Player Matchup

Hun Batz
Hun Batz
Platinum V
BoostingMindy
Hun Batz
Platinum V
Level 89
God Stats
3W - 4L
1,701 SR
Queue Stats
69W - 60L
1,754 MMR
Solo
Sobek
Sobek
Platinum IV
PenguinKills44
Sobek
Platinum IV
Level 59
God Stats
1W - 2L
1,613 SR
Queue Stats
40W - 36L
1,736 MMR
Solo
Osiris
Osiris
Gold I
Poison Zync
Osiris
Gold I
Level 143
God Stats
0W - 1L
1,772 SR
Queue Stats
35W - 21L
1,923 MMR
Party 1
Zeus
Zeus
Silver II
TheOnIyReplays
Zeus
Silver II
Level 126
God Stats
0W - 1L
1,321 SR
Queue Stats
17W - 16L
1,481 MMR
Party 1
Neith
Neith
Platinum III
quicktwitch24
Neith
Platinum III
Level 147
God Stats
1W - 4L
1,697 SR
Queue Stats
173W - 169L
1,736 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 113
1,621 SR
1,726 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 148
1,552 SR
1,657 MMR
Horus
Horus
Gold I
 
Horus
Gold I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bastet
Bastet
Platinum V
 
Bastet
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Platinum III
GoNT Black
Freya
Platinum III
Level 148
God Stats
3W - 2L
1,673 SR
Queue Stats
81W - 79L
1,851 MMR
Party 2
Janus
Janus
Platinum V
Imdeadweightx
Janus
Platinum V
Level 147
God Stats
2W - 3L
1,403 SR
Queue Stats
41W - 34L
1,711 MMR
Solo
Lancelot
Lancelot
Platinum V
Shrll
Lancelot
Platinum V
Level 157
God Stats
26W - 20L
1,685 SR
Queue Stats
131W - 112L
1,723 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BoostingMindy
Hun Batz
8
0 / 5 / 0
4,763
476
2,830
9,960
3,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 0 / 0
5,009
501
2,123
9,556
6,863
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
10
2 / 3 / 0
5,841
584
6,056
12,155
8,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 3 / 0
5,432
543
2,815
6,320
1,514
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
1 / 1 / 0
5,617
562
4,602
5,203
1,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ThanatosBakasuraAnhurThoth

VS

Bans
AwilixBellonaGebAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
2 / 0 / 4
5,951
595
4,348
7,368
3,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bastet
 
Bastet
11
1 / 0 / 3
5,631
563
5,271
7,833
2,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
11
0 / 1 / 1
5,301
530
3,863
4,850
1,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 0 / 5
6,395
640
4,291
3,837
1,465
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
Shrll
Lancelot
12
7 / 2 / 0
6,954
695
10,216
8,961
5,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
3
Kills
12
12
Deaths
3
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
4
4
W
Bastet
 
Bastet
1
0
3
2.5
L
Hun Batz
BoostingMindy
Hun Batz
0
5
0
0
W
Freya
0
1
1
0.5
W
2
0
5
4.5
L
0
0
0
0
L
Osiris
2
3
0
0.67
W
Lancelot
Shrll
Lancelot
7
2
0
3.5
L
0
3
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,426
Damage
27,989
43,194
Taken
32,849
21,698
Mitigated
15,563
15,858
Healing
9,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,348
2,382
440
1,559
7,368
3,546
0
989
6,340
0
48,751
W
Bastet
 
Bastet
5,271
1,363
0
2,328
7,833
2,642
0
1,219
6,614
0
40,242
L
Hun Batz
BoostingMindy
Hun Batz
2,830
847
0
3,114
9,960
3,095
0
829
9,012
0
28,849
W
Freya
3,863
1,100
0
1,624
4,850
1,971
19
672
4,178
33,729
1,539
W
4,291
722
0
987
3,837
1,465
0
1,942
1,815
38,256
1,210
L
2,123
260
0
3,730
9,556
6,863
0
2,723
6,515
16,131
1,164
L
Osiris
6,056
2,117
0
5,886
12,155
8,585
0
314
11,288
0
33,411
W
Lancelot
Shrll
Lancelot
10,216
1,906
0
2,794
8,961
5,939
0
97
8,250
0
46,504
L
2,815
259
0
1,708
6,320
1,514
0
2,375
3,904
36,848
0
L
4,602
1,131
0
1,420
5,203
1,641
0
1,260
3,633
0
45,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,662
Gold Earned
30,232
316
Minions Killed
341
0
Camps Cleared
0
1,015,295
Distance Traveled
1,117,399
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,951
595
72
7
0
247,317
0
W
Bastet
5,631
563
67
7
0
236,289
0
L
Hun Batz
4,763
476
58
6
0
217,192
4
W
Freya
5,301
530
60
6
0
199,106
4
W
Janus
6,395
640
64
6
0
225,171
2
L
Sobek
5,009
501
20
2
0
219,557
2
L
Osiris
5,841
584
63
6
0
188,938
2
W
Lancelot
6,954
695
78
8
0
209,516
1
L
Zeus
5,432
543
79
8
0
198,312
0
L
Neith
5,617
562
96
10
0
191,296
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role