Player Matchup

Merlin
Merlin
AxiosFenrir
Merlin
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 28L
1,607 Elo+
Party 1
Tyr
Tyr
BigBadGage
Tyr
Level 185
God Stats
3W - 2L
1,651 SR
Queue Stats
128W - 124L
1,521 Elo+
Party 1
Anubis
Anubis
GANONx559
Anubis
Level 151
God Stats
4W - 1L
1,664 SR
Queue Stats
90W - 83L
1,531 Elo+
Party 1
Chaac
Chaac
Kira2709
Chaac
Level 146
God Stats
2W - 0L
1,436 SR
Queue Stats
23W - 26L
1,447 Elo+
Party 1
Khepri
Khepri
LadyRebellium
Khepri
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 42L
1,383 Elo+
Party 1
Team Averages
Level 145
1,550 SR
1,498 Elo+

VS

Team Averages
Level 139
1,582 SR
1,570 Elo+
Erlang Shen
Erlang Shen
Buddy6446
Erlang Shen
Level 133
God Stats
2W - 6L
1,500 SR
Queue Stats
76W - 55L
1,676 Elo+
Party 2
Cabrakan
Cabrakan
Moiclo
Cabrakan
Level 121
God Stats
2W - 1L
1,774 SR
Queue Stats
165W - 158L
1,550 Elo+
Solo
Khepri
Khepri
Shadow6uardian
Khepri
Level 147
God Stats
1W - 2L
1,781 SR
Queue Stats
134W - 129L
1,435 Elo+
Solo
Hercules
Hercules
VerdantKiwi
Hercules
Level 171
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,710 Elo+
Party 2
Tiamat
Tiamat
vicdabrown33
Tiamat
Level 124
God Stats
8W - 15L
1,355 SR
Queue Stats
534W - 526L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
2 / 1 / 12
8,851
805
11,628
7,817
4,743
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
2 / 2 / 13
8,510
774
10,738
11,522
13,868
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
GANONx559
Anubis
17
7 / 2 / 8
9,728
884
14,480
9,450
6,814
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Kira2709
Chaac
17
6 / 1 / 12
9,634
876
18,010
13,523
10,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 2 / 12
8,917
811
3,612
8,794
10,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Buddy6446
Erlang Shen
14
5 / 4 / 2
8,603
782
12,939
13,851
15,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cabrakan
Moiclo
Cabrakan
14
1 / 5 / 6
8,177
743
5,401
15,411
25,505
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
1 / 3 / 4
7,674
698
6,172
11,644
15,557
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hercules
VerdantKiwi
Hercules
13
1 / 5 / 4
7,537
685
10,561
15,879
19,415
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
15
0 / 2 / 4
7,656
696
10,283
8,321
7,682
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
28
19
Kills
8
8
Deaths
19
57
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Merlin
2
1
12
8
W
2
2
13
4.25
L
Erlang Shen
Buddy6446
Erlang Shen
5
4
2
1.5
W
Anubis
GANONx559
Anubis
7
2
8
5.5
W
Chaac
Kira2709
Chaac
6
1
12
12
W
2
2
12
4
L
Cabrakan
Moiclo
Cabrakan
1
5
6
0.8
L
1
3
4
1
L
Hercules
VerdantKiwi
Hercules
1
5
4
0.6
L
Tiamat
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,468
Damage
45,356
51,106
Taken
65,106
47,017
Mitigated
83,888
26,587
Healing
16,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
11,628
1,594
1,495
1,723
7,817
4,743
540
3,516
4,207
32,698
0
W
10,738
1,008
1,940
5,976
11,522
13,868
0
5,108
5,938
0
17,039
L
Erlang Shen
Buddy6446
Erlang Shen
12,939
5,324
1,677
4,717
13,851
15,729
0
5,989
7,695
0
18,719
W
Anubis
GANONx559
Anubis
14,480
842
322
3,577
9,450
6,814
0
2,992
6,092
26,284
1,715
W
Chaac
Kira2709
Chaac
18,010
4,035
728
8,433
13,523
10,640
0
6,273
6,972
0
32,046
W
3,612
567
487
1,906
8,794
10,952
31
3,967
4,729
5,625
932
L
Cabrakan
Moiclo
Cabrakan
5,401
473
69
871
15,411
25,505
0
6,987
8,083
9,733
0
L
6,172
333
928
2,005
11,644
15,557
0
5,186
6,020
14,784
0
L
Hercules
VerdantKiwi
Hercules
10,561
2,117
709
4,464
15,879
19,415
0
7,947
7,520
0
16,962
L
Tiamat
10,283
47
130
1,087
8,321
7,682
0
2,359
5,854
31,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,640
Gold Earned
39,647
142
Minions Killed
94
0
Camps Cleared
0
1,154,711
Distance Traveled
1,068,008
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,851
805
40
4
0
213,413
0
W
Tyr
8,510
774
20
2
0
264,046
0
L
Erlang Shen
8,603
782
12
1
0
237,650
0
W
Anubis
9,728
884
42
4
0
215,774
0
W
Chaac
9,634
876
32
3
0
254,203
0
W
Khepri
8,917
811
8
1
0
207,275
0
L
Cabrakan
8,177
743
12
1
0
193,977
0
L
Khepri
7,674
698
24
2
0
202,284
0
L
Hercules
7,537
685
14
1
0
210,811
0
L
Tiamat
7,656
696
32
3
0
223,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role