Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
DeityEsus
Aphrodite
Level 67
God Stats
4W - 0L
1,450 SR
Queue Stats
29W - 25L
1,496 Elo+
Party 1
Anhur
Anhur
Factent
Anhur
Level 58
God Stats
6W - 4L
1,394 SR
Queue Stats
113W - 84L
1,611 Elo+
Party 1
Surtr
Surtr
Jaboco
Surtr
Level 125
God Stats
7W - 3L
1,665 SR
Queue Stats
63W - 63L
1,517 Elo+
Party 3
Nu Wa
Nu Wa
Natasi Medici
Nu Wa
Level 159
God Stats
10W - 4L
1,577 SR
Queue Stats
170W - 166L
1,493 Elo+
Party 3
Team Averages
Level 111
1,517 SR
1,523 Elo+

VS

Team Averages
Level 161
1,584 SR
1,453 Elo+
Raijin
Raijin
FunnyApple
Raijin
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
102W - 87L
1,542 Elo+
Solo
Ne Zha
Ne Zha
Hail Insomniac
Ne Zha
Level 143
God Stats
0W - 1L
1,883 SR
Queue Stats
15W - 21L
1,455 Elo+
Solo
Ishtar
Ishtar
MarauderMochi
Ishtar
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,251 Elo+
Solo
Ares
Ares
xlBananaMonkeylx
Ares
Level 165
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 37L
1,501 Elo+
Party 2
Cthulhu
Cthulhu
xlTonyStarklx
Cthulhu
Level 215
God Stats
11W - 11L
1,538 SR
Queue Stats
43W - 48L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
13 / 3 / 4
8,537
657
10,979
13,813
6,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Aphrodite
DeityEsus
Aphrodite
12
0 / 0 / 11
7,374
567
3,462
9,817
8,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Anhur
Factent
Anhur
13
4 / 0 / 6
7,353
566
8,504
8,313
3,685
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
Jaboco
Surtr
12
1 / 3 / 2
7,553
581
6,573
14,516
10,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
4 / 1 / 7
8,317
640
7,507
7,581
3,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
FunnyApple
Raijin
12
1 / 4 / 1
6,980
537
3,523
7,593
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 5 / 3
7,542
580
10,411
11,842
4,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 5 / 1
5,514
424
5,572
9,921
2,654
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 5 / 0
5,239
403
5,089
13,209
8,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Cthulhu
13
3 / 3 / 0
7,867
605
9,704
14,822
12,502
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
22
Kills
7
7
Deaths
22
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
13
3
4
5
W
Aphrodite
DeityEsus
Aphrodite
0
0
11
5.5
W
Anhur
Factent
Anhur
4
0
6
7
L
Raijin
FunnyApple
Raijin
1
4
1
0.38
L
3
5
3
0.9
W
Surtr
Jaboco
Surtr
1
3
2
0.67
L
0
5
1
0.1
W
4
1
7
7.5
L
0
5
0
0
L
Cthulhu
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,025
Damage
34,299
54,040
Taken
57,387
32,470
Mitigated
30,568
27,835
Healing
10,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
10,979
4,057
0
9,861
13,813
6,781
17
2,622
11,191
0
58,777
W
Aphrodite
DeityEsus
Aphrodite
3,462
1,394
2,451
5,150
9,817
8,551
121
1,351
8,466
21,331
1,418
W
Anhur
Factent
Anhur
8,504
5,193
0
2,811
8,313
3,685
641
1,175
7,138
0
61,066
L
Raijin
FunnyApple
Raijin
3,523
405
0
970
7,593
2,316
0
1,692
5,657
49,476
510
L
10,411
4,086
0
1,666
11,842
4,794
0
2,526
9,036
0
50,022
W
Surtr
Jaboco
Surtr
6,573
2,812
0
5,260
14,516
10,446
12
8,291
6,225
2,025
50,995
L
5,572
3,766
0
1,364
9,921
2,654
0
1,511
8,281
0
32,926
W
7,507
1,649
0
2,302
7,581
3,007
462
3,824
3,757
55,214
954
L
5,089
783
0
3,818
13,209
8,302
0
3,365
9,544
17,363
0
L
Cthulhu
9,704
863
150
2,762
14,822
12,502
124
954
12,868
63,785
3,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,134
Gold Earned
33,142
410
Minions Killed
359
0
Camps Cleared
0
1,313,775
Distance Traveled
1,230,804
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,537
657
93
7
0
291,290
0
W
Aphrodite
7,374
567
35
3
0
268,923
0
W
Anhur
7,353
566
96
7
0
271,120
1
L
Raijin
6,980
537
96
7
0
225,753
2
L
Ne Zha
7,542
580
76
6
0
285,162
0
W
Surtr
7,553
581
84
6
0
251,971
3
L
Ishtar
5,514
424
50
4
0
239,405
0
W
Nu Wa
8,317
640
102
8
0
230,471
2
L
Ares
5,239
403
23
2
0
240,251
3
L
Cthulhu
7,867
605
114
9
0
240,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role