476
589
6,094
12,301
7,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 0
5,242
477
4,130
7,967
3,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cthulhu
YamiRivers
Cthulhu
10
1 / 0 / 1
5,982
544
4,891
7,478
4,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
12
Kills
3
3
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Medusa
Cheshire88
Medusa
1
1
2
2
L
Jing Wei
ChrissRivers
Jing Wei
1
3
0
0.33
W
Sylvanus
Kawa11Turtle
Sylvanus
0
1
3
1.5
L
Chaac
Melmac909
Chaac
1
4
0
0.25
W
Zhong Kui
Slimiz2Pro
Zhong Kui
1
0
2
2
L
0
2
0
0
W
Fenrir
Tómyris
Fenrir
6
0
2
7
W
Sun Wukong
WALDEEZIE
Sun Wukong
4
1
2
5
L
Cthulhu
YamiRivers
Cthulhu
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,782
Damage
24,481
42,354
Taken
42,031
26,169
Mitigated
21,875
17,143
Healing
11,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,167
423
0
2,069
6,291
3,326
0
3,247
3,044
44,164
1,582
W
Medusa
Cheshire88
Medusa
3,789
1,596
0
2,697
6,089
2,097
0
582
5,507
0
42,827
L
Jing Wei
ChrissRivers
Jing Wei
4,199
3,588
0
1,891
7,994
2,465
0
1,082
6,912
0
42,793
W
Sylvanus
Kawa11Turtle
Sylvanus
3,605
920
1,694
3,340
11,914
7,567
0
5,505
6,409
17,448
0
L
Chaac
Melmac909
Chaac
6,094
1,136
0
3,747
12,301
7,861
0
0
11,559
0
47,877
W
Zhong Kui
Slimiz2Pro
Zhong Kui
3,746
599
0
2,132
6,002
4,565
0
3,002
3,000
38,738
0
L
4,130
1,437
0
889
7,967
3,336
0
672
7,250
0
43,850
W
Fenrir
Tómyris
Fenrir
5,817
1,433
0
3,946
8,783
3,427
0
705
8,078
0
37,396
W
Sun Wukong
WALDEEZIE
Sun Wukong
6,825
2,184
0
3,334
9,566
8,513
0
0
9,566
0
47,052
L
Cthulhu
YamiRivers
Cthulhu
4,891
786
1,181
2,069
7,478
4,887
0
2,350
5,128
22,448
2,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,124
Gold Earned
29,258
308
Minions Killed
353
0
Camps Cleared
0
1,109,763
Distance Traveled
1,032,661
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,749
523
83
8
0
175,936
2
W
Medusa
5,722
520
76
7
0
201,727
0
L
Jing Wei
5,809
528
76
7
0
202,101
1
W
Sylvanus
5,295
481
15
1
0
213,791
0
L
Chaac
6,476
589
90
8
0
199,136
2
W
Zhong Kui
5,737
522
85
8
0
207,672
1
L
Ne Zha
5,242
477
63
6
0
231,203
0
W
Fenrir
6,329
575
53
5
0
276,548
0
W
Sun Wukong
7,041
640
79
7
0
210,025
1
L
Cthulhu
5,982
544
41
4
0
224,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role