Player Matchup

Bacchus
Bacchus
BAMcG
Bacchus
Level 79
God Stats
1W - 3L
1,744 SR
Queue Stats
80W - 77L
1,423 Elo+
Solo
Izanami
Izanami
KISSANDKILL
Izanami
Level 75
God Stats
5W - 5L
1,492 SR
Queue Stats
519W - 655L
1,523 Elo+
Solo
Pele
Pele
Porcelain92
Pele
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 115L
1,430 Elo+
Solo
Baron Samedi
Baron Samedi
blazing_redpool9
Baron Samedi
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,283 Elo+
Solo
Hera
Hera
quinmister13
Hera
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 44L
1,396 Elo+
Solo
Team Averages
Level 92
1,547 SR
1,411 Elo+

VS

Team Averages
Level 81
1,401 SR
1,421 Elo+
Baron Samedi
Baron Samedi
BodmonDon94
Baron Samedi
Level 74
God Stats
5W - 3L
1,397 SR
Queue Stats
5W - 3L
1,384 Elo+
Solo
Chaac
Chaac
Buttsnifficus
Chaac
Level 83
God Stats
5W - 4L
1,340 SR
Queue Stats
10W - 10L
1,374 Elo+
Solo
Ymir
Ymir
Giacomo1032
Ymir
Level 106
God Stats
4W - 4L
1,362 SR
Queue Stats
71W - 74L
1,439 Elo+
Party 1
Izanami
Izanami
momosmonkeylab
Izanami
Level 80
God Stats
6W - 1L
1,409 SR
Queue Stats
63W - 65L
1,424 Elo+
Party 1
Ix Chel
Ix Chel
thzin-prozin
Ix Chel
Level 64
God Stats
107W - 76L
1,497 SR
Queue Stats
458W - 484L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BAMcG
Bacchus
14
0 / 5 / 4
8,443
1,055
7,668
20,745
25,058
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
KISSANDKILL
Izanami
13
0 / 7 / 5
8,448
1,056
10,455
16,534
6,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 0 / 0
7,363
920
0
0
0
Baron Samedi
blazing_redpool9
Baron Samedi
14
3 / 4 / 2
9,118
1,140
9,049
11,082
5,186
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 3 / 3
9,227
1,153
13,544
11,186
5,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Team 1 Tickets

203

VS

Team 2 Tickets

321

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BodmonDon94
Baron Samedi
15
1 / 1 / 9
8,958
1,120
4,303
5,137
3,610
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
2 / 1 / 9
9,263
1,158
11,023
16,082
22,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 1 / 8
9,502
1,188
7,047
10,219
9,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Breastplate

Breastplate

+20
Physical Protection

16
11 / 0 / 8
11,829
1,479
21,711
8,334
4,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ix Chel
thzin-prozin
Ix Chel
15
2 / 2 / 6
9,067
1,133
10,581
5,054
2,509
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
59
5
Kills
19
19
Deaths
5
14
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BAMcG
Bacchus
0
5
4
0.4
W
Baron Samedi
BodmonDon94
Baron Samedi
1
1
9
5.5
W
2
1
9
6.5
W
3
1
8
7
L
Izanami
KISSANDKILL
Izanami
0
7
5
0.36
L
0
0
0
0
L
Baron Samedi
blazing_redpool9
Baron Samedi
3
4
2
1
W
11
0
8
15
L
2
3
3
1.17
W
Ix Chel
thzin-prozin
Ix Chel
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,716
Damage
54,665
59,547
Taken
44,826
41,780
Mitigated
42,308
9,354
Healing
9,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BAMcG
Bacchus
7,668
1,609
144
1,910
20,745
25,058
0
8,555
11,913
17,121
0
W
Baron Samedi
BodmonDon94
Baron Samedi
4,303
453
762
627
5,137
3,610
0
3,524
1,613
18,090
309
W
11,023
2,340
0
4,688
16,082
22,092
0
9,710
6,372
0
16,813
W
7,047
1,137
0
696
10,219
9,804
0
7,166
3,053
10,946
3,021
L
Izanami
KISSANDKILL
Izanami
10,455
7,642
0
2,640
16,534
6,168
0
5,333
10,930
0
31,227
L
0
0
0
0
0
0
0
0
0
0
0
L
Baron Samedi
blazing_redpool9
Baron Samedi
9,049
1,482
1,973
1,637
11,082
5,186
0
3,412
7,541
16,331
0
W
21,711
13,822
0
1,709
8,334
4,293
0
5,704
2,630
0
58,095
L
13,544
3,596
0
1,050
11,186
5,368
0
3,660
7,296
33,325
0
W
Ix Chel
thzin-prozin
Ix Chel
10,581
1,840
567
529
5,054
2,509
0
4,157
897
19,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,599
Gold Earned
48,619
141
Minions Killed
165
4
Camps Cleared
3
534,961
Distance Traveled
696,483
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,443
1,055
22
3
0
132,356
0
W
Baron Samedi
8,958
1,120
21
3
0
117,670
0
W
Chaac
9,263
1,158
14
2
1
154,232
0
W
Ymir
9,502
1,188
17
2
0
132,427
0
L
Izanami
8,448
1,056
43
5
2
136,709
0
L
Pele
7,363
920
0
0
0
0
0
L
Baron Samedi
9,118
1,140
28
4
2
111,205
0
W
Izanami
11,829
1,479
91
11
1
149,691
0
L
Hera
9,227
1,153
48
6
0
154,691
0
W
Ix Chel
9,067
1,133
22
3
1
142,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role