Player Matchup

Erlang Shen
Erlang Shen
Bronze III
 
Erlang Shen
Bronze III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Bronze III
D-TOWNBROWN9
Hel
Bronze III
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Maui
Maui
Bronze III
SwagDadyMcBigD
Maui
Bronze III
Level 127
God Stats
0W - 1L
1,786 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
real-names-trash
Cthulhu
Gold IV
Level 94
God Stats
68W - 63L
1,617 SR
Queue Stats
174W - 187L
1,498 MMR
Solo
Nut
Nut
Bronze III
tanuh
Nut
Bronze III
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 105
1,580 SR
1,500 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 152
1,532 SR
1,499 MMR
Bakasura
Bakasura
Platinum IV
BLADEABYSS05
Bakasura
Platinum IV
Level 158
God Stats
2W - 1L
1,534 SR
Queue Stats
216W - 209L
1,503 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold II
DovahMC
Ah Muzen Cab
Gold II
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 88L
1,486 MMR
Solo
Bacchus
Bacchus
Gold II
FFSRandomName
Bacchus
Gold II
Level 155
God Stats
9W - 5L
1,568 SR
Queue Stats
192W - 183L
1,503 MMR
Solo
Aphrodite
Aphrodite
Silver II
SeinenV
Aphrodite
Silver II
Level 174
God Stats
1W - 0L
1,729 SR
Queue Stats
14W - 10L
1,500 MMR
Solo
Osiris
Osiris
Gold IV
elitesigmadr
Osiris
Gold IV
Level 118
God Stats
1W - 2L
1,330 SR
Queue Stats
553W - 569L
1,505 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
11
2 / 2 / 1
6,083
553
5,209
12,796
6,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

9
0 / 5 / 1
5,545
504
2,978
8,327
3,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

8
0 / 2 / 1
4,918
447
2,202
8,673
5,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 0 / 1
6,905
628
8,499
8,459
6,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nut
tanuh
Nut
10
0 / 4 / 0
5,244
477
1,139
6,988
2,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
YemojaThothMercuryAchilles

VS

Bans
GebGaneshaJanusBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BLADEABYSS05
Bakasura
11
3 / 0 / 2
6,289
572
4,530
10,024
4,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Ah Muzen Cab
DovahMC
Ah Muzen Cab
13
3 / 0 / 1
7,660
696
5,282
3,926
1,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
10
3 / 1 / 6
6,771
616
5,815
9,138
8,477
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Aphrodite
SeinenV
Aphrodite
12
3 / 1 / 4
6,689
608
7,635
7,952
3,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Osiris
11
1 / 3 / 0
5,997
545
6,209
14,078
8,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
5
Kills
13
13
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
2
2
1
1.25
W
Bakasura
BLADEABYSS05
Bakasura
3
0
2
4
L
0
5
1
0.1
W
Ah Muzen Cab
DovahMC
Ah Muzen Cab
3
0
1
3.5
W
Bacchus
3
1
6
6
W
Aphrodite
SeinenV
Aphrodite
3
1
4
5
L
0
2
1
0.25
W
Osiris
1
3
0
0.33
L
3
0
1
3.5
L
Nut
tanuh
Nut
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,027
Damage
29,471
45,243
Taken
45,118
24,797
Mitigated
26,855
10,869
Healing
22,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
5,209
2,809
0
5,032
12,796
6,566
0
3,420
9,174
0
48,845
W
Bakasura
BLADEABYSS05
Bakasura
4,530
2,788
0
5,279
10,024
4,199
0
877
9,147
0
42,806
L
2,978
659
310
1,992
8,327
3,229
0
5,849
2,244
29,141
586
W
Ah Muzen Cab
DovahMC
Ah Muzen Cab
5,282
1,414
0
533
3,926
1,688
659
122
3,804
0
67,724
W
Bacchus
5,815
1,087
0
3,970
9,138
8,477
0
1,689
7,449
17,410
0
W
Aphrodite
SeinenV
Aphrodite
7,635
1,459
1,999
5,115
7,952
3,508
465
3,057
4,895
50,499
0
L
2,202
344
0
1,437
8,673
5,676
0
2,511
5,727
14,618
0
W
Osiris
6,209
2,993
0
5,714
14,078
8,983
0
7,201
6,877
0
43,135
L
8,499
979
0
675
8,459
6,999
0
820
7,541
44,979
2,419
L
Nut
tanuh
Nut
1,139
844
0
1,423
6,988
2,327
0
850
6,138
0
34,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,695
Gold Earned
33,406
299
Minions Killed
366
0
Camps Cleared
0
1,072,755
Distance Traveled
1,164,365
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,083
553
73
7
0
234,963
0
W
Bakasura
6,289
572
87
8
0
267,099
3
L
Hel
5,545
504
52
5
0
178,418
1
W
Ah Muzen Cab
7,660
696
117
11
0
230,776
2
W
Bacchus
6,771
616
16
1
0
255,497
2
W
Aphrodite
6,689
608
83
8
0
215,712
2
L
Maui
4,918
447
23
2
0
219,536
2
W
Osiris
5,997
545
63
6
0
195,281
0
L
Cthulhu
6,905
628
84
8
0
241,267
0
L
Nut
5,244
477
67
6
0
198,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role