Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
DoNotReviveMe
Heimdallr
Level 122
God Stats
53W - 45L
1,591 SR
Queue Stats
210W - 223L
1,520 Elo+
Party 1
The Morrigan
The Morrigan
Galilchi
The Morrigan
Level 100
God Stats
18W - 13L
1,602 SR
Queue Stats
78W - 63L
1,560 Elo+
Solo
Ares
Ares
GioVicious
Ares
Level 122
God Stats
6W - 3L
1,702 SR
Queue Stats
76W - 94L
1,549 Elo+
Party 1
Rama
Rama
saggisaq
Rama
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
149W - 177L
1,518 Elo+
Party 1
Team Averages
Level 99
1,579 SR
1,529 Elo+

VS

Team Averages
Level 56
1,495 SR
1,466 Elo+
Arachne
Arachne
 
Arachne
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
AkimboHotdogs
Osiris
Level 68
God Stats
2W - 4L
1,391 SR
Queue Stats
96W - 89L
1,487 Elo+
Party 2
Izanami
Izanami
Camine
Izanami
Level 102
God Stats
4W - 3L
1,500 SR
Queue Stats
68W - 62L
1,513 Elo+
Party 2
Bakasura
Bakasura
Definedomo
Bakasura
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 41L
1,465 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
sonimac
Morgan Le Fay
Level 22
God Stats
2W - 2L
1,583 SR
Queue Stats
10W - 10L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
2 / 0 / 0
6,832
683
3,779
7,928
4,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
DoNotReviveMe
Heimdallr
10
1 / 0 / 1
5,325
533
2,976
7,173
3,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

The Morrigan
Galilchi
The Morrigan
11
1 / 1 / 0
5,951
595
3,009
6,462
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 1 / 1
6,273
627
4,063
5,930
5,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
11
2 / 1 / 4
5,991
599
3,295
5,248
2,093
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
0 / 0 / 2
5,474
547
4,021
11,142
4,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
0 / 2 / 0
4,811
481
4,702
7,424
4,621
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Camine
Izanami
10
2 / 1 / 0
5,697
570
3,934
5,250
1,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Definedomo
Bakasura
3
0 / 6 / 0
3,726
373
402
5,746
2,583
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Morgan Le Fay
sonimac
Morgan Le Fay
10
1 / 1 / 0
5,569
557
2,532
4,017
1,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
10
Kills
3
3
Deaths
10
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
0
2
L
Arachne
 
Arachne
0
0
2
1
L
0
2
0
0
L
Izanami
Camine
Izanami
2
1
0
2
L
Bakasura
Definedomo
Bakasura
0
6
0
0
W
Heimdallr
DoNotReviveMe
Heimdallr
1
0
1
1.5
W
The Morrigan
Galilchi
The Morrigan
1
1
0
1
W
4
1
1
4.5
W
Rama
2
1
4
4
L
Morgan Le Fay
sonimac
Morgan Le Fay
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,122
Damage
15,591
32,741
Taken
33,579
17,746
Mitigated
14,667
8,008
Healing
12,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,779
1,124
0
1,591
7,928
4,879
0
0
7,364
0
55,110
L
Arachne
 
Arachne
4,021
1,986
0
6,945
11,142
4,369
0
936
10,206
0
51,231
L
4,702
1,386
0
2,458
7,424
4,621
0
0
7,424
0
34,493
L
Izanami
Camine
Izanami
3,934
2,833
0
1,965
5,250
1,850
0
1,903
3,347
0
37,926
L
Bakasura
Definedomo
Bakasura
402
257
0
280
5,746
2,583
32
1,566
4,180
0
1,570
W
Heimdallr
DoNotReviveMe
Heimdallr
2,976
1,034
0
1,547
7,173
3,063
0
318
6,855
0
43,555
W
The Morrigan
Galilchi
The Morrigan
3,009
549
0
610
6,462
2,224
0
1,921
4,541
42,419
1,642
W
4,063
601
0
1,982
5,930
5,487
0
207
5,723
20,791
1,867
W
Rama
3,295
2,680
0
2,278
5,248
2,093
0
0
5,248
0
49,331
L
Morgan Le Fay
sonimac
Morgan Le Fay
2,532
114
0
590
4,017
1,244
0
2,233
1,784
41,878
646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,372
Gold Earned
25,277
387
Minions Killed
284
0
Camps Cleared
0
979,438
Distance Traveled
935,786
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,832
683
95
10
0
165,032
0
L
Arachne
5,474
547
81
8
0
214,315
0
L
Osiris
4,811
481
56
6
0
177,351
0
L
Izanami
5,697
570
73
7
0
207,584
1
L
Bakasura
3,726
373
2
0
0
146,983
0
W
Heimdallr
5,325
533
70
7
0
210,747
0
W
The Morrigan
5,951
595
102
10
0
199,088
2
W
Ares
6,273
627
27
3
0
212,279
2
W
Rama
5,991
599
93
9
0
192,292
2
L
Morgan Le Fay
5,569
557
72
7
0
189,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role