Player Matchup

Izanami
Izanami
ImNotASpyy
Izanami
Level 28
God Stats
1W - 1L
1,724 SR
Queue Stats
13W - 13L
1,521 Elo+
Party 1
Baron Samedi
Baron Samedi
Temptasianz
Baron Samedi
Level 52
God Stats
1W - 0L
1,876 SR
Queue Stats
11W - 9L
1,565 Elo+
Party 1
Cerberus
Cerberus
Wilesly
Cerberus
Level 33
God Stats
6W - 3L
1,420 SR
Queue Stats
6W - 8L
1,329 Elo+
Party 1
Team Averages
Level 38
1,673 SR
1,472 Elo+

VS

Team Averages
Level 42
1,574 SR
1,349 Elo+
Loki
Loki
Mayson Storm
Loki
Level 65
God Stats
15W - 12L
1,722 SR
Queue Stats
70W - 62L
1,545 Elo+
Solo
Vamana
Vamana
Ohi Hoi
Vamana
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 59L
1,251 Elo+
Party 2
Ymir
Ymir
Rrrrrrrrr e3554
Ymir
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 54L
1,251 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ImNotASpyy
Izanami
19
7 / 2 / 11
13,860
866
23,021
12,222
5,639
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Temptasianz
Baron Samedi
17
8 / 4 / 9
12,492
781
21,741
13,811
8,853
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Wilesly
Cerberus
16
4 / 4 / 14
11,753
735
10,364
18,794
21,140
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 4
11,942
746
13,092
13,207
5,491
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
Ohi Hoi
Vamana
15
4 / 7 / 5
11,136
696
14,486
27,510
18,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 9 / 8
9,952
622
7,847
20,984
17,746
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
27
19
Kills
10
10
Deaths
19
34
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
ImNotASpyy
Izanami
7
2
11
6.25
L
5
3
4
2.33
L
Vamana
Ohi Hoi
Vamana
4
7
5
0.93
L
1
9
8
0.56
W
Baron Samedi
Temptasianz
Baron Samedi
8
4
9
3.13
W
Cerberus
Wilesly
Cerberus
4
4
14
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,126
Damage
35,425
44,827
Taken
61,701
35,632
Mitigated
41,389
10,480
Healing
1,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ImNotASpyy
Izanami
23,021
15,062
0
3,401
12,222
5,639
1,827
1,193
10,987
0
89,736
L
13,092
1,916
0
369
13,207
5,491
0
5,396
7,556
0
67,047
L
Vamana
Ohi Hoi
Vamana
14,486
10,131
0
606
27,510
18,152
0
14,000
12,707
0
24,005
L
7,847
792
0
320
20,984
17,746
0
10,728
9,734
24,255
0
W
Baron Samedi
Temptasianz
Baron Samedi
21,741
3,051
1,725
3,782
13,811
8,853
455
2,929
10,799
54,962
0
W
Cerberus
Wilesly
Cerberus
10,364
1,574
0
1,572
18,794
21,140
85
3,736
14,990
19,518
971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,105
Gold Earned
33,030
232
Minions Killed
153
0
Camps Cleared
0
767,971
Distance Traveled
785,774
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,860
866
119
7
0
271,174
0
L
Loki
11,942
746
103
6
0
300,092
1
L
Vamana
11,136
696
22
1
0
257,716
0
L
Ymir
9,952
622
28
2
0
227,966
0
W
Baron Samedi
12,492
781
82
5
0
216,757
0
W
Cerberus
11,753
735
31
2
0
280,040
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role