Player Matchup

Thanatos
Thanatos
BallMonster
Thanatos
Level 127
God Stats
8W - 3L
1,641 SR
Queue Stats
109W - 107L
1,512 Elo+
Party 1
Ra
Ra
Coconauta
Ra
Level 129
God Stats
2W - 0L
1,419 SR
Queue Stats
83W - 89L
1,604 Elo+
Solo
Sun Wukong
Sun Wukong
Disparityy
Sun Wukong
Level 187
God Stats
12W - 9L
1,477 SR
Queue Stats
491W - 481L
1,532 Elo+
Solo
Bacchus
Bacchus
GrundlButter819
Bacchus
Level 142
God Stats
3W - 2L
1,215 SR
Queue Stats
31W - 27L
1,515 Elo+
Party 1
Neith
Neith
KCxSlapzz
Neith
Level 117
God Stats
17W - 3L
1,745 SR
Queue Stats
219W - 208L
1,540 Elo+
Party 1
Team Averages
Level 140
1,499 SR
1,541 Elo+

VS

Team Averages
Level 136
1,657 SR
1,521 Elo+
Danzaburou
Danzaburou
Azzulu
Danzaburou
Level 149
God Stats
74W - 44L
1,545 SR
Queue Stats
297W - 291L
1,495 Elo+
Solo
Eset
Eset
BlakersW
Eset
Level 118
God Stats
12W - 15L
1,512 SR
Queue Stats
382W - 374L
1,505 Elo+
Solo
Cthulhu
Cthulhu
Caviar J
Cthulhu
Level 122
God Stats
5W - 2L
1,901 SR
Queue Stats
86W - 77L
1,561 Elo+
Solo
Arachne
Arachne
LEGITKID16
Arachne
Level 128
God Stats
2W - 1L
1,828 SR
Queue Stats
122W - 134L
1,501 Elo+
Solo
King Arthur
King Arthur
LordPachi29
King Arthur
Level 165
God Stats
0W - 5L
1,500 SR
Queue Stats
162W - 150L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BallMonster
Thanatos
17
12 / 1 / 4
10,544
620
10,298
17,705
8,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 1 / 5
9,461
557
7,358
8,382
3,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Disparityy
Sun Wukong
18
6 / 0 / 5
11,085
652
21,084
22,800
22,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
2 / 2 / 6
8,555
503
6,607
12,888
13,696
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
KCxSlapzz
Neith
15
0 / 4 / 5
8,489
499
9,458
10,603
4,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Azzulu
Danzaburou
15
2 / 3 / 2
8,577
505
7,481
13,998
5,883
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
16
3 / 6 / 1
9,352
550
7,193
10,701
4,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cthulhu
Caviar J
Cthulhu
14
1 / 2 / 5
8,415
495
8,526
14,558
13,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
LEGITKID16
Arachne
14
2 / 5 / 1
7,879
463
10,009
21,812
8,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
LordPachi29
King Arthur
14
0 / 6 / 1
8,431
496
14,795
22,418
22,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
22
Kills
8
8
Deaths
22
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Azzulu
Danzaburou
2
3
2
1
W
Thanatos
BallMonster
Thanatos
12
1
4
14
L
Eset
3
6
1
0.58
L
Cthulhu
Caviar J
Cthulhu
1
2
5
1.75
W
2
1
5
4.5
W
Sun Wukong
Disparityy
Sun Wukong
6
0
5
8.5
W
2
2
6
2.5
W
Neith
KCxSlapzz
Neith
0
4
5
0.63
L
Arachne
LEGITKID16
Arachne
2
5
1
0.5
L
King Arthur
LordPachi29
King Arthur
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,805
Damage
48,004
72,378
Taken
83,487
52,259
Mitigated
54,264
35,993
Healing
24,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Azzulu
Danzaburou
7,481
2,470
0
4,113
13,998
5,883
919
3,283
10,715
0
71,678
W
Thanatos
BallMonster
Thanatos
10,298
3,224
0
18,752
17,705
8,295
0
3,812
13,893
0
76,879
L
Eset
7,193
615
188
768
10,701
4,293
0
3,103
7,533
72,947
0
L
Cthulhu
Caviar J
Cthulhu
8,526
658
269
3,311
14,558
13,850
244
3,798
10,760
46,383
638
W
7,358
562
1,328
2,541
8,382
3,494
1,026
3,016
5,366
78,251
0
W
Sun Wukong
Disparityy
Sun Wukong
21,084
4,741
0
9,338
22,800
22,643
26
1,588
21,212
0
109,012
W
6,607
670
0
2,259
12,888
13,696
0
4,423
8,465
23,764
1,698
W
Neith
KCxSlapzz
Neith
9,458
2,449
0
1,775
10,603
4,131
111
3,305
7,298
0
79,760
L
Arachne
LEGITKID16
Arachne
10,009
6,230
0
12,373
21,812
8,197
0
1,703
20,109
0
67,973
L
King Arthur
LordPachi29
King Arthur
14,795
1,071
0
3,667
22,418
22,041
0
1,837
20,581
1,247
77,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,134
Gold Earned
42,654
565
Minions Killed
495
0
Camps Cleared
0
1,781,816
Distance Traveled
1,629,182
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,577
505
103
6
0
309,629
0
W
Thanatos
10,544
620
103
6
0
404,197
0
L
Eset
9,352
550
121
7
0
302,310
2
L
Cthulhu
8,415
495
63
4
0
355,923
2
W
Ra
9,461
557
132
8
0
376,701
4
W
Sun Wukong
11,085
652
172
10
0
320,829
0
W
Bacchus
8,555
503
24
1
0
353,607
0
W
Neith
8,489
499
134
8
0
326,482
0
L
Arachne
7,879
463
96
6
0
355,215
3
L
King Arthur
8,431
496
112
7
0
306,105
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role