Player Matchup

Ymir
Ymir
KJ_KID_
Ymir
Level 42
God Stats
3W - 2L
1,420 SR
Queue Stats
109W - 96L
1,324 Elo+
Party 1
Nu Wa
Nu Wa
SinistrixSoda
Nu Wa
Level 86
God Stats
54W - 33L
1,705 SR
Queue Stats
371W - 347L
1,515 Elo+
Solo
Janus
Janus
l-Synotix-l
Janus
Level 80
God Stats
1W - 2L
1,385 SR
Queue Stats
108W - 95L
1,342 Elo+
Party 1
Medusa
Medusa
lm_Special_K
Medusa
Level 64
God Stats
9W - 4L
1,505 SR
Queue Stats
114W - 101L
1,339 Elo+
Party 1
Charon
Charon
omegapieman206
Charon
Level 14
God Stats
3W - 5L
1,106 SR
Queue Stats
7W - 22L
1,162 Elo+
Party 1
Team Averages
Level 57
1,424 SR
1,336 Elo+

VS

Team Averages
Level 66
1,529 SR
1,389 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
KillDozer_smdf
Aphrodite
Level 38
God Stats
26W - 20L
1,506 SR
Queue Stats
290W - 321L
1,304 Elo+
Solo
Charybdis
Charybdis
LocalFazbear
Charybdis
Level 87
God Stats
6W - 3L
1,650 SR
Queue Stats
326W - 291L
1,396 Elo+
Solo
Merlin
Merlin
NoSoyPako420
Merlin
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,372 Elo+
Solo
Heimdallr
Heimdallr
ReportMyBallZInU
Heimdallr
Level 51
God Stats
2W - 2L
1,489 SR
Queue Stats
217W - 231L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
KJ_KID_
Ymir
9
5 / 0 / 6
6,123
557
3,520
5,415
2,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
6 / 0 / 2
7,484
680
10,392
5,861
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 0 / 2
6,286
571
5,111
4,116
1,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
10
7 / 0 / 3
6,613
601
10,908
6,573
2,699
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 5
5,752
523
2,231
8,480
6,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
1 / 4 / 0
5,411
492
5,095
11,710
7,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Aphrodite
KillDozer_smdf
Aphrodite
8
2 / 5 / 1
5,207
473
2,495
9,403
3,144
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
LocalFazbear
Charybdis
10
0 / 7 / 1
5,894
536
4,948
11,765
3,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
10
0 / 1 / 1
5,956
541
1,616
5,299
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
2
0 / 5 / 0
3,744
340
104
4,760
1,269
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
22
Kills
3
4
Deaths
22
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
4
0
0.25
W
Ymir
KJ_KID_
Ymir
5
0
6
8
L
Aphrodite
KillDozer_smdf
Aphrodite
2
5
1
0.5
L
Charybdis
LocalFazbear
Charybdis
0
7
1
0.07
L
Merlin
0
1
1
0.5
L
Heimdallr
0
5
0
0
W
6
0
2
7
W
4
0
2
5
W
Medusa
7
0
3
8.5
W
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,162
Damage
14,258
30,445
Taken
42,937
14,927
Mitigated
17,048
9,381
Healing
11,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,095
503
575
2,161
11,710
7,328
0
2,606
8,936
24,718
3,076
W
Ymir
KJ_KID_
Ymir
3,520
1,010
0
3,000
5,415
2,726
42
185
5,230
27,270
0
L
Aphrodite
KillDozer_smdf
Aphrodite
2,495
690
1,814
2,578
9,403
3,144
264
1,908
7,335
21,942
0
L
Charybdis
LocalFazbear
Charybdis
4,948
2,155
0
3,071
11,765
3,816
83
6,863
4,410
0
47,607
L
Merlin
1,616
0
0
1,720
5,299
1,491
180
4,254
581
36,664
0
L
Heimdallr
104
104
0
0
4,760
1,269
0
3,837
583
0
847
W
10,392
2,234
0
1,952
5,861
1,881
245
0
5,861
39,525
3,377
W
5,111
289
0
0
4,116
1,421
0
1,500
2,616
37,873
693
W
Medusa
10,908
4,269
0
2,951
6,573
2,699
815
3,156
3,417
0
48,122
W
2,231
952
92
1,386
8,480
6,200
100
4,067
4,413
11,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,258
Gold Earned
26,212
241
Minions Killed
191
0
Camps Cleared
0
1,014,205
Distance Traveled
789,394
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,411
492
26
2
0
188,025
0
W
Ymir
6,123
557
35
3
0
235,435
0
L
Aphrodite
5,207
473
33
3
0
181,757
0
L
Charybdis
5,894
536
70
6
0
158,785
0
L
Merlin
5,956
541
61
6
0
185,312
1
L
Heimdallr
3,744
340
1
0
0
75,515
0
W
Nu Wa
7,484
680
66
6
0
194,930
0
W
Janus
6,286
571
67
6
0
198,896
0
W
Medusa
6,613
601
66
6
0
206,250
0
W
Charon
5,752
523
7
1
0
178,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role